Heeresgruppe Mitte:
2 & 3 Panzergruppen (Hoth and Guderian):
The opening turn is the most crucial, imho, so I was very carefull not to waste rounds and movement points. I used HQs to limit movement costs for my crucial panzer units. HQs can make a big differemce, saving movement points, readiness and supply. Also, overruning the intitial Soviet units, in front of the two central Panzergroups is essential. So, I secured a clear road, free of enemy ZOCs, for Guderian and Hoth to advance without hinderance. Guderia's recon battalions reached up to 4 hexes ahead of Baranovice. Hoth's recon units surrounded the two Soviet divisions in Lida and the town north of Lida. This gave the chance to destroy those units for good in later combat rounds, clearing the road, which will prove crucial in the next turn for Hoth.
The Bialystok Kessel is formed only by auxillary units (Brandeburgers, recon and engineer units). They cut off the supply of Soviet formation in the pocket. Since these formation will be reorganising for the two opening turns, commiting entire divisions to close the pocket would be un-economical.
4.Armee (von Kluge):
7, 23, 268, 131, 134, 17 and 78 "Sturm" Divisions were withdrawn from the front to follow Guderian's Panzers. Only 8 Divisions attacked the Soviet front and they destroyed most of it. The forces near Brest Litovsk including two Tank Divisions are attacked by XII.ArmeeKorps (Schroth) and some anti-tank, SPAT and AA units.Brest Litovsk itself fell during the first combat round.
9.Armee (Strausse):
It took two combat rounds to destroy all the Soviet formations facing 9.Armee. Already, all of its divisions are marching behind Hoth's Panzer. Only 102.Infantry Division stayed behind, mopping up a small kessel.
