AI

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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rowech
Posts: 215
Joined: Thu Jun 09, 2005 6:46 pm

AI

Post by rowech »

How is the AI for this game? I will be playing almost entirely on my own.

Is it possible to play both sides of the game without an AI opponent?

Thanks
Josh
Posts: 2568
Joined: Tue May 09, 2000 8:00 am
Location: Leeuwarden, Netherlands

RE: AI

Post by Josh »

Well for me as an average gamer the AI is good enough for a challenge. In the smaller scenarios it can put up a decent fight, I'm not familiar with the larger ones because I don't play them.
And yes it is possible to play both sides without AI, or PO as it's called in TOAW (programmed opponent)
rowech
Posts: 215
Joined: Thu Jun 09, 2005 6:46 pm

RE: AI

Post by rowech »

Thanks. I find I poor that 75 people looked at my questions and couldn't take two minutes to answer. I appreciate you answering.
Shazman
Posts: 118
Joined: Sun Jan 04, 2009 2:01 am

RE: AI

Post by Shazman »

Lots of lurkers. Could be most of the views were guests who are unable to answer. However, a search function is provided where you could find the answer quite easily since it's been gone over a great many times already.
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newtigersqn
Posts: 19
Joined: Thu Jan 19, 2012 4:36 pm

RE: AI

Post by newtigersqn »

Personally, I very rarely play the PO, but when I do I set the handicaps way up in his favour. Makes for a more challenging game.
I used to think I was indecisive, now I'm not so sure.
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sPzAbt653
Posts: 10042
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: AI

Post by sPzAbt653 »

Unless its an emergency, I often wait a day to let someone else answer, I don't want to be a post hog.

There is no Artificial Intelligence, as Josh said there is a Programmed Opponent. This means that each scenario is designer specific. The designer implements a PO as he sees fit, there are no requirements. Some have a PO, some do not, some have a PO for one side, some for both.

If there is a PO in a scenario, how good it is varies. I'm a TOAW solitaire player for 10 years so I can say that the only way to find out is to play a scenario and see how it goes. The list of scenarios is huge, but from my limited experience pretty good solitaire play can be had with these:

In the Classic Folder:
Attu Island
Barbarossa 41
Cobra 44
Crete 41
Cuba 62
Desert Storm 91 (if you like rolling over everything)
Kursk 43 (if you like beating your head against a wall)
Olympic 45
Singapore 42

WWII East Front
Directive 21
Soviet Union 1941
Wintergewitter 1942


WWII West Front
Autumn Fog 1944
Operation Varsity 1945

It took 19 minutes for this answer.
Josh
Posts: 2568
Joined: Tue May 09, 2000 8:00 am
Location: Leeuwarden, Netherlands

RE: AI

Post by Josh »

Oh for what it's worth I enjoyed immensely the WWI scenario, I think it's in the tutorials, where the Germans beat the Reds at Tannenberg. The Germans have the better divisions but the Russians outnumber you. Against the PO it's a blast, played quite a few times. Not too large, not too small, so you can play some turns in a session. That's what I call fun, I mean sometimes the opening moves in the larger scenarios (like Fire in the East) take a whole day of dedicated playing, planning and clicking. I'd be dead in my chair before the end of the day hahaha.
There is not a game around that matches TOAW... yet. WitE maybe in a year or two, WiF ... who knows? But IMO TOAW is still the master. It's on sale now so definitely a must buy.
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