TOAW 3.5 approaches ?

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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RE: TOAW 3.5 approaches ?

Post by Jo van der Pluym »

Today is't 9 days to Xmass. My excitement goes up. I try to remain calm. [:'(]

Matrixgames please [&o] release 3.5 for Xmass.[:)]
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RE: TOAW 3.5 approaches ?

Post by Oberst_Klink »

Some thing by accident wrote and replied to Jo; which was supposed to be here:

You got my full support on this one, 'Fliegender Holländer'!

I myself put further scenario development on ice. Why the beta progression can't be as transparent as in WitP AE or WitE, I do not know. I recall that Bob himself would be happy to take over from Ralph, if only he could get hand on the source code. There are at least two others I know, Martin and Andy, who work together on a better version of Andy's Scenario Editor; so the guys know some/most of the TOAW coding or processes. Maybe it's time to collect some digital signatures (basically a petition with our forum names) from the community and send a request to M-G?

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RE: TOAW 3.5 approaches ?

Post by Jo van der Pluym »

ORIGINAL: Oberst_Klink

Some thing by accident wrote and replied to Jo; which was supposed to be here:

You got my full support on this one, 'Fliegender Holländer'!

I myself put further scenario development on ice. Why the beta progression can't be as transparent as in WitP AE or WitE, I do not know. I recall that Bob himself would be happy to take over from Ralph, if only he could get hand on the source code. There are at least two others I know, Martin and Andy, who work together on a better version of Andy's Scenario Editor; so the guys know some/most of the TOAW coding or processes. Maybe it's time to collect some digital signatures (basically a petition with our forum names) from the community and send a request to M-G?

Klink, Oberst
Guten Tag Herrn Oberst

It can work. You can add me on the list.
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RE: TOAW 3.5 approaches ?

Post by Telumar »

Guten Tag, Herr Oberst - hope you're well! :)
ORIGINAL: Oberst_Klink

I myself put further scenario development on ice.

Pity.
ORIGINAL: Oberst_Klink

Why the beta progression can't be as transparent as in WitP AE or WitE, I do not know.

Honestly i don't know why, too.

As for the current state of the beta and Ralph: I do not know much more about Ralph's whereabouts than you. I wish i would, as does everyone else on the dev board. There has been no new beta since September 9th and the current version (3.5.0.56) is not playable as some new features still need to be debugged while others are not yet implemented or only partially functional. This is also true for earlier stages of the beta, even a small bugfix release wouldn't be possible with what we have.
ORIGINAL: Oberst_Klink

I recall that Bob himself would be happy to take over from Ralph, if only he could get hand on the source code.

Did he say so? When?
ORIGINAL: Oberst_Klink

There are at least two others I know, Martin and Andy, who work together on a better version of Andy's Scenario Editor; so the guys know some/most of the TOAW coding or processes. Maybe it's time to collect some digital signatures (basically a petition with our forum names) from the community and send a request to M-G?

Klink, Oberst

What kind of request?
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RE: TOAW 3.5 approaches ?

Post by Jo van der Pluym »

ORIGINAL: Telumar

Honestly i don't know why, too.

As for the current state of the beta and Ralph: I do not know much more about Ralph's whereabouts than you. I wish i would, as does everyone else on the dev board. There has been no new beta since September 9th and the current version (3.5.0.56) is not playable as some new features still need to be debugged while others are not yet implemented or only partially functional. This is also true for earlier stages of the beta, even a small bugfix release wouldn't be possible with what we have.

That's bad news for Xmass this year.

Or is there mayby hope
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RE: TOAW 3.5 approaches ?

Post by Curtis Lemay »

ORIGINAL: Oberst_Klink

Why the beta progression can't be as transparent as in WitP AE or WitE, I do not know.

Because the only person who could conceivably provide that transparency is named Ralph Trickey, and he isn't talking.

If someone could tell me Ralph's schedule for working on 3.5 for the forseeable future I could make a decent estimate of when it would be finished. But, as it stands, Ralph might show up tonight and pull seven straight all-nighters and finish it by Christmas. Or, he could work on it one day a year for the next 30 years, instead. That makes progress reports rather pointless. I'm sorry, but that's just how it is.
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RE: TOAW 3.5 approaches ?

Post by Curtis Lemay »

ORIGINAL: Telumar

As for the current state of the beta and Ralph: I do not know much more about Ralph's whereabouts than you. I wish i would, as does everyone else on the dev board. There has been no new beta since September 9th and the current version (3.5.0.56) is not playable as some new features still need to be debugged while others are not yet implemented or only partially functional. This is also true for earlier stages of the beta, even a small bugfix release wouldn't be possible with what we have.

Note that one of the issues 3.5 hasn't addressed yet is the issue with defenders using ignore losses. So it wouldn't even fix the most serious 3.4 problem.
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NextGen

Post by BearFlag »

Hi all,

This is probably a very bad first post. But as an (old) newbie, perhaps I can get away with speaking the unspeakable which, likely, is on the minds of some.

Suffice for brief intro that I've played TOAW for ten years mostly as a solitaire escape, have played wargames for over thirty years, have lurked here for a few years and have an extensive techie background.

That said, I'll stir up a hornets nest. I'll defiantly call out the (much thinned) crowd of torch bearers and pitchfork wielders.

Describing progress on the game as glacial would be understatement. Matrix took over the series in 2006 and has failed to establish a direction. And let's face it, versions 3 and 3.4, while cool, were not groundbreaking. Many of the things the game desperately needs, it still needs. Release times are now measured in years and maintenance releases have become none existent.

One could level the charge that Matrix's handling of TOAW has been visionless, but I doubt it is a lack of creative spark. Instead, I imagine the reality is more common and familiar - money. And who can blame them. A game and a company has to pay the bills and TOAW is not a big seller. This has been a chronic problem in the wargaming world since the days of Avalon Hill and SSI. There's just not a big audience. The series is caught between a rock and a balance sheet.

It is long the wargamers' lament that the genre will never see the success (or resources) of "Call of Duty" or "Starcraft." Perhaps the nearest turn-based game that made a load of cash was the "Civilization" series and its knock offs. But then, Civ was never really a wargame. Given the continued interest in TOAW and its obvious utility as a "game system" or "game maker", it occupies a niche which, to the best of my knowledge, has no other competing peer and so has a future.

But as is, the TOAW series is dead. It has exceeded its lifespan. It remains a fun game but is very long in the tooth. Developmentally, it's a corpse. Those changes (some listed below) that MUST be part of a nextgen "TOAW" are not forthcoming. And I think everyone knows it.

Because there is a niche, TOAW faces the certain prospect of replacement. The only real questions are when and whether that replacement is a further development of TOAW or a newcomer being written, perhaps right now, in a dark basement.

The possible futures for this game, this game type and niche are...

a) Do a massive revamp and devote the resources for a near complete rewrite. You could retain the current series name (with whatever legal hooks are involved) and renew dominance in the niche before someone else does.
b) A totally new game. If TOAW does not evolve, this is going to happen any way ... in that basement. It will mean the death (and the death of sales) of TOAW.
c) A complete rewrite. A new name. As an MG project.

I'm guessing, however, that current sales of the game are too low to justify options a) or c). Oddly enough, if someone undertakes b) it may well end up in MG's stable as many wargame writers are independent and go through a distributor like Matrix.

Continued incremental development of the game could follow a few paths:

d) As is. Which is to say barely. Sell it while you can. Kiss it goodbye when someone does b) above.
e) Adopt a more open development model in cooperation with the community. Put it up on secured SVN, vet a few (a couple? one?) player-programmers, have them sign non-disclosures, put Ralph in overall charge and see what happens.
f) Make it open source. This will not happen, of course. Just being thorough in presenting possibilities.

I could be wrong, but I believe TOAW singularly occupies its niche even after 14 years. It is less a game than an operational/strategic game-making system. A lot of games come with a scenario designer, but none achieve the scale and scope of TOAW. If there is another, please let me know. I'd like to switch. I've played TOAW for years but not much lately. It's a tired old game. Its limitations remain. Its irritations remain. And there seems to be no prospect for serious revamp.

So what would a nextgen TOAW (or new replacement) look like? Well, one need only look at the extensive and lovingly assembled Wishlist. You don't need to research interest groups; it's all there.

In the bigger picture however, there's also a need to recognize what the TOAW community and scenario designers have done with the system. In general, the urge has been toward big and strategic. The popular scenarios tend to this. This is also a direction that exposes TOAW's severe shortcomings. Consequently, the next evolutionary plateau for this niche would lean toward the strategic (but strive to still handle company-level battles) and provide much more refined scenario design controls. The fine details of the Wishlist aside, the "big" items would include:

1) Force identity and hex control: more exclusion zones (possibly with attributes), non-player/multi-player hex control, true neutral countries...
2) Players: multi-general, multi-player. The ramifications of such are extensive but well within reach of game modelling/programming
3) Multi-player implies levels of diplomatic engagement (and governing program). Imagine an operational wargame combined with the wheeling/dealing of the old Diplomacy game.
4) Strategic implies economy. The current equipment-based units and replacement system nearly begs for an economic model to input feed the replacements system.
5) Of course - better sea/air
6) Scenario design: almost EVERYTHING should be accessible to the scenario designer. This means easily pluggable graphics (much more soft rendering and much less hard blitting), granulated access to program variables, fine control of replacements (start, stop, numbers, bolus). The goal strongly suggests a script-driven event system with the option (not requirement) for complex triggers and results.


Finally, money. The uniqueness of this niche, its lack of contenders and its possiblities may well support an entirely different business approach. It's not that there's "Call of Duty"-like cash out there, but there is the opportunity support the company and the game with a new marketing model.

Bring on the pitchforks... ;)
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RE: TOAW 3.5 approaches ?

Post by gamer78 »

It is pity that this game still has great potential for sales for Matrix. It is very flexible. İmagine all the new and corrected scenarious based on new flawless engine. This engine and this game too valuable for being thrown to the bin.
It has the potential to be better than even War in the Pacific. If there is a need for signature to be sent to Matrix who will able to decontamination for bugs I'm in.
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RE: TOAW 3.5 approaches ?

Post by Oberst_Klink »

ORIGINAL: Curtis Lemay

ORIGINAL: Oberst_Klink

Why the beta progression can't be as transparent as in WitP AE or WitE, I do not know.

Because the only person who could conceivably provide that transparency is named Ralph Trickey, and he isn't talking.

If someone could tell me Ralph's schedule for working on 3.5 for the forseeable future I could make a decent estimate of when it would be finished. But, as it stands, Ralph might show up tonight and pull seven straight all-nighters and finish it by Christmas. Or, he could work on it one day a year for the next 30 years, instead. That makes progress reports rather pointless. I'm sorry, but that's just how it is.
Bob,

as I recall in one of many threads about 3.5, you're are one of the chaps that could push it ahead, IF only you'd get hand on the source code. There are a bunch of lads out here who have a graps of the mechanisms of TOAW, including Martin, Chris and of course Andy who spend hours to tweak and perfect Andy's Scenario Editor etc.

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RE: TOAW 3.5 approaches ?

Post by Jo van der Pluym »

It's 8 days for Xmass. And from excited i am now
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RE: TOAW 3.5 approaches ?

Post by Olorin »

BearFlag, excellent post.
I think TOAW still has the most potential to be the best operational/strategic wargame in Matrix' portfolio. Even War in the East hasn't surpassed it, imho, and that game only deals with the Eastern Front, which is only one aspect of what TOAW can do with its engine. They do have plans to make War in the West and then combine the two, so I think they are committed to that franchise for good. I am not sold on WitE at all, I find it has many problems. I still think a fully backed TOAW 4, which will incorporate all or most of the items in the wishlist, would be the best bet for Matrix to expand its market beyond the niche, into Hearts of Iron territory.
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RE: NextGen

Post by Curtis Lemay »

ORIGINAL: BearFlag

Matrix took over the series in 2006 and has failed to establish a direction.

I can't agree with that. It was more like this: Before you add that new rec-room to the house, you first must fix the gaping hole in the roof and all the broken windows. ACOW had huge problems that needed fixing and that came first. We thought we were finally at the point by 3.5 that some serious expansion could be addressed. Unfortunately, that's when Ralph's issues seem to have cropped up. We still don't know why.
But as is, the TOAW series is dead. It has exceeded its lifespan. It remains a fun game but is very long in the tooth. Developmentally, it's a corpse.

I think that's a stretch. Games are still being played; scenarios are still being designed. I fully expect 3.5 to be completed. I just can't say when.
The possible futures for this game, this game type and niche are...

a) Do a massive revamp and devote the resources for a near complete rewrite. You could retain the current series name (with whatever legal hooks are involved) and renew dominance in the niche before someone else does.
b) A totally new game. If TOAW does not evolve, this is going to happen any way ... in that basement. It will mean the death (and the death of sales) of TOAW.
c) A complete rewrite. A new name. As an MG project.

Hmmm. You mean like a made from scratch TOAW IV? I wonder...
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RE: TOAW 3.5 approaches ?

Post by Curtis Lemay »

ORIGINAL: Oberst_Klink

... IF only you'd get hand on the source code.

Big if, of course.
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RE: TOAW 3.5 approaches ?

Post by Oberst_Klink »

ORIGINAL: Curtis Lemay

ORIGINAL: Oberst_Klink

... IF only you'd get hand on the source code.

Big if, of course.
...but possible. I don't recall which thread exactly, but I definitely remember You are one of the chaps who can handle it for sure. Regarding the 'glitches' that were 'introduced' from 3.2 to 3.4, I am sure they can be, with the help of a change log, being reverse-engineered.

Anyway, at the moment I am figuring out if Blogger or Wordpress have got a template for 'online petitions' in order to collect some support and comments from the community.

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RE: TOAW 3.5 approaches ?

Post by Curtis Lemay »

ORIGINAL: Oberst_Klink

...but possible.

Then you know more than I do.
I don't recall which thread exactly, but I definitely remember You are one of the chaps who can handle it for sure.

It was a PM. And I didn't say anything about being able to "handle it" - just that I would love to get my hands on it. Nobody but a pro could replace Ralph. But I do think we could help him along a bit if he would let us.
Regarding the 'glitches' that were 'introduced' from 3.2 to 3.4, I am sure they can be, with the help of a change log, being reverse-engineered.

But not without either Ralph or the source.
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RE: TOAW 3.5 approaches ?

Post by Panama »

Well, they have finally reduced the price for the download version recently. A logical move for a virtually unsupported game.
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RE: TOAW 3.5 approaches ?

Post by berto »

ORIGINAL: Curtis Lemay

But not without either Ralph or the source.
Who de jure or de facto owns the TOAW franchise now -- Ralph or Matrix?
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RE: TOAW 3.5 approaches ?

Post by BigDuke66 »

Can't see that, Dl version isn't cheaper than I bought it years ago.
I guess you mean reduced for xmas sale like many other games.
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RE: TOAW 3.5 approaches ?

Post by ColinWright »

ORIGINAL: Baris

It is pity that this game still has great potential for sales for Matrix. It is very flexible. İmagine all the new and corrected scenarious based on new flawless engine...

Lol. Isn't wishing for 'the new flawless engine' something like waiting for the lion to lie down with the lamb?

...Let's shoot for 'less flawed,' shall we?
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