Ok WISHLIST TIME after seeing & playing game

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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Commanderski
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Commanderski »

While I haven't had much play time in this yet I don't think the Unlimited Ammo feature would be a good idea unless it's a selectable option. Depending on the year and scenario the Germans were running short on ammo ( and just about verything else).

I would like a different color for the message when reinforcements arrive. They currently show up in white and doesen't get your attention. Maybe something like a really bright red.
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Jacko
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Jacko »

Perhaps, in time, we can also have AA, in the form of Flakvierling on vehicles and stuff. They did play quite a big role in infantry support. Not to mention how nice the explosions of 20 mm grenades amidst enemy infantry is portrayed in this game. [:D] Can't get enough of it. They simply disappear in the dust and smoke.
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Erik Rutins
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Erik Rutins »

Thanks guys, don't be shy about giving us your wishes, better to have too many than too few. [8D]

Regards,

- Erik
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Jacko
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Jacko »

Thanks, Erik very refreshing. And perhaps 251s with AA, which were very common in the last year of the war. 
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RE: Ok WISHLIST TIME after seeing & playing game

Post by republicofpepsi »

Extended wishlist: :)

I had read somewhere that the team had considered reverse field of view so you could click on an enemy and see lines indicating which of your units could see him. That would be much better than cycling through your units.

I'd like to add +1 to even more verbose messaging.

As a personal preference it would be handy to be able to add 'codenames' or other designations to units so that during battle if I see "*west flank group* Panzer III destroyed" I would know exactly where to look. Not a big deal, just would be interesting.

I would like the option to leave questionmarks longer, or the ability to put a marker on the map so that if I see something I can put "Suspected KV-1" or the like. It wouldn't be good enough for area fire with a tank but it would keep my small brain from forgetting what I saw.

I'm new to the series, but what is the opinion on air recon? If we could designate an area and have a Storch fly over and give us some idea, it would be great. An exposed tank could be identified, and questionmarks for everything else. You could make it a chance based flyover so you could simulate the recon plane having been shot down. And futher you could make the information only visible to units within radio contact.

I would like to see additional Russian campaigns. And...maybe North Africa as a expansion pack? :)

A final personal preference would be for more sound. What we have is good, but background battle sounds (simulating the wider conflict outside of our control), background environment, and additional sounds from soldiers in combat would be great.

I'm enjoying the game greatly, and I'm glad to support your dedicated work.
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Jacko
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Jacko »

Another point regarding making Random Campaigns. I've noticed that for instance for the 1. Pz.D. it is impossible to start at a date later than August 1943. Wouldn't it be possible to chose the period by myself? I'm mainly interested in 1944-battles and would love to start in that year with my campaign. I also would like to pick my own units (I know, nothing random about that anymore) or at least replace useless units such as trucks or SPW.

Another observation. My PSW 222 encountered a T70, so I gave it the order to withdraw. I also gave it orders to keep on firing at the T70, if only to keep the head of the commander down and limit it's ability to hit me. My PSW began to fire allright, but forgot to withdraw and was destroyed. Shouldn't I have given those two orders at the same time or was it just bad luck?
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Mad Russian
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Mad Russian »

The current list:

1. HQ gets a HQ ONLY command button  that branches off just like the  others so it can be given orders  without effecting its subordinates as  it does now. 
  
2.  Lower supression levels a little bit for infantry. It feels as if they  goto ground a bit too easily in the face of danger. 
  
3.  Add a no rout, hold at all costs feature like a last stand, what if   those units at Bastonge had the rout factors of the units in this game?   Besides realistically Hitler said no retreating.   Aggressive SOP Elite units are very resistant to routing Others are not so resistant and would benefit from a Hold At All Costs order.

4. Create a step feature for grass animations like trees. 3 steps would be fine instead of just on/off 
  
5. Of course I want a female partisan and a female sharpshooter.  
  
6. If possible perhaps a 30:0 per turn feature. I like 40:0 but more variety is always better. 
  
7. Recheck that FPS meter we get by pressing F1 somehow now I just   don't think it's working correctly. I got some 10-fps last night and had   LOWERED the settings from Ultra to High, my card is better than that   and I have a quad core cpu i7 3.2ghz Strange thing is the video is still   pretty smooth and it should be choppy at 10fps the only difference I   see is the objective flags flapping is different. 

The F1 FPS measurement is accurate.

  
8. When   setting up random battles give us an ability to choose "random" map at   the "template" choice point. I was surprised this wasn't already   implemented and I had to pick a map to play on. 

Already done and in the Ostfront release.
  
9. When   choosing what type of army group also put a "random" pick in that box  as  well instead of having to pick infantry, tank battallion, etc. etc.  I'd  like the computer to randomly pick what i get to play with  sometimes as  well. Even a custom choice and then put a ? on each type  of unit in the  mixed of combatants like infantry, trucks, armor,  artillery etc. etc.  to get a more random group of units to play with. I  like NOT KNOWING  what I'm going to get to command in a battle the  most.

Already done and in the Ostfront release.


10. To add damage effects to the 3d models?  Like  scratches from  non-penetrating hits, holes from shots that do  penetrate, track damage,  etc?  I would love to see that.

11. A unit pause command.

12. Text feedback when a unit starts firing at something, specifically:  what  it's firing at and with what. Sort of the same information that's   displayed in the lower left corner of the UI when you select a unit.

13. Unlimited Ammo feature.

14.  Unlimited waypoints

15.  Moveable waypoints

16.  Clicking on an enemy unit will hilight the human players units that are in its LOS.

17. The ability to transport  AT/Infantry guns.

18. The ability to have some influence on airstrikes.

19. A command system that is bit more straight forward when one wants give individual orders.

20. Destructible buildings.

21. A map editor that is much more intuitive. Realistically this probably will not happen but it would be nice.

Make 3 maps then we'll talk.


22. In my view the tac ai needs some improvement. Units sometimes make really bad choices.

23. Better display of maps to be chosen for Random battles and campaigns.

24. Larger Maps.

25. More units.

26. Unit order ques.

27.  A different color for the message when reinforcements arrive.

28. AA guns.

29. Reverse field of view so you could click on an enemy and see lines indicating which of your units could see him. That would be much better than cycling through your units.

30. More verbose messaging.

33. Add 'codenames' or other designations to units so that during battle if I see "*west flank group* Panzer III destroyed" I would know exactly where to look.

34. Leave questionmarks longer, or the ability to put a marker on the map so that if I see something I can put "Suspected KV-1" or the like. It wouldn't be good enough for area fire with a tank but it would keep my small brain from forgetting what I saw.

35. Optional air recon. If we could designate an area and have a Storch fly over and give us some idea, it would be great. An exposed tank could be identified, and question marks for everything else. You could make it a chance based flyover so you could simulate the recon plane having been shot down. And futher you could make the information only visible to units within radio contact.

36. Additional Russian campaigns. And...maybe North Africa as a expansion pack? :)

37. More sound

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rickier65
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RE: Ok WISHLIST TIME after seeing & playing game

Post by rickier65 »

ORIGINAL: Jacko

Another point regarding making Random Campaigns. I've noticed that for instance for the 1. Pz.D. it is impossible to start at a date later than August 1943. Wouldn't it be possible to chose the period by myself? I'm mainly interested in 1944-battles and would love to start in that year with my campaign. I also would like to pick my own units (I know, nothing random about that anymore) or at least replace useless units such as trucks or SPW.

I'm not sure if you're interested in that kind of thinking, but you can also create your own random campaigns. Creating one similar to the 1st Pz Div but only covering 1944 should be doable.
ORIGINAL: Jacko

Another observation. My PSW 222 encountered a T70, so I gave it the order to withdraw. I also gave it orders to keep on firing at the T70, if only to keep the head of the commander down and limit it's ability to hit me. My PSW began to fire allright, but forgot to withdraw and was destroyed. Shouldn't I have given those two orders at the same time or was it just bad luck?

Yep - your target order over rode your withdraw order. If you issue a withdraw order while you are in good condition, the withdrawing unit can still select targets on it's own and fire.

Thanks
rick
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RE: Ok WISHLIST TIME after seeing & playing game

Post by junk2drive »

Sound will get an overhaul for the next game. Moving the sound pick to the xml is top priority. Well, after all the other top priorities.
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rickier65
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RE: Ok WISHLIST TIME after seeing & playing game

Post by rickier65 »

ORIGINAL: Jacko

Thanks, Erik very refreshing. And perhaps 251s with AA, which were very common in the last year of the war. 

You might want to try the set battle: Gross Kompanie, I think Spellir did this one with Halftracks in mind.


thanks
rick
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Jacko
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Jacko »

ORIGINAL: Rick

I'm not sure if you're interested in that kind of thinking, but you can also create your own random campaigns. Creating one similar to the 1st Pz Div but only covering 1944 should be doable.

I am actually, Rick. I'm also thinking about a campaign for GD. I'll have to study the campaign editor first though.
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Jacko
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Jacko »

ORIGINAL: Rick

ORIGINAL: Jacko

Thanks, Erik very refreshing. And perhaps 251s with AA, which were very common in the last year of the war. 

You might want to try the set battle: Gross Kompanie, I think Spellir did this one with Halftracks in mind.


thanks
rick


Looks good, Rick, but I was more referring to the 251/17 and 251/21. Very handy to force the Bolshewist infantry to the ground, or in the ground....[:)]
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RE: Ok WISHLIST TIME after seeing & playing game

Post by junk2drive »

There is a guide to RBG and RCG in the documents folder or Windows start menu.
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rickier65
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RE: Ok WISHLIST TIME after seeing & playing game

Post by rickier65 »

ORIGINAL: Jacko

ORIGINAL: Rick

I'm not sure if you're interested in that kind of thinking, but you can also create your own random campaigns. Creating one similar to the 1st Pz Div but only covering 1944 should be doable.

I am actually, Rick. I'm also thinking about a campaign for GD. I'll have to study the campaign editor first though.

Great! As paul said, there are guide in the Manuals folder, but if you have any questions, post them in the mods section.

And don't forget to upload any you create as well!

Thanks!
rick

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Commanderski
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Commanderski »

Another item for the wish list. When playing mud scenarios, when tank shells miss dust comes up. It would be nice if you could make it look like mud.
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RE: Ok WISHLIST TIME after seeing & playing game

Post by diablo1 »

Maybe I've missed it but where is the "dig-in" command and graphic entrenchments? I don't think everything "hold or entrench" wise should be relegated to "Aggressive SOP + Elite units", every unit that was given a HOLD at all costs command wasn't an ELITE unit historically.
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RE: Ok WISHLIST TIME after seeing & playing game

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Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Erik Rutins
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Erik Rutins »

Entrenchments and foxholes are map/scenario features rather than orders as digging them is outside the time scale of these scenarios. The Aggressive SOP and good cover will help even Green squads (though you still can't expect much from them).

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- Erik
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RE: Ok WISHLIST TIME after seeing & playing game

Post by diablo1 »

Argghh so many things have to be PLAYER MADE which I hate. CMx1 you didn't buy dig in trenches either. You had a command during setup/placement to digin (D) and a trench was created a small round circle that the 3 units sat in after placement/setup phase.
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Erik Rutins »

ORIGINAL: diablo1
Argghh so many things have to be PLAYER MADE which I hate. CMx1 you didn't buy dig in trenches either. You had a command during setup/placement to digin (D) and a trench was created a small round circle that the 3 units sat in after placement/setup phase.

Yep, I remember that. Something like that is also possible for the future, but having it as an order outside of setup would not be realistic.

Regards,

- Erik
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