This scenario is now deleted from my map folder.
Does deleteimg this scenario allow you to go on to the next scenario in the campaign?
This scenario is now deleted from my map folder.
ORIGINAL: baloo7777
This scenario is now deleted from my map folder.
Does deleteimg this scenario allow you to go on to the next scenario in the campaign?
ORIGINAL: baloo7777
Does deleteimg this scenario allow you to go on to the next scenario in the campaign?
ORIGINAL: jonj01
ORIGINAL: baloo7777
Does deleteimg this scenario allow you to go on to the next scenario in the campaign?
Just go into the scenario editor, load GCcamp03...hit f2....and place whatever extra help you want on the board......
ORIGINAL: baloo7777
Thanks, just wondered. Think I'll just go back to playing the SP scenarios. I tried this scenario on intro level about 5 or 6 times without success and have lost interest.
ORIGINAL: jonj01
...
about 15% will rally, and another 15% will turn into a half squad.
...
ORIGINAL: jonj01
people get frustrated and lose interest. This guy is going back to playing Steel Panthers...
I meant I was going Back to playing Single Player scenarios, and not the campaign ones as the german player (did not mean steel panthers). I am merely frustrated with my inability to get past this scenario and thereby continue with the campaign game. I still enjoy the game system immensely, and look forward to user created scenarios. Would be nice to have a way to move forward with the campain even if you lose a scenario.
ORIGINAL: Erik Rutins
Hi guys,
I advise playing everything through on "Intro" difficulty first. Human wave is a hard scenario until you get the hang of it. Once you do, it is possible to beat it reliably and those lessons help you in other scenarios.
The advice above from Barthheart and Mark is good advice. Use the mortars and the Slayer carefully, they are the keys to the scenario.
We toned this down a few times during beta testing. While I'm sure Mark is loathe to revisit it again, I'm sure he is taking all the comments here into account.
Regards,
- Erik
This simply is not a very fun battle to play much less replay several times. It lacks true tactical choices, and in the end feels more like an Xbox console game boss fight where the designer just throws more zombies at the player rather than a serious wargame.
Very serious, there isn't a joke in the game, but I think I'll add a couple of one-liners in the next iteration.serious wargame
ORIGINAL: mh1066
The problem is not that we dislike losing (heck, losing can even be fun if it is a well designed scenario), but rather the inability to move onto the next scenario. This simply is not a very fun battle to play much less replay several times. It lacks true tactical choices, and in the end feels more like an Xbox console game boss fight where the designer just throws more zombies at the player rather than a serious wargame. Either just unlock ALL the campaign scenarios at the outset, or allow for the option to continue on regardless of the outcome of the previous battle. Either one renders this issue mute.