But Erik said that this was May and that the snow had just ended and the ground was muddy. Probably no flowers and fields would be stubble.
So I took another shot at it. Meanwhile benpark and others discussed the black trees in Kharkov and he decided to give them a little spring green treatment.
The original Kharkov maps may not be as pretty as some other games today, but they will play well on slower systems.
I adjusted the height of the wheat and grasses, removed the flowers, added benpark's trees.
We are still working on how to use this, as a tag line in the xml, or added to the map maker.
Meanwhile we at looking at having it block or reduce LOS so that prone or kneeling infantry gain something from it. That should help with the flatter maps with open ground.

Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."