Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.
Well the AA problem seems to be the worst, at least it looks like, as part of the combat process taking playe all over the map it can surely have great impact if one side as air superiority and constantly hammers the other side with ground attacks and doesn't have to pay a price because AA doesn't work.
I really would like to see a hotfix for this, TOAWIII is not playable in this state, at least not in a serious way.
Well, any word? Xmas release for 3.5 right? [8|]
Has any further progress been made?
Are we S.O.L.?
Has the programmer lost all interest?
Can anyone give any information on 3.5 at all? Anything would be appreciated.
Thanks [&o]
Has any further progress been made?
Are we S.O.L.?
Has the programmer lost all interest?
Can anyone give any information on 3.5 at all? Anything would be appreciated.
Thanks [&o]
I hope also for a Xmas 2012 release for 3.5. And that somebody give info about it?
Yes, I see his last login date. From the screenshot you posted his last beta post was in August. Looked like he was working on 3.5 fairly regularly and then nothing. But he is still active on the forum. I guess.
None of this tells us what we can expect. Sorry to have bothered. [:(]
Yes, I see his last login date. From the screenshot you posted his last beta post was in August. Looked like he was working on 3.5 fairly regularly and then nothing. But he is still active on the forum. I guess.
September.
None of this tells us what we can expect. Sorry to have bothered. [:(]
And here I thought "Anything would be appreciated".
It tells me that:
Further progress has been made.
We are not S.O.L.
The programmer has not lost all interest.
Thank you for the update Bob. I like most members here to do not have access to the DB and was becoming a little dis-hearted by the lack of feed back. I was checking Ralph’s profile regularity and could see that he was logging in every day or so but with no posts I assumed like most other members that he had lost interest. I also understand that Larry Fulkerson was a beta tester and he appears to have abandon TOAW gone over to WiTP AE.
So as a former Intel officer I put 2 and 2 together and came up with 5.
I think (know) that everybody would love a 3.5 as a Christmas present but if we have to wait then we have to wait.
To Ralph and all the other faceless people who are involved with 3.5, thank you for your efforts to date. [&o]
But please keep us in the loop. As my former OC was always telling me “nothing to report is a report”
Cheers
John
Thought for the day:
If you feel like doing some work, sit down and wait....... The feeling does go away.
Larry Fulkerson has two ongoing WITP:AE AARs (one PBEM, the other vs. the AI) to which he posts in great profusion almost each and every day. (So I doubt he has any time for TOAW now.) Very good reads. [8D]
I've been on TOAW rather sporadically the past two years; there were changes to the fortified status in 3.4? I thought it was just the introduction of stacking of terrain effects on top of D-E-F, and a reduction in likelihood of RBC based on it.
Is that the root of the "fortified problem"? I take it any "Ignore Losses problem" is related or equivalent.
Ralph Trickey, now, my recollection is that he has been working on TOAW pro bono for years. Is that true? If so, we shouldn't get overly emotional with long waits. Though I realize some of you are rather old...[:D]
"I would rather he had given me one more division"
- Rommel, when Hitler made him a Field Marshall