ORIGINAL: Curtis Lemay
ORIGINAL: sPzAbt653
50 per turn is great, but in a few cases I was trying to get more for a few turns and couldn't, so knowing it is Norms fault makes it ok. Thanks very much. [&o]
While it is as Norm no doubt intended it, that doesn't mean we can't hope for it to be changed. I can't really justify it. I think Norm just didn't like units recovering supply too fast. But why can't they?
I suppose one could argue it can only be passed out so fast.
Yes, arguements for both views. Overall, the designer can design. The two cases I was working on were Goodwood and Market-Garden, where the British had strong artillery for the initial bombardments. Playing the scenarios, all the artillery is down to the 1% level after a few rounds, and the following turn start at 50%. Still strong, but I was trying for
very strong.
I did read a blurp about the difficulty in moving all those 25 pounder shells from the dumps to the guns for Goodwood, and the fact that the advancing units outran the range of the artillery. So I put the artillery units in garrison, and on tactical support, on a rail hex, adjacent to a supply unit, but then they all jumped in on the disengagement attacks and went down to 1% anyway. [:(]