ORIGINAL: Erik Rutins
ORIGINAL: MrRoadrunner
Do you play the game? Have you played the game? Have you spent hundreds of hours playing against the AI or Human opponents?
In the few days, I've played, with Variable Visibility and in the last two days of Close Assault, I have seen my PBEM experience radically changed. And, not for the better.
Ok, we're now getting somewhere. Can you please give me some specific examples from your play in the last few days, other than the single one you've posted so far, where these rules radically changed your gameplay in a negative way? Seriously, this feedback would be very valuable for everyone and far more likely to have results than general comments.
Ugh! This is going beyond specious and tedious.
I am playing Red Steel at Fedorovka. Variable visibility has taken the game to a visibility level of three. Quite favors the Soviets. The game plays to a point where the overwhelming numbers of Soviets can be beaten back by the range and firepower of the German armor. The Soviets can still win the game by holding four or five victory hexes located in towns. obviously moving forward to accept losses from the better opportunity fire rules (better from ambush) to move into the towns, hoping to be helped by the better armor protection of the German armor.
Then through all the losses and fighting into the teeth of Soviet strengths the new assault rules make it more difficult for the Germans to assault and overrun. I'm not just talking surround and capture. I'm talking just to push Soviet armor back.
I've seen this similar occurance in four or five other games where close assault in the later part of the game are winning solutions, and always have been.
In one I whittled down a German engineer taking it from a five to a one strength, I then attempted to assault it with three platoons of infantry and numerous tank platoons from multiple hexes. Surrounded and disrupted these stalwarts managed to hold the hex and kill two full tank platoons. Realistic, who knows? Not much was added to the game by doing it?
Lastly, because I am tired of typing. I had a situation where my opponent placed a half tack mover (non-combat) in a town/victory hex. I shot at it and did nothing. But, curious, I started the game manual to manual and repeated the placing of the non-combat vehicle in the town/victory hex, while moving my scout into position. I then moved forward and assaulted, twice, the non-combat unit for two no effect. I ended the turn and started the next, ending it and assaulted the non-combat unit three times to no effect.
Realism, right! [8|]
I'm done. It's now up to you guys to determine which direction I go in.
Ed