P1/P2 issues

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Legun
Posts: 209
Joined: Sat Apr 22, 2006 1:15 am
Location: Cracow, Poland

P1/P2 issues

Post by Legun »

This discussion could be interesting from the next patch point of view:
http://www.tdg.nu/cgi-bin/yabb2/YaBB.pl?num=1154322867
Ralph - please, give my the composite units!
http://www.tdg.nu/cgi-bin/yabb2/YaBB.pl?num=1148781589
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: P1/P2 issues

Post by JAMiAM »

We won't be addressing these issues in the next patch, as that is already dedicated to UI features and other items. P1/P2 issues are going to be a primary focus of our major overhaul of the engine, several months from now.
Legun
Posts: 209
Joined: Sat Apr 22, 2006 1:15 am
Location: Cracow, Poland

RE: P1/P2 issues

Post by Legun »

OK, we are living with P1/P2 problem from so long, so I don't find it as really critical. I would like to see some UI improvements as well as some other features (as river hexsides, forced marches, confusion penalty or composite units) earlier.
Ralph - please, give my the composite units!
http://www.tdg.nu/cgi-bin/yabb2/YaBB.pl?num=1148781589
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