ORIGINAL: RockinHarry
ORIGINAL: junk2drive
ORIGINAL: RockinHarry
Few questions. Is there a set amount of ground textures to use? Can these be modded? Hand painted in a paint program? What is the base mesh size in meters? Is there low LOD objects (simple billboards maybe) that one can use to thicken forest interiors? Is the static objects shadows rendered live, or a prerendered shadow map layer?
Howdy RH, good to see you interested.
1 pixel = 1 meter 1000m x 1000m map is 1000 pixels x 1000 pixels
Yes to LOD and Bil and forests, 3D trees outside, Bil inside.
You can make all the textures you want and pick them in the Map Maker program.
Other ? need someone else.
Hey J2D [8D] ..yep, sooner or later any passionate CMx1 player is about to drop in here! Don´t wanna see heaps of sand or f.... laser guided missiles in my games.[:-]
Hm....so you have basically a dozen of ground textures to choose from. One from each category or complete freedom for mix & match? I.E using all available grass textures on the same map to add more variation? Can one merge all terrain layers to a single graphics file, export it, retouch it in a paint program and reimport? Is it possible to add a 1-2 meter wide creek on a map? Is the 1 meter resolution just for graphics, or also for terrain types (like 20m is in CMx1)?
RH,
The default ground mesh res is 15m. There is a high res option available to MM to make this 7.5m if desired.
Terrain areas are modelled to the single meter.
The game engine supports any ground res you choose, so yes you could add a 1m creek, however you would have to use an external mesh editor like max or fragMotion, Map maker doesn't support higher mesh reses than 7.5m at the moment. Although I could throw a switch and make it 3.75m I guess. Would tax most computers. The map maker is really designed as an easy to use (ie anyone can use it) map making tool which allows you to make maps without having to worry about 3D mesh arcana.
If you really want to get into the details with a fully featured 3D editor, then your ground mesh can be as detailed as you like.
What some of the modders have been doing is to use MM to make the base ground undulations and then fragMotion to design a detailed piece of terrain which then sits on base mesh (trenches for example). You don't need to have 1m mesh res over large flat areas for example.
S.