The Operational Art of War III receives a final update… and a sequel!

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

Moderators: JAMiAM, ralphtricky

Meyer1
Posts: 931
Joined: Tue Feb 09, 2010 6:01 pm

RE: The Operational Art of War III receives a final update… and a sequel!

Post by Meyer1 »

Hey, I thought that we would never see the patch so I'm happy
secadegas
Posts: 287
Joined: Wed May 16, 2007 8:47 am

RE: The Operational Art of War III receives a final update… and a sequel!

Post by secadegas »


Now, someone mentioned haters. Define haters.

I would but i'm not sure...



secadegas
Posts: 287
Joined: Wed May 16, 2007 8:47 am

RE: The Operational Art of War III receives a final update… and a sequel!

Post by secadegas »


The "myth" is clearly confirmed when looking at the list of fixes, alone the fixes to the RFC and AA obviously show how bad the state was before that alone made a bunch of scenarios work not like intended, not to mention all the other things that got fixed.

Thanks. At last a big brain got it all...

What i'll do without your insights?


User avatar
larryfulkerson
Posts: 42545
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

RE: The Operational Art of War III receives a final update… and a sequel!

Post by larryfulkerson »

ORIGINAL: Lobster
I also have the eating habit. Unlike you I am no longer able to work and have very little wiggle room for anything other than meds, shelter and food. This is called life. So, excuse me if I'm a bit disappointed I didn't get what was promised. End of Story. Bye bye.
Hey Lobster: I'm sorry you can't work anymore. You didn't say how old you were but I get the impression you'd like to work but can't.
And you didn't say where you live but I'm hoping it's one of the southern states where it's cheaper to live.

I say we take up a collection for Lobster.
Naughty Grandma Has the Bank Manager by the Balls… LITERALLY!
https://www.youtube.com/watch?v=fBeUBBeqkhI
User avatar
BigDuke66
Posts: 2035
Joined: Thu Feb 01, 2001 10:00 am
Location: Terra

RE: The Operational Art of War III receives a final update… and a sequel!

Post by BigDuke66 »

@Lobster
The Steak & Hot Dog comparison fit very well.

@Sekadegas
Embroider my insights on a pillow so that you never forget it.

@Oberst_Klink
I do Oberst I do, would be nice to see you working again on Kharkov '43.
SMK-at-work
Posts: 3396
Joined: Mon Aug 28, 2000 8:00 am
Location: New Zealand

RE: The Operational Art of War III receives a final update… and a sequel!

Post by SMK-at-work »

ORIGINAL: BigDuke66

@Lobster
The Steak & Hot Dog comparison fit very well.

It is silly.

it's mote like being promised steak and mushrooms for free and getting steak egg and chips for free......you're still getting the steak and it's still free![:'(]
Meum est propisitum in taberna mori
SMK-at-work
Posts: 3396
Joined: Mon Aug 28, 2000 8:00 am
Location: New Zealand

RE: The Operational Art of War III receives a final update… and a sequel!

Post by SMK-at-work »

ORIGINAL: fogger

My only "bitch" is that I could not prepay for TOAW4 when the A$1 was buying US1.12. Now one A$1 is purchasing US$0.75 and is dropping. The RBA wants the A$1 to be in the US$0.65 to US$0.70 range.

But it could be worse. I could live in New Zealand where "SMK-At-Work" lives. At present one A$1 is buying NZ$1.10 so I would hate to think what he will have to pay. So you can understand why my next holiday in September will be in New Zealand (North Island) and not in the USA.

which is what it has been doing for most of the last 10 years, so there's not really anything different here! :)

but even with that US$40 isn't actually expensive!
Meum est propisitum in taberna mori
fogger
Posts: 1449
Joined: Sun Sep 17, 2006 1:36 am

RE: The Operational Art of War III receives a final update… and a sequel!

Post by fogger »

What is US$40 in New Zealand dollars? That is assuming that Matrix will be selling the game for US$40.

Back in 2011 when I purchased WITE it cost me A$86.51 for a game that I only played twice before I came back to TOAW.

Thought for the day:
If you feel like doing some work, sit down and wait....... The feeling does go away.
fogger
Posts: 1449
Joined: Sun Sep 17, 2006 1:36 am

RE: The Operational Art of War III receives a final update… and a sequel!

Post by fogger »

Hi Lobster,
May I call you Jack. My post was not aimed at you either directly or indirectly and I am sorry you feel that way.

Just to give some of my background. I was recently forced into early retirement.


Yes I plan to go to New Zealand for a holiday but then what my wife has had to put up with during the pass 20 years in my previous job I think she has earned it. I had to sign some undertakings when I left so I can not say anymore than that. (Go directly to jail, do not pass go, do not collect $200 as they say in a game of monopoly.)

I also had a heart operation a couple of years ago so I understand about the costs of meds. After the operation the doctor also told me that the repair was good for 10-12 years and to keep my personal affairs up to date. But then we all have an appointment with the grim reaper. I just hope to win a PBEM game of FITE before then.

For me the glass is half full.

Matrix did not have to do the update. They could have said that it was too hard and that they were going directly to TOAW4 instead. Or they could say the TOAW community is too small and not do TOAW 4 at all. After all what have they got out of the update? What has Ralph got? What have we got? Something is better than nothing.

Kind Regards
John
Thought for the day:
If you feel like doing some work, sit down and wait....... The feeling does go away.
User avatar
Crossroads
Posts: 18149
Joined: Sun Jul 05, 2009 8:57 am

RE: The Operational Art of War III receives a final update… and a sequel!

Post by Crossroads »

Woo-hoo! Thanks guys !!! [&o]

Downloading the patch, and putting some hard earned Euros aside for some serious TOAWIV Xmas shopping.

The latter of course only if I see a commitment from schwere Panzerjäger-Abteilung 653 to bring his Third Reich and Lützen scenarios there [;)]
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
CS: Middle East 1948-1985 < v3.00.03 Remastered Edition (May 20, 2025)
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

RE: The Operational Art of War III receives a final update… and a sequel!

Post by berto »


TOAW IV is fantastic news. I'll take it any way, shape or form, at whatever reasonable cost. You can't expect something for nothing.
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
secadegas
Posts: 287
Joined: Wed May 16, 2007 8:47 am

RE: The Operational Art of War III receives a final update… and a sequel!

Post by secadegas »

ORIGINAL: Crossroads

(...) and putting some hard earned Euros aside for some serious TOAWIV Xmas shopping.

Me too.

That is... if by Xmas we can still pay for it with Euro...

User avatar
Crossroads
Posts: 18149
Joined: Sun Jul 05, 2009 8:57 am

RE: The Operational Art of War III receives a final update… and a sequel!

Post by Crossroads »

ORIGINAL: Sekadegas

ORIGINAL: Crossroads

(...) and putting some hard earned Euros aside for some serious TOAWIV Xmas shopping.

Me too.

That is... if by Xmas we can still pay for it with Euro...


Hmmm... [X(] Is there a pre-order? [:D]

Not sure if I should be laughing though...
Visit us at: Campaign Series Legion
---
CS: Vietnam 1948-1967 < v2.00.03 Remastered Edition (May 20, 2025)
CS: Middle East 1948-1985 < v3.00.03 Remastered Edition (May 20, 2025)
secadegas
Posts: 287
Joined: Wed May 16, 2007 8:47 am

RE: The Operational Art of War III receives a final update… and a sequel!

Post by secadegas »

ORIGINAL: Crossroads

ORIGINAL: Sekadegas

ORIGINAL: Crossroads

(...) and putting some hard earned Euros aside for some serious TOAWIV Xmas shopping.

Me too.

That is... if by Xmas we can still pay for it with Euro...


Hmmm... [X(] Is there a pre-order? [:D]

Not sure if I should be laughing though...

[:D]

User avatar
76mm
Posts: 4766
Joined: Sun May 02, 2004 4:26 am
Location: Washington, DC

RE: The Operational Art of War III receives a final update… and a sequel!

Post by 76mm »

hmm, I guess this is good news, but I've already bought this game probably three times in its various iterations and I doubt I'll buy it again unless I see some definite improvements.

So what other than the patch are we getting? Personally I've always hated the user interface for TOAW, so hopefully it got some love for version IV. How far are we from seeing some screen shots?
User avatar
sPzAbt653
Posts: 10041
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: The Operational Art of War III receives a final update… and a sequel!

Post by sPzAbt653 »

Personally I've always hated the user interface for TOAW

HATER !! ... just kidding. I've been using it for so long I don't even think about it, so I am curious if you could be more specific, give some examples, maybe some ideas that could make it better ? Thanks.
Meyer1
Posts: 931
Joined: Tue Feb 09, 2010 6:01 pm

RE: The Operational Art of War III receives a final update… and a sequel!

Post by Meyer1 »

Well, off the top of my head, some easy improvements to the current interface:
-a hotkey to select next formation
-I would use the tool tip if there were a key to activate/deactivate. Currently is very annoying

More complicate:
-a "supply mode" for the map, which would be handy to see how supply flows and to detect destroyed bridges/rail lines
-A possibility to assign keys to highlight "user made formations" with a given colour, to allow the player to modify the OOB, even if that has no effect in the gameplay. As explained here tm.asp?m=2849586
-OOB screen should be vastly improve, allowing to sort units according type/strength/special abilities/etc. I think this is already in the plans, right?

That's all I can think right now.
Meyer1
Posts: 931
Joined: Tue Feb 09, 2010 6:01 pm

RE: The Operational Art of War III receives a final update… and a sequel!

Post by Meyer1 »

Also:
-A unit panel on the side, showing the selected unit info, but all of it, as one have using the "u" key.
-A "full screen" mode for the map, and/or the chance to "minimize" different panels of the rest of the interface
-A full screen mode for the game, alongside the windowed mode as we have now.
User avatar
76mm
Posts: 4766
Joined: Sun May 02, 2004 4:26 am
Location: Washington, DC

RE: The Operational Art of War III receives a final update… and a sequel!

Post by 76mm »

ORIGINAL: sPzAbt653
I've been using it for so long I don't even think about it, so I am curious if you could be more specific, give some examples, maybe some ideas that could make it better ?

Honestly, its been long enough that I've played where I can't remember too many specifics, all I remember is that I was always struggling with it. The worst was the scenario editor--just about everything about selecting and creating unit hierarchies was a huge pain, especially having to cycle through everything rather than having drop-down boxes or standard windows interfaces (which might not be great, but are generally functional).

If you're not asking out of idle curiousity but might actually use input to revise the interface (not sure if you're on the beta or dev team), I'd be willing to fire up the game again to give more specific feedback.
biddrafter2
Posts: 74
Joined: Wed Jan 17, 2007 9:54 pm

RE: The Operational Art of War III receives a final update… and a sequel!

Post by biddrafter2 »

ORIGINAL: Lobster
People who devote hundreds if not thousands of hours on the game, either playing it, editing it, designing scenarios? I would like to know exactly what the accuser thinks a hater is.

Here is why I think people are having trouble feeling sympathetic. Let's say the new game costs something crazy, like $100. $100/2000 hours = 5 cents for each hour of gameplay. Even if it was a bait and switch (it wasn't, not really) it is hard to get worked up over something that delivers such enjoyment for so little hourly cost.

I'm quite pleased at this news!

A question for the testers: I'm in a hotseat American Civil War game right now. Any ideas if the patch will cause any problems with the non standard equipment or anything like that? We are only 150 moves into 400 or so....


Post Reply

Return to “Norm Koger's The Operational Art Of War III”