Screenshot of the day...

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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Thomm
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RE: Screenshot of the day...

Post by Thomm »

ORIGINAL: Mobius

Russian Rolling stock

This is impressive!

Best regards,
Thomm
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junk2drive
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RE: Screenshot of the day...

Post by junk2drive »

Wait until you see the rest of the scene.
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rickier65
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RE: Screenshot of the day...

Post by rickier65 »

one of the older maps, but this shows an air strike bu an IL-2. Visual affects have been scaled for the shell size, and the AI target selection has been improved.

It's dangerous to wander about in the open.

Rick


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Geordie
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RE: Screenshot of the day...

Post by Geordie »

I take it that the ac are still self targeting. Looks nice though to see them actually flying.
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RE: Screenshot of the day...

Post by rickier65 »

ORIGINAL: Geordie

I take it that the ac are still self targeting. Looks nice though to see them actually flying.

yes - they are still self-targetting. But they look and sound great - espcially if you happen to be sitting in the commanders view when a shell lands near by.

Rick
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Geordie
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RE: Screenshot of the day...

Post by Geordie »

OK, more questions.

I've noticed that some of the models are winterised. Do they automatically turn up when a winter background or map is on and are they seasonal?
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RE: Screenshot of the day...

Post by Geordie »

OK, more questions.

Sorry, double post.
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RE: Screenshot of the day...

Post by rickier65 »

ORIGINAL: Geordie

OK, more questions.

I've noticed that some of the models are winterised. Do they automatically turn up when a winter background or map is on and are they seasonal?

This release keeps the mode where maps are season specific. ie when someone makes a map, they need to keep in mind what season they expect that map to be used on. Almost all of the models and even most of the textures are specific to a seaon. If I make a winter map, i'll be using winter models, and for summer I'll use summer models.

The units are the same, almost all vehicles now have both summer and winter versions, and infantry have different uniforms - these two are set in the scenario editor.

Not sure I've answered your question, but if not, let me know.

Thanks
rick
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Mad Russian
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RE: Screenshot of the day...

Post by Mad Russian »

Mods can be set to either summer or winters textures.

Good Hunting.

MR
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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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RE: Screenshot of the day...

Post by Mad Russian »

Take a right at the old dead tree and move to the top of the ridge there.

Good Hunting.

MR

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The most expensive thing in the world is free time.

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Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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RE: Screenshot of the day...

Post by Mad Russian »

Sorry, the dead tree SS was late tonight so this one is a bit early to make up for it.

We did a tremendous amount of research to determine the actual chain of events leading up to the demise of the mouse and it's final resting place.

Here is a comparison shot of Mobius' Maus and the Elephant.

Good Hunting.

MR

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Flashpoint Campaigns: Red Storm Development Team.
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RE: Screenshot of the day...

Post by Mobius »

A lovely day at the Tractor Depot and repair works.

STZ-HTZ tractors at Ponyri Station, July 1943.

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RE: Screenshot of the day...

Post by [hirr]Leto »

I have a strange urge to blow those tractors into itty bitty tractor parts.

Can I?

Cheers!

Leto
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RE: Screenshot of the day...

Post by Mobius »

ORIGINAL: [hirr]Leto

I have a strange urge to blow those tractors into itty bitty tractor parts.

Can I?

Cheers!

Leto
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Erik Rutins
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RE: Screenshot of the day...

Post by Erik Rutins »

ORIGINAL: [hirr]Leto
I have a strange urge to blow those tractors into itty bitty tractor parts.
Can I?

Sorry, maybe in the next release. [;)]
Erik Rutins
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RE: Screenshot of the day...

Post by Geordie »

Would they provide cover?
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RE: Screenshot of the day...

Post by Mobius »

ORIGINAL: Geordie
Would they provide cover?
The sight ray must intersect a model panel that is sitting on a certain terrain type to give cover. In the case of the tractors they are sitting on a little patch of "wall" terrain. This reduces sighting somewhat provided the tractor model panels are directly between the target and the viewer.
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RE: Screenshot of the day...

Post by Mad Russian »

This shot shows just how intense things can get in a phase. This is a 40 second phase. Longer phases would have even more happening in them.

This is from the Soviet perspective. Notice that all units were named with both the commander and unit designations. However, as the Soviet player I only get detailed unit naming and designations for my units, not German ones. FOW in effect during game play.

Trees are turned off in this shot so you can see through the village. Where people live they plant trees. Villages and towns are no exceptions. So, in my village there are lots of trees. I turn them off(F12) to see where everyone is for giving orders.

Good Hunting.

MR

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RE: Screenshot of the day...

Post by junk2drive »

Area Fire

Ever wonder how big an area your area fire will cover? Or how big will the blast be?

Mortar team

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RE: Screenshot of the day...

Post by junk2drive »

Infantry gun

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