New Boardgame look graphic mod

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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damezzi
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New Boardgame look graphic mod

Post by damezzi »

I've created a new graphic mod trying to reproduce the look of a hand drawn board. I think I got close if one consider the limitations of working with tiles (it's difficult to create organic looking shapes) and with 8 bit image depth.

I've embedded an hex outline on the tiles to get a smoother line, but I've also uploaded a version without it.

For those who may be interest, the links are:

http://forums.gamesquad.com/downloads.p ... le&id=2054
http://forums.gamesquad.com/downloads.p ... le&id=2055

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damezzi
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RE: New Boardgame look graphic mod

Post by damezzi »

Another sample


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damezzi
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RE: New Boardgame look graphic mod

Post by damezzi »

One more sample

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damezzi
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RE: New Boardgame look graphic mod

Post by damezzi »

A last sample

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rocketman71
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RE: New Boardgame look graphic mod

Post by rocketman71 »

This looks good! I like the less cluttered graphics. The usual graphics can be somewhat off putting. Do you need to be a member at Game Squad to download? Is it possible to change graphics mid-game or do you need to finish the scenario first?
Martin James
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RE: New Boardgame look graphic mod

Post by Martin James »

Better than good. It looks great. Can it be used with COW too?

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Telumar
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RE: New Boardgame look graphic mod

Post by Telumar »

ORIGINAL: rocketboy

This looks good! I like the less cluttered graphics. The usual graphics can be somewhat off putting. Do you need to be a member at Game Squad to download? Is it possible to change graphics mid-game or do you need to finish the scenario first?

you'll need to be a member. And you can change graphics anytime you want.
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Telumar
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RE: New Boardgame look graphic mod

Post by Telumar »

ORIGINAL: Martin James

Better than good. It looks great. Can it be used with COW too?

Martin

Yes, simply replace the COW graphic files in the graphics folder with the new ones.
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RE: New Boardgame look graphic mod

Post by Martin James »

Many thanks Telumar (and damezzi of course for producing it).

One thought occurs to me. Some scenarios seem to modify the graphics. Any deas how I can avoid losing that if I substitute the new file(s). Apologies in advance if the answer is obvious.

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Boonierat
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RE: New Boardgame look graphic mod

Post by Boonierat »

Great work dame [8D]
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damezzi
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RE: New Boardgame look graphic mod

Post by damezzi »

Thanks Bonnierat!


One thought occurs to me. Some scenarios seem to modify the graphics. Any deas how I can avoid losing that if I substitute the new file(s). Apologies in advance if the answer is obvious.

Scenarios that modify graphic files have their own subfolders (inside the graphics or AltGraphics folder). I've modified the files on subfolders that come with Toaw, mantaining those that are functional.
Just place any scenario subfolder in your Altgraphics folder, open the files with prefixes 'tiles' or 's_tiles' ('units' for counters) and, if they have only aesthetical value, you may replace them with the corresponding file (same name file) you want.

Make a backup of your AltGraphics folder and just play around. There is no risk, since the original Graphics are on the Graphics folder and any files you place on the AltGraphics folder will just override it when the game is loaded until you remove them.

I have more than one separated AltGraphics folder with different files configurations, so that all I have to do is to replace them when I want. After adding or deleting any file on your AltGraphics folder, just zoom in or out in Toaw and graphics will be updated. If you keep multiple AltGraphics folders like me, it's just a question of dragging them before playing in order to have a different visual experience.
Martin James
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RE: New Boardgame look graphic mod

Post by Martin James »

Thanks again damezzi.

Have just installed your new graphics and loaded up some scenarios. A much better look!

Rgds

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Silvanski
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RE: New Boardgame look graphic mod

Post by Silvanski »

Nice work Damezzi. I replaced many small terrain tiles with yours for better clarity on the zoomed-out map. And the red movement path arrow is a brilliant idea!
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ralphtricky
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RE: New Boardgame look graphic mod

Post by ralphtricky »

ORIGINAL: damezzi
I've created a new graphic mod trying to reproduce the look of a hand drawn board. I think I got close if one consider the limitations of working with tiles (it's difficult to create organic looking shapes) and with 8 bit image depth.
Awesome job, I'm lost without the hex outlines myself, but you shouldn't be limited to 8 bit (except fot the fact that they're going to ge bigger.)
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
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ralphtricky
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RE: New Boardgame look graphic mod

Post by ralphtricky »

ORIGINAL: damezzi

Thanks Bonnierat!


One thought occurs to me. Some scenarios seem to modify the graphics. Any deas how I can avoid losing that if I substitute the new file(s). Apologies in advance if the answer is obvious.

Scenarios that modify graphic files have their own subfolders (inside the graphics or AltGraphics folder). I've modified the files on subfolders that come with Toaw, mantaining those that are functional.
Just place any scenario subfolder in your Altgraphics folder, open the files with prefixes 'tiles' or 's_tiles' ('units' for counters) and, if they have only aesthetical value, you may replace them with the corresponding file (same name file) you want.

Make a backup of your AltGraphics folder and just play around. There is no risk, since the original Graphics are on the Graphics folder and any files you place on the AltGraphics folder will just override it when the game is loaded until you remove them.

I have more than one separated AltGraphics folder with different files configurations, so that all I have to do is to replace them when I want. After adding or deleting any file on your AltGraphics folder, just zoom in or out in Toaw and graphics will be updated. If you keep multiple AltGraphics folders like me, it's just a question of dragging them before playing in order to have a different visual experience.
To be a little more clear, scenarios should be putting their graphics into the graphics/scenario name folder. You can copy that folder into the altgraphics/scenario name directory and make your graphic file replacements there. That way, when the scenario is upgraded later, you graphics changes won't be lost.

Graphics files can be replaced at any time but won't take effect until TOAW is closed and reopened and have no effect on gameplay.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
damezzi
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RE: New Boardgame look graphic mod

Post by damezzi »

Ralph, I know I can save with a greater depth, but I suppose there is no way of using an 8 bit transparency channel, even if I never tried it. If there is, I just lost the opportunity of making a much better job. Well... perhaps not, if the engine can't handle it efficiently. Will it handle alpha channel?

Btw, I was able to make the files take effect after zooming in/out or reloading the scenario, at least when I was replacing an already existing file. Didn't try to add a new file to AltGraphics folder while running the game though.


damezzi
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RE: New Boardgame look graphic mod

Post by damezzi »

Thanks Silvanski! I'm glad you like it.
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Slayer_of_kings
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RE: New Boardgame look graphic mod

Post by Slayer_of_kings »

Exquisite!!

Great job.[&o]
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rich12545
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RE: New Boardgame look graphic mod

Post by rich12545 »

I'm trying to download but all I get is some small php file.
damezzi
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RE: New Boardgame look graphic mod

Post by damezzi »

That happens when you save the link... that is, if you right click over the link and choose save link as.

You must click on the image thumbnail to the left of the link or left click on the link to get access to the download page. To download you must subscribe to gamesquad, but that won't take more than five minutes. I have tried to download it after reading your post and it just worked fine. Anyway, if you continue to have problems, I can e-mail you the mod.
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