More of my tanks running out of AP ammo. This is getting critical.
Something of note here is that the Russian AC's are not moving forward.
Why would my enemy not be moving forward to take the objectives?
That can only mean one thing, they have taken mobility hits of some kind. Which should work well for me. I can now move my tanks up that do have AP rounds and take on the Russian AC's one at a time until I knock them out and move on to the next one.
Sometimes it's what's not happening that can tell you more about the situation than what is happening. As you play PCO, you will learn to get a feel for what should be happening in your world around you. Like in this particular case where the Russians should be pushing against the battered German force but they aren't.
This engagement highlights a part of armored warfare that is rarely shown in wargames. The Germans are getting short of vehicles that will both move and fire. During a tank battle many tanks broke down mechanically. Some to to maintenance issues, others due to having taken enemy fire. PCO shows this better than any game I've ever played. I'm struggling to take my objectives because as the fight goes on I have less and less resources to make that happen. In 13 turns I'm having to do force management to determine where my reinforcements are going to make the difference. This is a game where your reinforcements are not simply just more cannon fodder. They can very much make the difference between winning and losing. Time and again I find myself studying where to send my reinforcements. In this game as well. When I got the reinforcements I didn't just rush them forward. I found out where the situation deemed them the most valuable and then moved them to that location.
The third German tank loss has evened up the score as well.
Good Hunting.
MR

The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.