Germany at War - Soviet Dawn

Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.

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Germany at War - Soviet Dawn

Post by Ronald Wendt »

Hi folks,

in update 1.09 there will be a new and free Soviet campaign. It is divided into three chapters, starting with "Death":



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RE: Germany at War - Soviet Dawn

Post by Ronald Wendt »

It continues with "Resurrection", depicting the Soviet successes after the Red Army was devastated most of 1941:


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RE: Germany at War - Soviet Dawn

Post by Ronald Wendt »

And it ends with "Revenge" which has two main branches "North" and "South":

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RE: Germany at War - Soviet Dawn

Post by Ronald Wendt »

"South":

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RE: Germany at War - Soviet Dawn

Post by zakblood »

look forward to it, many thanks for the long term support and newer campaigns to play

[&o][&o][&o]
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RE: Germany at War - Soviet Dawn

Post by ME262 »

Hello Ronald, I just installed the latest version of GAW 1.08 thank you for all of your hard work an dedication to this great game. Looking forward to playing Soviet Dawn..
Will this new DLC be a paid for expansion? If so ...I'm ready to gladly purchase it.
cheers and a thanks again... Jerome[&o]
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RE: Germany at War - Soviet Dawn

Post by Ronald Wendt »

Hi folks,

you're welcome.

ME262: It will be free and included in the next update.

Regards,
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RE: Germany at War - Soviet Dawn

Post by Ronald Wendt »

Hi folks,

as a Soviet player you will have to make sacrifices:





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terminator
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RE: Germany at War - Soviet Dawn

Post by terminator »

Hi Ronald,
Will there be an Exit Hex ?
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RE: Germany at War - Soviet Dawn

Post by Ronald Wendt »

Hi terminator,
ORIGINAL: terminator

Hi Ronald,
Will there be an Exit Hex ?

at this point of the war (that objective is from Minsk 1941) Stalin would have you shot if you gave way to the Germans (and you do not want that, do you ?).

But your question gave us the idea to include a new action to the editor so you can make missions with such a hex in the future (like the ones in PG Scorched Earth).

You will see that in 1.09 (well, YOU might see it earlier [;)] )

Regards,
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RE: Germany at War - Soviet Dawn

Post by demyansk »

Good job keeping this game alive
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terminator
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RE: Germany at War - Soviet Dawn

Post by terminator »

Hi Ronald,
ORIGINAL: Ronald Wendt
at this point of the war (that objective is from Minsk 1941) Stalin would have you shot if you gave way to the Germans (and you do not want that, do you ?).
I do not want to be shot down by a Soviet Political Commissar
The briefing let me think that it was necessary to leave the fight by an Exit Hex ("Before your last unit is gone ").

ORIGINAL: Ronald Wendt
But your question gave us the idea to include a new action to the editor so you can make missions with such a hex in the future (like the ones in PG Scorched Earth).
I have this game "PG Scorched Earth". There was a scenario called "Korsun" in which it was necessary to evacuate the German.
The "Exit Hex" is also present in others games.

ORIGINAL: Ronald Wendt
You will see that in 1.09 (well, YOU might see it earlier [;)] )
With pleasure [:)]
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RE: Germany at War - Soviet Dawn

Post by Ronald Wendt »

Hi terminator,
ORIGINAL: terminator
I have this game "PG Scorched Earth". There was a scenario called "Korsun" in which it was necessary to evacuate the German.
The "Exit Hex" is also present in others games.

in my memory there is a foggy hint there also was a Soviet mission where you had to move units to such a hex. But its way too long since i played Scorched Earth to swear on it.

Soon the "Exit hex" will find its way to Germany at War,too. Maybe i will already use it for the Wintergewitter map i began a while ago.

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RE: Germany at War - Soviet Dawn

Post by AngrySwan »

Hi Ronald,

In Scorched Earth there were some scenarios with exit hexes even for the attacking side; if you play Guderian in 1939 there was a mission to attack and go far enough exit some units through this hex. Since the Poles do not have a solid line of defense you can just win by running across the map with some Pz I and not fighting at all; just watch out for ambushes. There was also an exit hex for Germans in Minsk 1941. A good way to use light tanks that would otherwise be useless.

There are many ways to use exit hexes like evacuate industrial equipment or refugees, and depending on the results you may get easier or more difficult missions later.

Wintergewitter sounds like a tough one; attacking in winter is not easy and retreat/breaking out may be even harder. By the way; this could be a good way to continue a historical campaign with AG South as the main force.
The art of war is simple and esay to understand but fighting a war is hard.
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RE: Germany at War - Soviet Dawn

Post by terminator »

Hi Marechal,

I found a screenshot from PGIII SE(Scorched Earth) with two Exit Hex (red arrow) :
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RE: Germany at War - Soviet Dawn

Post by terminator »

Leningrad 1944 = Operation Neva ?
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RE: Germany at War - Soviet Dawn

Post by Ronald Wendt »

Yes, its the Leningrad-Novgorod offense starting on 12.January 1944.
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RE: Germany at War - Soviet Dawn

Post by ADMIRAL3 »

When can we expect update 09?
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RE: Germany at War - Soviet Dawn

Post by Ronald Wendt »

Hi Admiral,
ORIGINAL: ADMIRAL3

When can we expect update 09?

That depends on many factors, there is no rigid date as of yet. The campaign itself is build, and the southern branch is in a state that could be released (right OoBs, balanced & bug free as far as i know), while the northern part needs some work.

A planned new feature has not yet been implemented by the programmer. You have to know its more or less voluntary work at this point. It could be skipped though.

And there are the units, several of which were not planned + several tweaks and a bit of research for some requests here in the Forum which i noted down.

What does this really mean ? 1.09 could be finished as soon as Mai/June at this rate, given there are no huge requests for new equipment or any time consuming features.

For example i could activate the feature for amphibian landing. Its programmed and usable, but doing all stuff around it would take some time (vessel graphics, icons etc.) to have it for all nations. If that is the wish it could be done, but it would add to the dev time.

The basic question is, a fast 1.09 release or a sound on with many features. That could take up to autumn or even later to be released.

I am fine with both solutions as of now and i have no idea how many are actually eagerly waiting for the 1.09 release.

There are just the great supporters around - the happy few - and they seem to enjoy any road.


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RE: Germany at War - Soviet Dawn

Post by terminator »

ORIGINAL: Ronald Wendt

Hi Admiral,
ORIGINAL: ADMIRAL3

When can we expect update 09?
That depends on many factors, there is no rigid date as of yet. The campaign itself is build, and the southern branch is in a state that could be released (right OoBs, balanced & bug free as far as i know), while the northern part needs some work.
A planned new feature has not yet been implemented by the programmer. You have to know its more or less voluntary work at this point. It could be skipped though.
And there are the units, several of which were not planned + several tweaks and a bit of research for some requests here in the Forum which i noted down.
What does this really mean ? 1.09 could be finished as soon as Mai/June at this rate, given there are no huge requests for new equipment or any time consuming features.
For example i could activate the feature for amphibian landing. Its programmed and usable, but doing all stuff around it would take some time (vessel graphics, icons etc.) to have it for all nations. If that is the wish it could be done, but it would add to the dev time.
The basic question is, a fast 1.09 release or a sound on with many features. That could take up to autumn or even later to be released.
I am fine with both solutions as of now and i have no idea how many are actually eagerly waiting for the 1.09 release.
There are just the great supporters around - the happy few - and they seem to enjoy any road.
I prefer the first solution, a fast 1.09 release.
It's been long enough.
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