Two things....

Kharkov: Disaster on the Donets is the latest strategy title from the award-winning team at Strategic Studies Group. A synthesis of the very best elements of two critically acclaimed and top-rated game systems, Decisive Battles and Battlefront, and a successor to both, the new Kharkov: Disaster on the Donets brings to life a campaign of epic scale and dynamic battles on the Eastern Front of World War II.
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GBS
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Two things....

Post by GBS »

Well I spent my 50 bucks. I have searched the manual on a couple of questions I have and could not find an answer.
1) Is there any way to move all units in a stack at one time for at least the distance of the unit with the least range?
2) Is there any way to have the hex with a specific unit type highlighted such as looking for all artillary units or all units with bridge building capability?

After the tutorials I have played the scenario for about 1 hour and a half as USSR and I think I may be about 30 to 50% through my first turn. My clicker is worn out.
I will ask aditional questions as they arise.
The map is beautiful BTW.

And one for the wish list. I would be great if the pop up display for a hex would just stay open with a click without having to hold down the right mouse button so that it could be closed by a second click.
"It is well War is so terrible lest we grow fond of it." -
R. E. Lee

"War..god help me, I love it so." - G. Patton
Carl Myers
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RE: Two things....

Post by Carl Myers »

1) No.
2)7.9 Unit Roster/Interdiction Panel Button
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FroBodine
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RE: Two things....

Post by FroBodine »

And one for the wish list. I would be great if the pop up display for a hex would just stay open with a click without having to hold down the right mouse button so that it could be closed by a second click.

I have always wondered why it is the way it is myself. Sure would be easier if the box stayed up until clicked on again.

-=Jeff
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e_barkmann
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RE: Two things....

Post by e_barkmann »

GBS, you can make the Popup screen 'sticky' - see this thread:

tm.asp?m=1377025
The map is beautiful BTW.

If you look carefully you can see battle damage from the previous fighting near Kharkov in '41...


cheers Chris
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JudgeDredd
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RE: Two things....

Post by JudgeDredd »

ORIGINAL: jglazier
And one for the wish list. I would be great if the pop up display for a hex would just stay open with a click without having to hold down the right mouse button so that it could be closed by a second click.

I have always wondered why it is the way it is myself. Sure would be easier if the box stayed up until clicked on again.

-=Jeff
And yet some people would rather not have to click twice [:'(]
Alba gu' brath
Tempest_slith
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RE: Two things....

Post by Tempest_slith »

Regardinging having the right click pop-up box stay up without holding down the mouse button, an undocumented method to do this is to hit the Alt key (magnifying glass).
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FroBodine
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RE: Two things....

Post by FroBodine »

Ooh, I like the alt key thing. I just feel more comfortable holding down a keyboard key than a mouse button. Thanks!
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Gregor_SSG
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RE: Two things....

Post by Gregor_SSG »

ORIGINAL: GBS

Well I spent my 50 bucks. I have searched the manual on a couple of questions I have and could not find an answer.
1) Is there any way to move all units in a stack at one time for at least the distance of the unit with the least range?
2) Is there any way to have the hex with a specific unit type highlighted such as looking for all artillary units or all units with bridge building capability?

After the tutorials I have played the scenario for about 1 hour and a half as USSR and I think I may be about 30 to 50% through my first turn. My clicker is worn out.
I will ask aditional questions as they arise.
The map is beautiful BTW.

And one for the wish list. I would be great if the pop up display for a hex would just stay open with a click without having to hold down the right mouse button so that it could be closed by a second click.

As Carl has indicated in a previous answer, there is a quite sophisticated mechanism for searching for units in various categories. It will, for instance, let you find all units that are capable of hedgehogging. It's explained in Section 7.9 page 33 of the manual, and the functionality is well worth exploring.

As for the pop-up, it has always worked with the mouse down method, and I can't remember anybody asking for it to work differently. To our way of thinking, the mouse down method is quickest, because you can instantly dismiss the dialog without having to move the mouse to the top right corner and initiate another click to dismiss it.

Gregor
Vice President, Strategic Studies Group
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.
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Peter Fisla
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RE: Two things....

Post by Peter Fisla »

I started going throug the turials and noticed too that I can't select more than one unit at the time and move them as a stack. What's the reason behind it? All the SSG games starting with TAO had this feature...wonder why
Kung Karl
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RE: Two things....

Post by Kung Karl »

ORIGINAL: Peter Fisla

I started going throug the turials and noticed too that I can't select more than one unit at the time and move them as a stack. What's the reason behind it? All the SSG games starting with TAO had this feature...wonder why

Yeah, bring it back please!
TheWombat_matrixforum
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RE: Two things....

Post by TheWombat_matrixforum »

I wonder if the AO thing is part of it. If you had a stack of, say, three units, from three different formations (ok, not good form, but whatever), and each formation had a different AO, and these AOs didn't overlap...well, the game would have to calculate not just a simple number of hexes you could move but how the AO restrictions for the units interacted. Just guessing, but it seems this might be a reason for the lack of a stack move.

Or not. I have no idea![&:]
ORIGINAL: Kung Karl

ORIGINAL: Peter Fisla

I started going throug the turials and noticed too that I can't select more than one unit at the time and move them as a stack. What's the reason behind it? All the SSG games starting with TAO had this feature...wonder why

Yeah, bring it back please!
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Peter Fisla
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RE: Two things....

Post by Peter Fisla »

I guess only SSG can answer this question...though...the game already knows which unit belongs to what AO and therefore either allow me to select more than one unit (assuming they all belong to the same AO) or disallow me to select more than one unit when the units are each from different AO. Maybe this multiple unit selection validation function would take too much processing to validate if two units can be selected & moved together so the feature wasn't implemented...but as I said only SSG can really answer this question.

ORIGINAL: TheWombat

I wonder if the AO thing is part of it. If you had a stack of, say, three units, from three different formations (ok, not good form, but whatever), and each formation had a different AO, and these AOs didn't overlap...well, the game would have to calculate not just a simple number of hexes you could move but how the AO restrictions for the units interacted. Just guessing, but it seems this might be a reason for the lack of a stack move.

Or not. I have no idea![&:]
ORIGINAL: Kung Karl

ORIGINAL: Peter Fisla

I started going throug the turials and noticed too that I can't select more than one unit at the time and move them as a stack. What's the reason behind it? All the SSG games starting with TAO had this feature...wonder why

Yeah, bring it back please!
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Gregor_SSG
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RE: Two things....

Post by Gregor_SSG »

ORIGINAL: Peter Fisla

I started going throug the turials and noticed too that I can't select more than one unit at the time and move them as a stack. What's the reason behind it? All the SSG games starting with TAO had this feature...wonder why

Actually, we had to drop the stack move feature in games before Kharkov, as it could create situations that movement system couldn't deal with. You could end up with stack moving into terrain from which some of the individual units couldn't get out of!

I agree that the AO feature would probably make the stack move problem even more intractable, but as I say, it had to go some time ago.

Gregor

Gregor
Vice President, Strategic Studies Group
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.
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Howard7x
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RE: Two things....

Post by Howard7x »

To be honest, when i first played DB games i used to move a whole stack at once. The more i played the game and the better i got at it, i stopped moving units in stacks except for when units entered the map with the same movement OP's. When you are faced with large battles with lost of different unit types in a small area, you tend to find that its prefereable (if you want to win!) to move most of the units individually anyway.
"In times of peace, a good general is preparing for war" - Gaius Julius Ceasar
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HansBolter
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RE: Two things....

Post by HansBolter »

ORIGINAL: Howard7x
except for when units entered the map with the same movement OP's.


This is where it is essential. When a division enters with all it's units at the same location and at the same time there are few things more annoying than having to move each unit individually. Nine time out of ten the entire division is going to the same loaction with a strategic form of movement and again, more often than not, the distance they are going necessitates much map scrolling back and forth to move each unit individually. PITA!
Hans

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Peter Fisla
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RE: Two things....

Post by Peter Fisla »

ORIGINAL: Gregor_SSG

ORIGINAL: Peter Fisla

I started going throug the turials and noticed too that I can't select more than one unit at the time and move them as a stack. What's the reason behind it? All the SSG games starting with TAO had this feature...wonder why

Actually, we had to drop the stack move feature in games before Kharkov, as it could create situations that movement system couldn't deal with. You could end up with stack moving into terrain from which some of the individual units couldn't get out of!

I agree that the AO feature would probably make the stack move problem even more intractable, but as I say, it had to go some time ago.

Gregor

Gregor


Thanks Gregor, I understand your reasoning...
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