MCS User BUGS

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Jason Petho
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RE: MCS User BUGS

Post by Jason Petho »

ORIGINAL: Hermann

the mgs youre quoting are mounted on the vehicles - not sub units.. that includes the paks and flak most probably.

I noticed the ktsn's you list before, and saw the MG's, but did not see to which vehicles there were mounted. The trucks possibly?

Regarding the scout unit, I am creating a Horch unit that should suffice for transportation.

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Hermann
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RE: MCS User BUGS

Post by Hermann »

its and artillery unit they had light aa guns mounted wagons and they had em on the trucks and the PKWs youre not looking at a squad or even a section drstined for a combat role. the Kstn clearly show a single operator with 1 lmg. In a couple of the kstn you can see the PKW mounting the AA MG attached to the unit. Basically the MGs were there for march security - not as a gaurd force - 2 men cant pull 24 hour gaurd.
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Jason Petho
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RE: MCS User BUGS

Post by Jason Petho »

Yes, that makes sense. It also makes sense that in the event of an attack while the battery is set up for firing, the battery would use the MG as part of their defence. Looking over the tables, there are ample men to rotate a security especially with drivers, etc. Most everyone has rifles as well.

And, it would give the HQ's something to supply!

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RE: MCS User BUGS

Post by Hermann »

as long as you can find a way to make sure all the units in the battery 9 including the security stuff can get on the setup in the same spot and mounted in vehicles i guess it has potential.
schaef
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RE: MCS User BUGS

Post by schaef »

Jason

Thanks for your great work on the series!

I have a question: Have the concealment values changed in the Game!?????
I noticed many of the concealment values in the Manual are different in the game.

Some Examples:
Village: Game -1 ; Manual -3
Marsh: Game -2 ; Manual -3
Industrail : Game -4 ; Manual -3
Suburb: Game -2 : Manual -3
Building Game -1 : Manual -3
Samp: Game -3 ; Manual -2
Rough: Game -1 ; Manual -2

Were these changes made on purpose or is this something that will be fixed??
Larry
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Jason Petho
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RE: MCS User BUGS

Post by Jason Petho »

ORIGINAL: schaef

Jason

Thanks for your great work on the series!

I have a question: Have the concealment values changed in the Game!?????
I noticed many of the concealment values in the Manual are different in the game.

Some Examples:
Village: Game -1 ; Manual -3
Marsh: Game -2 ; Manual -3
Industrail : Game -4 ; Manual -3
Suburb: Game -2 : Manual -3
Building Game -1 : Manual -3
Samp: Game -3 ; Manual -2
Rough: Game -1 ; Manual -2

Were these changes made on purpose or is this something that will be fixed??

This is an error someone has noted. They should be remedied in 1.03.

Jason Petho

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freeboy
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RE: MCS User BUGS

Post by freeboy »

Playing the "".. circus" sorry I don't have the title.. smallish tank engagement the Germans are showing tiger one and two but each is listed as VIB
"Tanks forward"
schaef
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RE: MCS User BUGS

Post by schaef »

Jason

I am studing the manual and files of the game!! I decided to wait to some of the concealment and moral values are corrected before I play any more. I hope the changes are made soon!?

Found another error in the manual: The values for the Swamp and Marsh are reversed from the orginal Manual data listlings. Please make sure that the correct values are placed in the game when the next patch comes out.

Keep up the good work. I have enjoyed your teaching video!! You are putting a great effort into updating the game.

If you need any help in determing OB data for the German Army I would be glad to help. I worked with Von Neimack in some of his work several years ago! I have been studing the German Panzer and Mot Infantry Divisions for almost 25 years.

Larry
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Jason Petho
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RE: MCS User BUGS

Post by Jason Petho »

ORIGINAL: schaef
I am studing the manual and files of the game!! I decided to wait to some of the concealment and moral values are corrected before I play any more. I hope the changes are made soon!?

As noted above, they will be included with 1.03. It is a fairly comprehensive update, so it is still aways from being released.
ORIGINAL: schaef
Found another error in the manual: The values for the Swamp and Marsh are reversed from the orginal Manual data listlings. Please make sure that the correct values are placed in the game when the next patch comes out.

Let me know what should be what, then I will ensure they are correct in the game for 1.03
ORIGINAL: schaef
Keep up the good work. I have enjoyed your teaching video!! You are putting a great effort into updating the game.

Glad you enjoyed it. Still a long way to go though!
ORIGINAL: schaef
If you need any help in determing OB data for the German Army I would be glad to help. I worked with Von Neimack in some of his work several years ago! I have been studing the German Panzer and Mot Infantry Divisions for almost 25 years.

I will have to take you up on that, if you don't mind!! You can contact me at jasonpetho [at) hotmail (dot] com

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RE: MCS User BUGS

Post by TAIL GUNNER »

As noted above, they will be included with 1.03. It is a fairly comprehensive update, so it is still aways from being released.

Alright!
Time to start building up some hype!
[:D]
"If you want peace, prepare for war."
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Jason Petho
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RE: MCS User BUGS

Post by Jason Petho »

ORIGINAL: Juggalo

Alright!
Time to start building up some hype!
[:D]

When it gets closer to being released, I'll work on building up the hype.

Patience, grasshopper.

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RE: MCS User BUGS

Post by SilverRain »

East Front (including all patches to date)
Action Along the Bzura
 
The Polish bicycles, with riders, won't move.
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The Rattler
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RE: MCS User BUGS

Post by The Rattler »

Hi, was playing east front campaign and ran into a loaded horse and took about 12 rounds from it as opfire...then moved another unit in its way and took another 5 or so.
I am finding the game slows down after doing one turn and fast mode is closer to the slow mode. I am patched to 1.02b
sometimes the message/details box goes for a wander off screen and trying to catch it to put back in position is a bit like fly fishing. Re starting game does resolve this. German machine gunners look a bit odd now from original am actually testing some mods for units images using real models of soldiers but of course much is lost due to size reduction and .bmp image form. will See how it goes anyway.
schaef
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RE: MCS User BUGS

Post by schaef »

Swamp and Marsh changes to Manual ? In the new Matrix manual (page 57) the factors have been reversed. The factors listed for the MARSH should be the Swamp factors. and the factors listed for the SWAMP should be the Marsh factors. Jason Please check to see that the factors in the game are correct.

Schaef
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simovitch
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MG motorcycle mounted fire

Post by simovitch »

Playing 'First try for Tobruk' as axis the MG motorcycle platoons were firing defensive fire while mounted on the cycles. The game froze up twice during the sound effect, but the third try it let me continue playing.
simovitch

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junk2drive
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RE: MG motorcycle mounted fire

Post by junk2drive »

Hi simovitch, nice to see you playing JTCS. Maybe you'll design some scenarios.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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simovitch
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RE: MG motorcycle mounted fire

Post by simovitch »

Hey Paul how are things? I came back around to this series after 7 or so years. I like the simplicity of the system and it's fun to pass the time now and then. I probably won't be designing any scenarios though - I got my hands full with the Ardennes project over at Panther Games.[:'(]

Still playing CM now an then as well.

cheers mate,
simovitch

Hermann
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RE: MCS User BUGS

Post by Hermann »

EF DCG Hungarian.

Cavalry is suffering from the halftrack bug. After doing an overrun with mounted cavalry when using the next unit feature and arriving on the cavalry unit again the whole game goes poof and locks up.
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cpdeyoung
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RE: MCS User BUGS

Post by cpdeyoung »

I am playing a generated scenario, East Front, 1944, my Soviets, AI as Axis. I moved a T-34 M43 next to a stack of two mounted cavalry and they went into a continual, endless loop of fire with the Damage Report saying only "T-34 M43" and nothing else.  I believe I have all patches.  I can zip up the generated files and the battle.btl and you can try out.
 
Chuck
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cpdeyoung
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RE: MCS User BUGS

Post by cpdeyoung »

I just tried the turn again and the continuous loop of fire is reproducible.

Chuck
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