MCS User BUGS
Moderator: Jason Petho
- Jason Petho
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RE: MCS User BUGS
Well that is interesting indeed.
Something I will have to look into
Thanks!!
Jason Petho
Something I will have to look into
Thanks!!
Jason Petho
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RE: MCS User BUGS
The transport can see, but not ID anything. The other units has to make a spotting check first, then when the unit is spotted, it IDs the type of unit.
RE: MCS User BUGS
ORIGINAL: scottgibson
The transport can see, but not ID anything. The other units has to make a spotting check first, then when the unit is spotted, it IDs the type of unit.
Well, once I moved the squad into the same hex as the transport you can see that the transport no longer can see the three other non-ID'd units. If the transport unit had not seen anything in the first place, then the security squad would have been unaware of the three other units. Now, since the player is aware that the 3 other hexes contain a unit, not seen or ID'd at this point, he could direct artillery to those 3 hexes using the squad. If you move the squad back down the hill on the next turn, out of LOS, the transport can once again see the units.
It's quite interesting and I understand the design intentions, not being able to use transport's as artillery oberservers but it appears the design backfires and gives the transport a kind of instinct or sixth sense which the combat units do not. Placing a transport on a hilltop far from harms way it can survey the battle field and provide knowledge of enemy locations.
This would make a great feature for an Artillery Observer (or any unit with high powered optics) if they allowed the hex containing the "?" to be selectable for an artillery attack. I know you can turn on the option to allow artillery to attack an unobserved hex but that results in unwanted scatter. But, used in conjuction with other ideas, such as adjusting the attack hex or subsequent attacks on a hex, I think it would work well.
If this can be done in an update, then I would suggest to Matrix to simplified things and give the transports a firepower factor so they will now be excluded from this change. I've always thought transports should have some kind of firepower capability anyway as they aren't unarmed soldiers. Considering one strength point of a transport equals about 2 men or roughly about 1/6th the firepower of a platoon of men (minus any hard attack and larger soft attack weapons) they could be given a soft attack range of 1, with a soft attack value of 1.
I'll toss this idea in the MCS User WISHLIST thread and see what everyone thinks.
Rob
RE: MCS User BUGS
Hey all,
I really enjoyed playing the Talon Soft series when they came out, and purchased John Tillers "remake"
on the "West Front" campaigns, playing as a German you would get awarded "the congressional medal of honor" after every battle, with an iron cross showing up in the awards.... After downloading the patch, I now get no medal whatever after a campaign battle.
Is there a fix for this bug? Part of the fun was finding out what medal you wind after a battle
Sgt Rock
I really enjoyed playing the Talon Soft series when they came out, and purchased John Tillers "remake"
on the "West Front" campaigns, playing as a German you would get awarded "the congressional medal of honor" after every battle, with an iron cross showing up in the awards.... After downloading the patch, I now get no medal whatever after a campaign battle.
Is there a fix for this bug? Part of the fun was finding out what medal you wind after a battle
Sgt Rock
- Jason Petho
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- Joined: Tue Jun 22, 2004 10:31 am
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RE: MCS User BUGS
ORIGINAL: SGT ROCK5
Hey all,
I really enjoyed playing the Talon Soft series when they came out, and purchased John Tillers "remake"
on the "West Front" campaigns, playing as a German you would get awarded "the congressional medal of honor" after every battle, with an iron cross showing up in the awards.... After downloading the patch, I now get no medal whatever after a campaign battle.
Is there a fix for this bug? Part of the fun was finding out what medal you wind after a battle
Sgt Rock
Hi Sgt Rock
This is corrected with the coming 1.03 UPDATE. It should be out within the next few weeks.
Jason Petho
RE: MCS User BUGS
My good buddy i hate seeing you step in it,the highlighted part in green should be edited out.[:)]
ORIGINAL: Jason Petho
ORIGINAL: SGT ROCK5
Hey all,
I really enjoyed playing the Talon Soft series when they came out, and purchased John Tillers "remake"
on the "West Front" campaigns, playing as a German you would get awarded "the congressional medal of honor" after every battle, with an iron cross showing up in the awards.... After downloading the patch, I now get no medal whatever after a campaign battle.
Is there a fix for this bug? Part of the fun was finding out what medal you wind after a battle
Sgt Rock
Hi Sgt Rock
This is corrected with the coming 1.03 UPDATE. It should be out within the next few weeks.
Jason Petho
RE: MCS User BUGS
I keep getting CTDs when using the "next unit" button, esp when many units have been moved. Is this a known problem?
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
RE: MCS User BUGS
Hi,
have found an bug in the name checking routine that prevent from use of
same names twice.
If i use a Name1 DCG i CAN start a Name1 LCG !!
The programm dont know the problem.
The two files have the same prefix (name1) but different suffix!
(cdd/cdl)
This is dangerous as the org/map and scn files use ONLY the prefix.
So the newer overwrite the older and the old campaign is unplayable.
Regards
R_TEAM <Aka R-TEAM>
have found an bug in the name checking routine that prevent from use of
same names twice.
If i use a Name1 DCG i CAN start a Name1 LCG !!
The programm dont know the problem.
The two files have the same prefix (name1) but different suffix!
(cdd/cdl)
This is dangerous as the org/map and scn files use ONLY the prefix.
So the newer overwrite the older and the old campaign is unplayable.
Regards
R_TEAM <Aka R-TEAM>
- OttoVonBlotto
- Posts: 273
- Joined: Thu Jul 17, 2008 10:44 pm
RE: MCS User BUGS
Hi All, I have just notice a small quirk in the game.
Seems to happen on EF 1.03 and 1.04 and im sure it's the same in WF and RS.
Horse and carts if carrying troops that can move by themselfs 82mm mortars, light AT, inf, 75mm guns etc can be double timed and fatigued but ones carrying heavy equipment can't?
Seems to happen on EF 1.03 and 1.04 and im sure it's the same in WF and RS.
Horse and carts if carrying troops that can move by themselfs 82mm mortars, light AT, inf, 75mm guns etc can be double timed and fatigued but ones carrying heavy equipment can't?
"Personal isn't the same as important"
- Jason Petho
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- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
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RE: MCS User BUGS
ORIGINAL: Otto von Blotto
Hi All, I have just notice a small quirk in the game.
Seems to happen on EF 1.03 and 1.04 and im sure it's the same in WF and RS.
Horse and carts if carrying troops that can move by themselfs 82mm mortars, light AT, inf, 75mm guns etc can be double timed and fatigued but ones carrying heavy equipment can't?
This is normal, as you've found on the reply on the Blitz.
Jason Petho
- OttoVonBlotto
- Posts: 273
- Joined: Thu Jul 17, 2008 10:44 pm
RE: MCS User BUGS
Thanks for that, I really should stop [>:] and check the manual sometimes. Cheers
"Personal isn't the same as important"
RE: MCS User BUGS
Here's an interesting one:
In EF 1.04beta (probably all 3 games), large AA guns (75mm & larger) cannot target on-map aircraft while small AA guns (40mm & smaller) can. I tested this by playing both sides using Russian AAGs (12.7mm SPAA, 37mm, 76mm & 85mm) and all available German on-map aircraft. The small AAGs will target and damage the planes but when I try to fire with the large AAGs, I get the message "Cannot fire at this target type". However, both large and small AAGs will still target and damage off-map air strikes.
[&o]BTW, I really like this new feature of on-map aircraft, at least when it works the way it's supposed to. I think it has a lot of potential. Thanks for adding it.
In EF 1.04beta (probably all 3 games), large AA guns (75mm & larger) cannot target on-map aircraft while small AA guns (40mm & smaller) can. I tested this by playing both sides using Russian AAGs (12.7mm SPAA, 37mm, 76mm & 85mm) and all available German on-map aircraft. The small AAGs will target and damage the planes but when I try to fire with the large AAGs, I get the message "Cannot fire at this target type". However, both large and small AAGs will still target and damage off-map air strikes.
[&o]BTW, I really like this new feature of on-map aircraft, at least when it works the way it's supposed to. I think it has a lot of potential. Thanks for adding it.
RE: MCS User BUGS
This is probably intentional, the higher calibre (and lower fire rate) guns should have some difficulty shooting at a flying low aircraft, and I assume this is what the on-map planes represent.ORIGINAL: cw58
Here's an interesting one:
In EF 1.04beta (probably all 3 games), large AA guns (75mm & larger) cannot target on-map aircraft while small AA guns (40mm & smaller) can. I tested this by playing both sides using Russian AAGs (12.7mm SPAA, 37mm, 76mm & 85mm) and all available German on-map aircraft. The small AAGs will target and damage the planes but when I try to fire with the large AAGs, I get the message "Cannot fire at this target type". However, both large and small AAGs will still target and damage off-map air strikes.
[&o]BTW, I really like this new feature of on-map aircraft, at least when it works the way it's supposed to. I think it has a lot of potential. Thanks for adding it.
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
RE: MCS User BUGS
ORIGINAL: Borsook
This is probably intentional, the higher calibre (and lower fire rate) guns should have some difficulty shooting at a flying low aircraft, and I assume this is what the on-map planes represent.ORIGINAL: cw58
Here's an interesting one:
In EF 1.04beta (probably all 3 games), large AA guns (75mm & larger) cannot target on-map aircraft while small AA guns (40mm & smaller) can. I tested this by playing both sides using Russian AAGs (12.7mm SPAA, 37mm, 76mm & 85mm) and all available German on-map aircraft. The small AAGs will target and damage the planes but when I try to fire with the large AAGs, I get the message "Cannot fire at this target type". However, both large and small AAGs will still target and damage off-map air strikes.
[&o]BTW, I really like this new feature of on-map aircraft, at least when it works the way it's supposed to. I think it has a lot of potential. Thanks for adding it.
You very well could be right, but it seems a little odd that they can fire at a dive bomber or a fighter making a strafing run (if they're off-map air strikes). But they (the large AAGs) do fire with a penalty (75% I think) against those air strikes to simulate, as you suggested, low ROF, etc. Oh well, bug or not, I thought I would mention it. [;)]
RE: MCS User BUGS
I updated to 1.04 yesterday. I started the campaign "Caen and Beyond this morning. I noted the German units weren't having their firepower halved for being short of ammo.
Paladin
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RE: MCS User BUGS
ORIGINAL: NS101
I updated to 1.04 yesterday. I started the campaign "Caen and Beyond this morning. I noted the German units weren't having their firepower halved for being short of ammo.
Firepower isn't halved.....number of SPs firing is halved.
"If you want peace, prepare for war."
RE: MCS User BUGS
I don't know if this is a bug as such, but in DCG AI forces start sometimes with horses without any troops to use them... not a big problem, this just looks very strange...
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
- Jason Petho
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RE: MCS User BUGS
ORIGINAL: Borsook
I don't know if this is a bug as such, but in DCG AI forces start sometimes with horses without any troops to use them... not a big problem, this just looks very strange...
A DCG placement error. No more, no less.
It is not the swiftest current in the stream.
Jason Petho
RE: MCS User BUGS
Out of sheer curiosity (English not being my first language) - what do you mean by this?ORIGINAL: Jason Petho
It is not the swiftest current in the stream.
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
- Jason Petho
- Posts: 17401
- Joined: Tue Jun 22, 2004 10:31 am
- Location: Terrace, BC, Canada
- Contact:
RE: MCS User BUGS
ORIGINAL: Borsook
Out of sheer curiosity (English not being my first language) - what do you mean by this?ORIGINAL: Jason Petho
It is not the swiftest current in the stream.
It is not the most brilliant student in the class.
Jason Petho