ORIGINAL: **budd**
soviet/afgan on the list
It will be part of the "Cold War" compilation.
Jason Petho
Moderators: Jason Petho, Peter Fisla, asiaticus, dogovich
ORIGINAL: **budd**
soviet/afgan on the list
ORIGINAL: Crossroads
Platoon IDs converted to six digit format (from five digit format), all the OoB files need to be rebuild...
ORIGINAL: 76mm
Can you tell us any more about this six digit format? I'm looking at doing something with the platoon files and would need to rejigger things if the IDs changed on me.
PLATOON CODES
Platoon Code Format for new Campaign Series games.
Jason Petho – November 5, 2014
PXX0001 – PXX0999 Tanks, Light Tanks, Self-propelled Gun (as SU-100)
PXX1001 – PXX1999 Artillery (Self-propelled and towed)
PXX2001 – PXX2999 Infantry (All types)
PXX3001 – PXX3999 Headquarters (All types)
PXX4001 – PXX4999 Leaders (All types)
PXX5001 – PXX5999 Off-map Airplanes (All types)
PXX6001 – PXX6499 Reconnaissance Vehicles (Armoured Cars, Recce Jeeps, etc)
PXX6500 – PXX6799 Helicopters and ON MAP aircraft (All types)
PXX6800 – PXX6999 Naval Units (Boats, Landing Craft, etc)
PXX7001 – PXX7999 Transport units (All types of Trucks, APC’s, IFV’s, etc)
PXX8001 – PXX8499 Antiaircraft (Self-propelled, towed, man portable)
PXX8500 – PXX8799 Spare
PXX8800 – PXX8999 Misc Buildings, special units (Factories, News Crews, etc)
PXX9001 – PXX9499 Antitank (Self-propelled, towed, man portable)
PXX9500 – PXX9999 Spare
ORIGINAL: K K Rossokolski
Bigeard, good evening from Canberra. I refer to your Post #11.
You've chosen to remember of one of the finest soldiers of the last 100 years or more. What one would give to have a drink with him.?
I too have had on ongoing interest in this period, one of my memories of youth is of listening to the ABC at home in Melbourne in May '54, hearing that DBP had surrendered.
For the VN game,I am working on some biggish scenarios of the French era, in particular the series of engagements around the Red River Delta in 1951, where it did seem that Giap committed himself too early, and badly underestimated the ability of the French under de Lattre to counter his moves. I have excellent sources for maps, but apart from DBP, there is not a lot of detailed material available in English. Bernard Fall provides sufficient information to develop some historically based scens, but I would love to have some more detailed material. I am particularly interested in the Day River battles of 1951. Any information you could point me to will be deeply appreciated
Please note I have poor computer skills.
ORIGINAL: Noypi53
With the release of the ME JTCS this month, what's next in the pipeline for the series?
ORIGINAL: berto
That's under intense discussion among the Dev Team right now. In all likelihood, the Indochina-Vietnam game will be next.
ORIGINAL: Crossroads
With CS: Middle East 1.02 UPDATE being finalised for a release in a few weeks time, we are continuing our work towards the next game in the series; CS: Vietnam.
True to the Campaign Series approach to game titles, this game will also span a long period of time, covering conflicts for instance:
- First Indochina War
- Second Indochina War
- Laos Civil War
- Cambodian Civil War
- Chinese-Vietnamese Border War
The game will continue to be equipped with a full series of editors, as well with a Random Battle Generator and a Linked Campaign Game option. Dynamic Campaign Games are being discussed, given the DCG mechanism is to go a complete overhaul, likely after CS:VN 1.0 is out, whether it will be included from the word go is still under discussion.
While we're very happy with the game engine itself, and the rich variety of gaming features and options it provides, the user interface continues to be in the center of our attention too. In-game dialogs are the first to begin their long due overhaul. Front End menus too will receive some attention, all things going well.
This time around, 3D will get a thorough overhaul, with a new set of terrain tiles in the making. All 3D units continue to be lovingly hand painted too. We've got two project members dedicating their full development time to 3D. The design philosophy continues to be that of the hand painted table top miniatures, familiar to CS players from the previous game titles. More of them later.
On 2D, after the two new Zoom levels that appeared with CS:ME, the tasks in hand are the development of the new Tropical temp zone terrain tiles. The design philosophy here continues to be that of a Boardgame look and feel. To that aspect, now with the Counter Stats being available for chits, the 2D Graphical Unit Icons view receives a new design approach. 2D NATO symbol view remains the same, with 420+ individual platoon and section icons available to describe the various units.
There's a lot of foundation work done already all along while the JTCS 2.0 and CS:ME 1.0 titles were being developed. We hope to release CS: Vietnam in some 12 months time from now, all going well. Here's hoping!
If you have any questions, comments or wishlist items to make, shoot!
Oh, the first sneak peek: Version 1.0 mock-up of the new 2D Graphical Unit Icons view:
As always, everything is work-in-progress and subject to change [:)]
-crossroads-