Open Beta has begun

Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.

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Ronald Wendt
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Open Beta has begun

Post by Ronald Wendt »

Hi folks,

today i uploaded the Beta version for Germany at War 1.09 on our server. It can be downloaded via this link:

The Beta phase is over. You can get the final version here: Download 1.09 on the Phobetor site

In the archive there is a folder with the changelog, the updated editor and of course the game data you need to replace in your current installation.

If you find any bugs or have trouble using the Beta, please use this thread to communicate it with us.

Have fun!


Beta fixes:

- some help texts were unreadable and some German translations were missing (Anduril)
- movement of motorized units was stalled on some maps in the first turn (AngrySwan)
- typos in German texts (Anduril)
- some Russian city names had English transcriptions in German texts (AngrySwan)
- historical event in the Kishinev 1941 maps (AA & EF) had wrong timining appeared on 12.July insted 8.July) and some text issues (Anduril)
- combat value preview was wrong in HQ during addition of support units (Anduril)
- two German artillery units were on Soviet side in Moscow 1942 scenario (terminator)
- typos in English texts (Zovs)
- not the good color (terminator)
- typo error : Garrisson -> Garrison (terminator)
- 75mm wz.1897 -> on two lines (terminator)
- Order of objective names was not the same in BV and NV of Bagration (terminator)
- 2nd Kiev Brilllant victory was not possible & English text was missing in one event (terminator)
- Soviets could deploy units in Kishinev at the start of the Jassy-Kishinev map (terminator)
- Vyasma brillant victory was only possible if you caused exactely 150 damage. Now you can cause more and still win.(terminator)
- Moscow 1942 normal victory was at 22 but German victory at 26 turns. Typos (terminator)
- Tool tips of transport buttons in HQ lacked English translation (terminator)
- Several units on the Moscow 1942 map had no transport where it was due while other had wagons that were out of place (terminator)
- Brillant victory at Moscow 1942 did only trigger if you had the exact damaged, not when you had more (terminator)
- Campaign end was not triggered correctly in 2nd Smolensk and Bagration (terminator)
- Many small typos found by terminator in several briefings
- Romanian infantry units had wagons in Jassy-Kishinev (terminator)
- Partisans at Rumyantsev did not trigger (terminator)
- 2nd Kiev: victory condition did not trigger correctely due to wrong setting of the "keep-units" event (terminator)
- Courland and Warzaw had contradicting turn conditions for the both sides (terminator)
- Prague: Bde Dirlewanger had wagon (terminator)
- Rifle companies were not displayed as support units for Tank Corps (terminator)
- added hint to buy engineers for repairing the bridges on the Berlin map (terminator)
- Uranus had a difference in time frame for each side (terminator)
- Minsk got a better mission explanation (terminator)
- Kutusov: timing of victory conditions is synched (see image),all reinforcement messages have Soviet background, Guards have now guard status (terminator)
- Sea of Azov had a difference in time frame for each side (terminator)
- Kiev had victory markers where they made no sense (terminator)
- Lwow wrong line breaks in normal victory text (terminator)
- Jassy-Kishineev 15.Inf.Div. had wagon; timing of victory was off (terminator)
- Vienna wrong line break in German condition (terminator)
- Prague: timing of victory was off;715.Inf.Div. had a usesless support unit (terminator)
- Smolensk: timing of victory was off (terminator)
- Bagration: added panning for reinforcements & changed heading of unit + font in some messages (terminator)
- Warsaw: Wrong title in hint messages; adjusted overall text message design (terminator)
- Berlin: Hints fixed and design adjusted
- Kalinin: timing of victory was off (terminator)
- Mozdok: timing of victory was off;typos (terminator)
- Uranus: Reworked the left flanks' OoB:
Axis: XI.Armeekorps guards this flank with units of the XXXXVIII.Panzerkorps as reserve
Soviets: 65. Army + two tank corps(XXVI. & IV. as reinforcement later) attacks on this flank
- Cost preview in the improvement menu showed wrong in some cases (terminator)
- Combat preview was sometimes positive when recon units or aircraft are involved (terminator)
- Editor: New movement values lead to insufficient width of the diplay of the numbers (terminator)
- Memory difficulties during long play sessions (terminator & AngrySwan)
- River names are not displayed anymore (terminator)
- Bagration: German and English version of victory conditions differed (terminator)
- Courland: Campaign branching had several errors (terminator)
- Partisans were distributed on occupied hex (terminator)
- Smolensk & Bagration Soviet background for some messages changed to Soviet (terminator)
- Script editor: Romanian bunkers were missing
- Riga 1941 single map: Occupation of supply centers did not trigger Soviet victory (terminator)
- Timing of panel and briefing for the turns was out of synch (terminator)
- Figure for the cost of repairing brigddes was wrong in the help screen (terminator)
- Vienna: Briefing did not display victory conditions if you had too many brillant victories (terminator)
- Repairing bridges cost ammo not resources (terminator)
- Unit history crashed if you had killed more units than fitted in the list (AngrySwan)
- Game crashed if you took a screenshot from a savegame which scenario was not on your computer
- Berlin: timing of briefing and panel was not in synch for normal victory (terminator)
- Smolensk: Brifieng order was confusing and some cities were marked as victory sites which were none (terminator)
- Warzaw: Bomber reinforcements were deployed near enemy fighters (terminator)
- Crimea 1944: Briefing was partly from the German mission of 1942 (terminator)
- Jassy-Kishinev: Markers were wrong (blue not red), LII Korps event did not trigger and campaign end pointer was wrong (terminator)
- Several briefings of the enemy were written in an unclear manner (terminator)

Known issues:

- Water colour differs in center and beach hexes -> not on my machine (terminator)
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klhbekool
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RE: Open Beta has begun

Post by klhbekool »

Ronald, thank you. I have downloaded and started and I am getting my butt kicked, I am making them pay however and I destroyed GrossDuetchland. I will keep going after work.
I will say I LOVE Soviet Dawn!!!!!!!!!!
KLH
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Zovs
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RE: Open Beta has begun

Post by Zovs »

Also downloaded and will try to provide some feedback by end of next week.
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Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
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AngrySwan
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RE: Open Beta has begun

Post by AngrySwan »

Hi Ronald,

One thing that seems to have found its way in game is the motorized infantry and towed artillery bug. These units cannot move on turn 1 and only start moving on turn 2.

(To all army groups participating in Operation Barbarossa: the drivers should not receive Schnaps before driving, only in evenings with dinner. June 22 is approaching and we need all mechanized and artillery units fully operational.)

Some small changes:
- 250th ''Blue'' division is now Spanish
- added the crossed swords on ''Art of War'' campaign map

Also, the standalone scenarios ''Road to Demjansk'' and ''Typhoon over Moscow'' somehow only have English names in both English and German versions.


The art of war is simple and esay to understand but fighting a war is hard.
AngrySwan
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RE: Open Beta has begun

Post by AngrySwan »

By the way, here is a challenge for those playing the Soviet side: Have a unit with five attachments by May 1945. (see the thread ''How to get five attachments'')

It can be any unit of your choice. I would choose a tank division or a bomber brigade but the choice is up to you.

In order to defeat the fascist invaders you must master the art of war and train your units as well as they train theirs.

The commanders who have these units in their force by May 1945 will receive the Victory Order. This was a very special and very rare order only for most important achievements by top level commanders. Historically only 19 people received this order (the 20th one, given by Leonid Brezhnev to himself in 1978, does not count and has been revoked.)

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The art of war is simple and esay to understand but fighting a war is hard.
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Ronald Wendt
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RE: Open Beta has begun

Post by Ronald Wendt »

ORIGINAL: klhbekool

Ronald, thank you. I have downloaded and started and I am getting my butt kicked, I am making them pay however and I destroyed GrossDuetchland. I will keep going after work.
I will say I LOVE Soviet Dawn!!!!!!!!!!

Good to hear you like the beginning, hope the fun lasts. I am curious how it turns out for you.
ORIGINAL: Zovs

Also downloaded and will try to provide some feedback by end of next week.

That sounds great. Looking forward to your conclusions.
ORIGINAL: AngrySwan

Hi Ronald,

One thing that seems to have found its way in game is the motorized infantry and towed artillery bug. These units cannot move on turn 1 and only start moving on turn 2.

(To all army groups participating in Operation Barbarossa: the drivers should not receive Schnaps before driving, only in evenings with dinner. June 22 is approaching and we need all mechanized and artillery units fully operational.)

These maps seem to have old entries that reduce the movement points to a degree where motorized units cannot move and i thought caught them all. Seems i was wrong. Will be fixed.
ORIGINAL: AngrySwan
Some small changes:
- 250th ''Blue'' division is now Spanish
- added the crossed swords on ''Art of War'' campaign map

Is this an addition for the changelog text ?
ORIGINAL: AngrySwan
Also, the standalone scenarios ''Road to Demjansk'' and ''Typhoon over Moscow'' somehow only have English names in both English and German versions.

I will add the German names then. Thanks for your reports!
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terminator
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RE: Open Beta has begun

Post by terminator »

Downloaded and installed, works perfectly [:)]

I’ll start the test this weekend.
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RE: Open Beta has begun

Post by terminator »

ORIGINAL: klhbekool

Ronald, thank you. I have downloaded and started and I am getting my butt kicked, I am making them pay however and I destroyed GrossDuetchland. I will keep going after work.
I will say I LOVE Soviet Dawn!!!!!!!!!!
In what scenario did you destroyed "GrossDeutschland" ?
AngrySwan
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RE: Open Beta has begun

Post by AngrySwan »

Hi Ronald,

It says in the changelog for Eastern Front that Blue Division will be Spanish in v.1.09. It was a planned change and now has been made.

If needed, I can make a changelog for Art of War saying ''Locations of battles are shown on the Western European map in v.1.09.''
The art of war is simple and esay to understand but fighting a war is hard.
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RE: Open Beta has begun

Post by klhbekool »

Hi Ronald, I destroyed the unit in Soviet Dawn the first scenario, I only had 1 unit left.
KLH
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terminator
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RE: Open Beta has begun

Post by terminator »

ORIGINAL: klhbekool

Ronald, thank you. I have downloaded and started and I am getting my butt kicked, I am making them pay however and I destroyed GrossDuetchland. I will keep going after work.
I will say I LOVE Soviet Dawn!!!!!!!!!!
I have found the "Grossdeutschland" in the first scenario Minsk 1941.
Why it is not an Elite Infantry ?

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klhbekool
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RE: Open Beta has begun

Post by klhbekool »

Ronald, I agree. In Minsk 41,in other news my fighters can't even take on unescorted bombers without a 2 point loss so I wont attack when the 109 isn't around. I must be doing ok because Stalin hasn't sent me on a permanent vacation.
KLH
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Ronald Wendt
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RE: Open Beta has begun

Post by Ronald Wendt »

ORIGINAL: klhbekool

Hi Ronald, I destroyed the unit in Soviet Dawn the first scenario, I only had 1 unit left.

Actually it was terminator who wanted to know. I guessed it was Minsk as it seemed you were then off to work.[;)]

ORIGINAL: AngrySwan

Hi Ronald,

It says in the changelog for Eastern Front that Blue Division will be Spanish in v.1.09. It was a planned change and now has been made.

If needed, I can make a changelog for Art of War saying ''Locations of battles are shown on the Western European map in v.1.09.''

The way i handle the changelog is always a reference to a last published version. SO if there is a new scenario in 1.09 like the Rostov 1941, it will not get a change list on its own until it has important changes in 1.10 (e.g. fixes of OoB or balancing).
So as Art of War is new in 1.09 is just listed as new. Some goes for fixes of the Beta, except e.g. they are generally new bugs then its relevant for the list.
ORIGINAL: terminator

I have found the "Grossdeutschland" in the first scenario Minsk 1941.
Why it is not an Elite Infantry ?

"Elite" is a euphemism for the Waffen-SS as it is unclear if you can get trouble using it. I know for sure that would i use the historical symbols, i could get punishment here in Germany. So using that term is playing it save. I would prefer historical stuff for accuracy's sake, but its not important enough to go to jail :-)

In this sense, the Großdeutschland was not an "Elite" e.g. Waffenn-SS unit like Das Reich oder Wiking. It was elite though - it recruited the best from the regular army and similar to the SS units had a special treatment according to new weapons. It was a prestige unit of the Heer i guess.

ORIGINAL: klhbekool

Ronald, I agree. In Minsk 41,in other news my fighters can't even take on unescorted bombers without a 2 point loss so I wont attack when the 109 isn't around. I must be doing ok because Stalin hasn't sent me on a permanent vacation.
Then god speed for the other missions. Stalin is an unforgiving master.

I added a little list of general bugs and their current state, the Soviet Dawn ones will be handled in the other thread.

As we are talking about the Großdeutschland unit, here is a little fun fact: the unit was made up of men from all over the Reich including Austria thus its name. Großdeutschland refers to a solution that was on the table during the 19th century which meant a "big Germany" that would involve Prussia and Austria (then the Habsburg Empire) as well as all the smaller German states.
The founding of the second Reich in 1871 was the small German solution excluding Austria.
Men of this unit are depicted on the box of Germany at War as a reference the title showing "all" German states at war as Austria was annexed in 1938.
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RE: Open Beta has begun

Post by terminator »

ORIGINAL: AngrySwan

Hi Ronald,

One thing that seems to have found its way in game is the motorized infantry and towed artillery bug. These units cannot move on turn 1 and only start moving on turn 2.
Example in the single scenario Wjasma 1941 :

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RE: Open Beta has begun

Post by Ronald Wendt »

Hi terminator,

yes, that's what AngrySwan had reported and which is fixed by now. The editor saved a tag with motorized units "range" and a value which was fine until the internal calculation was changed to work with x10. Then it suddenly was 0 or 1 movement point until that was refreshed in the next turn.

Next Beta version will have the fix.
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terminator
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RE: Open Beta has begun

Post by terminator »

ORIGINAL: AngrySwan

One thing that seems to have found its way in game is the motorized infantry and towed artillery bug. These units cannot move on turn 1 and only start moving on turn 2.
Not only transport is affected, example in "Kalinin 1941" scenario :

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terminator
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RE: Open Beta has begun

Post by terminator »

Bug with the water texture :

Example in "Kalinin 1941" scenario :

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RE: Open Beta has begun

Post by Ronald Wendt »

Hi terminator,

the range problem was solved by removing the text elements in the xml files, so it should work for all types in the ext version.

The water bug - what do you mean by that ? Is it the optics in the screenshot (brighter in the center hexes) ?
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RE: Open Beta has begun

Post by terminator »

ORIGINAL: Ronald Wendt

Hi terminator,

The water bug - what do you mean by that ? Is it the optics in the screenshot (brighter in the center hexes) ?
Yes the water is clearer than on the edges.

This is not the case with version 1.08 where the color of the water is uniform :

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AngrySwan
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RE: Open Beta has begun

Post by AngrySwan »

Hi Ronald,

Still no luck with towed artillery and mechanized units on campaign maps. A unit can move if deployed on turn 1 but the units on maps still cannot move.

The standalone scenarios work, however.

The art of war is simple and esay to understand but fighting a war is hard.
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