Combat prediction bug ?

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Combat prediction bug ?

Post by terminator »

Why is it not possible to have the Prediction of the fight on the side of the attacker against an artillery unit when the attacker is not located next to the artillery ?

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(Zithomir scenario)
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RE: Combat prediction bug ?

Post by terminator »

This becomes possible if the attacker is placed next to the artillery :

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RE: Combat prediction bug ?

Post by Ronald Wendt »

Hi terminator,

the purpose is to have a rough idea on the damage you could inflict, but only once you actually have chosen a hex to attack from, a closer model is calculated.

This is especially handy if you us airstrikes which have a very long range and the hex you are on does not add any factors in the air.
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RE: Combat prediction bug ?

Post by terminator »

ORIGINAL: Ronald Wendt

Hi terminator,

the purpose is to have a rough idea on the damage you could inflict, but only once you actually have chosen a hex to attack from, a closer model is calculated.

This is especially handy if you us airstrikes which have a very long range and the hex you are on does not add any factors in the air.
But why does it work in this case ?

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RE: Combat prediction bug ?

Post by Ronald Wendt »

ORIGINAL: terminator

But why does it work in this case ?


Now thats a good question. You are definitely onto something here. I will have a closer look if it can be isolated to certain cases. Did you notice anything about the situation that might help ?
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RE: Combat prediction bug ?

Post by terminator »

ORIGINAL: Ronald Wendt
Now thats a good question. You are definitely onto something here. I will have a closer look if it can be isolated to certain cases. Did you notice anything about the situation that might help ?
Yes, I understand what’s going on.
I don’t know in the end if it’s really a bug (for me it looks a lot like), anyway it’s something strange to know.

Depends on whether the attacking unit is initially within artillery range or not.

If the attacking unit is initially within artillery range then we have an accurate prediction :
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RE: Combat prediction bug ?

Post by terminator »

If the attacking unit is initially out of artillery range then we have an imprecise prediction :
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RE: Combat prediction bug ?

Post by Ronald Wendt »

Hi terminator,

thanks for the details, will investigate this and come back with the results. May take a bit though as other things have priority right now.
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RE: Combat prediction bug ?

Post by Ronald Wendt »

Hi terminator,

it turned out to be a bug and it is now resolved. The Beta will work as expected. Thanks again for your report.

Regards,
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RE: Combat prediction bug ?

Post by terminator »

ORIGINAL: Ronald Wendt

Hi terminator,

it turned out to be a bug and it is now resolved. The Beta will work as expected. Thanks again for your report.

Regards,
Hi Ronald,

It's a very good news!!!

I look forward to the beta.
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RE: Combat prediction bug ?

Post by Ronald Wendt »

ORIGINAL: terminator

Hi Ronald,

It's a very good news!!!

I look forward to the beta.

Great. If there are any bugs left in the Beta, i am sure they have less chance of survival if you find the time to play it.[:)]
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RE: Combat prediction bug ?

Post by terminator »

Finally, I am doubtful about the new prediction system.
The problem is when you fire with one artillery on another artillery, you no longer know whether the enemy artillery can fight back or not.

In this example with the new prediction system, it is not known that enemy artillery can not fight back (out of range) :

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RE: Combat prediction bug ?

Post by terminator »

In this example with the old prediction system, we know that enemy artillery can not fight back (out of range):

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RE: Combat prediction bug ?

Post by terminator »

One last strange thing I noticed when I was doing the tests, how is it possible that an enemy artillery that doesn’t see you (with the Fog Of War ON) could fight back ?
It can be assumed that firing on the enemy reveals its position (?)

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RE: Combat prediction bug ?

Post by Ronald Wendt »

Hi terminator,

the new system shows the values according to your former report. Your example shows two artillery units neither of which can attack the other.

As to the counter fire rules, after an attack took place, the attacker gives its rough position away(if it was unknown before) and enemy artillery will try to fire in that direction. But it will do so with heavy penalties.
Support reactions (e.g. fighters helping a bomber unit) also reveal enemy presence.
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