Silence before the storm?

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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Richie61
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Silence before the storm?

Post by Richie61 »

I am hoping that no posts in the last 24 hours means that some type of release is coming[:D]
Kind of like the Germans massing in the Ardennes for Dec. 16, 1944

"Oh look at the pretty snow"....BANG.....Panzers coming rolling though the snow!

[:D]
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

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Mobius
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RE: Silence before the storm?

Post by Mobius »

Two steps forward and one back isn't always the hokey-pokey.
All your Tanks are Belong to us!
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Mad Russian
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RE: Silence before the storm?

Post by Mad Russian »

Sorry, the Russians are coming! They've left Seelowe and are on the outskirts of Muncheberg. The whole thing is on fire and burning down.....[X(]

Good Hunting.

MR

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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
BorisBadanov
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RE: Silence before the storm?

Post by BorisBadanov »

"Emergency! Everybody to get from street"

The Russians are coming, The Russians are coming
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Richie61
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RE: Silence before the storm?

Post by Richie61 »

We have a little surprise for them [;)]

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To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

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jamespcrowley
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RE: Silence before the storm?

Post by jamespcrowley »

[X(] Whoa! Destructible buildings! Really!
Cheers

Jim
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Mad Russian
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RE: Silence before the storm?

Post by Mad Russian »

Yes and no. Destructible in the scenario editor, not during game play....YET!

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
jamespcrowley
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RE: Silence before the storm?

Post by jamespcrowley »

ORIGINAL: Mad Russian

Yes and no. Destructible in the scenario editor, not during game play....YET!

Good Hunting.

MR

I know zero about programming but if 'damaged' buildings are available in the editor, and making the possibly inaccurate assumption that troops can enter them, why would it not be possible to substitue un-damaged with damaged ones, during the game?
Cheers

Jim
rickier65
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RE: Silence before the storm?

Post by rickier65 »

ORIGINAL: James Crowley

ORIGINAL: Mad Russian

Yes and no. Destructible in the scenario editor, not during game play....YET!

Good Hunting.

MR

I know zero about programming but if 'damaged' buildings are available in the editor, and making the possibly inaccurate assumption that troops can enter them, why would it not be possible to substitue un-damaged with damaged ones, during the game?


We really want to release this. We're anxoius to NOT add new features at this point. We're trying to scrub away the last remaining issues, so we can get this out.

Thanks
rick
DasTactic
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RE: Silence before the storm?

Post by DasTactic »

It sounds like you guys have hit another hurdle or two in the development. I appreciate the need to 'get it right' before releasing it so this isn't a complaint - but as a rough ETA are we talking months, weeks, or days now? :)
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junk2drive
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RE: Silence before the storm?

Post by junk2drive »

Attaboys to Rick for working full time and burning the late night oil working on the demo files.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Mad Russian
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RE: Silence before the storm?

Post by Mad Russian »

We are only working on the features we currently have. What is happening is that with new features we need to check the balance for the scenarios.

I count that we have 75 scenarios in PCO. Many of those are from PC:OWS and PC:K. But many are new. When you make a change that effects balance you have to go back and recheck them. With that many scenarios it takes time. Not to mention the number of scenarios that are in the works.

Multiply each scenario by the number of times it has to be replayed before the balance is good and you have how long we have left before we release this.

There are no new features. We are just working with the ones we have to balance everything out while the demo gets finished.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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Mad Russian
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RE: Silence before the storm?

Post by Mad Russian »

Before I added the smoke to the artillery strike craters and the fire/smoke to the house that was part of the collateral damage.

Good Hunting.

MR


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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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Mad Russian
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RE: Silence before the storm?

Post by Mad Russian »

Then the smoke in the craters, fire and smoke in the house add more immersion.

The smoke coming from the craters is not the same as that coming from the house. Two different densities of smoke for you to play around with helps create a better feeling for the situation.

Good Hunting.

MR

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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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Mad Russian
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RE: Silence before the storm?

Post by Mad Russian »

I had the heavier smoke both in the craters and at the house but decided I didn't like that as much. So in about 2 minutes I changed it out and had it saved.

Good Hunting.

MR

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The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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