Query: offmap locations, guerrillas, AA & AARs

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

Moderators: ralphtricky, JAMiAM

Post Reply
Javolenus
Posts: 233
Joined: Fri Aug 13, 2010 12:19 pm

Query: offmap locations, guerrillas, AA & AARs

Post by Javolenus »

Just started playing TOAWIII (despite owning a copy for years). I've consulted the manual but I'm still unclear on these issues:

1. Offmap locations. Designing a scenario, I want to add offmap airbases. I do this by surrounding the offmap location with non-playable hexes. But how "far away" does the game treat the offmap locations? How does it impact unit performance? Are some offmap locations "further away" than others? Are offmap locations "supplied"?

2. Guerrillas. Designing a scenario, I wanted an event whereby, when one side is "winning", there is a chance that the opposing side will step up "guerrilla activity". But how to do this? How do you create "guerrilla activity" in a scenario? In the Force editor, you can give an infantry unit a "Guerrilla" icon--does this impact on "Guerrila activity"? Does it affect the specified unit?

3. Air and AA units. The game manual advises adding AA units to HQs in order to stop them being wiped out by Air attack. But how to get the right balance? How much AA power is reasonable? When designing a scenario based on 1980s Soviet equipment, even very modest AA assets seem to result in very high Air unit losses.

4. Is there some way to view or generate an AAR? When a scenario ends it would be good to see total losses etc.

Sorry to ask these questions! The topics are covered in the manual. But I just don't understand what the manual is trying to tell me!
User avatar
sPzAbt653
Posts: 10039
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Query: offmap locations, guerrillas, AA & AARs

Post by sPzAbt653 »

1. When in the Map Editor, right click on a hex and see below. Once you have set a range for a hex, that range is subtracted from the range of ranged units when such units are targeting the 'on-map' locations. You'll need to add a supply point to hexes that are not connected to one [by being surrounded by non-playable hexes, for example].

Image
Attachments
jpeg95.jpg
jpeg95.jpg (56.24 KiB) Viewed 750 times
Javolenus
Posts: 233
Joined: Fri Aug 13, 2010 12:19 pm

RE: Query: offmap locations, guerrillas, AA & AARs

Post by Javolenus »

Many thanks for the swift reply--much appreciated!
User avatar
sPzAbt653
Posts: 10039
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Query: offmap locations, guerrillas, AA & AARs

Post by sPzAbt653 »

2. Guerrilla effects [the Value set is the percentage chance for Force 2 or 1 owned hexes to revert to Force 1 or 2 ownership] are set in the Editor, as seen below. Guerrilla units are separate and are explained in 16.1.2.

Image
Attachments
jpeg96.jpg
jpeg96.jpg (92.73 KiB) Viewed 750 times
Javolenus
Posts: 233
Joined: Fri Aug 13, 2010 12:19 pm

RE: Query: offmap locations, guerrillas, AA & AARs

Post by Javolenus »

Thanks for this--appreciated. Helps clear things up!
User avatar
sPzAbt653
Posts: 10039
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Query: offmap locations, guerrillas, AA & AARs

Post by sPzAbt653 »

3. I'm not sure what to tell you, because if you feel that something isn't working as intended, then you change it to something that feels right. Sometimes going by the book doesn't always translate into working well in a scenario.

4. When a scenario ends you get to review the stats from both sides the same as you would for the side you are playing during the scenario. Automatic AAR's aren't possible, but there is a 'movies' option in the game options.

If you do find parts of the manual that are not clear, feel free to post them here because we can work on clarifications.
Javolenus
Posts: 233
Joined: Fri Aug 13, 2010 12:19 pm

RE: Query: offmap locations, guerrillas, AA & AARs

Post by Javolenus »

Thanks again--really appreciate the quick response. That's useful info. I'll experiment a bit. Found a tweakable parameter called AAA Lethality--so I'll check it out. Thanks again for your help.
Post Reply

Return to “Norm Koger's The Operational Art Of War III”