"Work in Progress" Screenshots Thread

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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Erik Rutins
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"Work in Progress" Screenshots Thread

Post by Erik Rutins »

Hi guys,

We are eager to tell you what we've all been up to and hopefully we'll be able to start that process very soon as we've now entered what we hope is the final stabilization and bug checking phase. I've set up this thread so that the team can post some occasional preview screenshots as that process moves along. We are planning to give you all a full press release as well as some weekly videos, AARs and development/design notes as we get closer to release.

Regards,

- Erik
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RE: "Work in Progress" Screenshots Thread

Post by pvthudson01 »

Eric check your PM's because I want to buy this game :)

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RE: "Work in Progress" Screenshots Thread

Post by Erik Rutins »

I did receive your PM yesterday and already queried the store on that, but haven't heard back yet. I just sent them another query. Please let's keep this thread for the promo screenshots and any commentary on the them though.
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RE: "Work in Progress" Screenshots Thread

Post by Mad Russian »

Screen shots worthy of display will be coming soon.

Good Hunting.

MR

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RE: "Work in Progress" Screenshots Thread

Post by Mad Russian »

Under construction.



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RE: "Work in Progress" Screenshots Thread

Post by Erik Rutins »

ORIGINAL: pvthudson01
Eric check your PM's because I want to buy this game :)

Just FYI, your code had already been used? We reset it, please give it another try or let me know if the order already went through and we'll apply it retroactively. Please respond by e-mail to erikr@matrixgames.com. Thanks.
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RE: "Work in Progress" Screenshots Thread

Post by Prince of Eckmühl »

ORIGINAL: Mad Russian

Better put something in here to talk about then...........


Here's a shot of triple trouble.

Everybody's favorite!

Good Hunting.

MR

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One criticism of PC that I always found totally bogus was that the graphics engine was somehow lacking. As soon as high(er)-poly vehicles began to appear, anyone but a blind idiot should have been able to discern otherwise. The Tigers look terrific, BTW. Hats off to the builder. [8D]
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RE: "Work in Progress" Screenshots Thread

Post by Stridor »

Sadly MR hasn't turned anisotropic filtering or antialiasing on for his screen shots, so it looks even better when these features are turned on.

Almost every vehicle has been redone to a higher standard in PCK "Next", and not just higher poly counts with better textures but more and better animations.

However even that is just the tip of the iceberg for what is soon approaching ...

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RE: "Work in Progress" Screenshots Thread

Post by Bison36 »

This is really looking good guys.  Really looking forward to some more updates.
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RE: "Work in Progress" Screenshots Thread

Post by Prince of Eckmühl »

ORIGINAL: Stridor

Sadly MR hasn't turned anisotropic filtering or antialiasing on for his screen shots, so it looks even better when these features are turned on.

That's because he's playing the game on a P2-366 with a diamond multimedia 4mb video card. [;)]
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RE: "Work in Progress" Screenshots Thread

Post by Stridor »

ORIGINAL: Prince of Eckmühl

ORIGINAL: Stridor

Sadly MR hasn't turned anisotropic filtering or antialiasing on for his screen shots, so it looks even better when these features are turned on.

That's because he's playing the game on a P2-366 with a diamond multimedia 4mb video card. [;)]

Umm, not anymore he's not [;)]
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It's Good to Be King

Post by Mobius »

Springtime for Tigers

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RE: It's Good to Be King

Post by pensfanvw »

Awesome screenshots! Looking forward to release date.

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RE: It's Good to Be King

Post by JudgeDredd »

can't wait. This will definitely revitalise a great game for me.
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RE: It's Good to Be King

Post by BigJ62 »

Outstanding!
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RE: It's Good to Be King

Post by wodin »

Stridor,

Everytime and I mean EVERYTIME I go to swat that bug on my screen....
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RE: It's Good to Be King

Post by benpark »

Here's one of the general landscape changes. We have tried to make the game less like a featureless "board" and appear more like natural terrain with lots of place-able vegetation choices. FPS it is not, but it's a lot better to look at.

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RE: It's Good to Be King

Post by Prince of Eckmühl »

I'd be a lot happier if that t34 in the sunflowers had some smoke coming out of it and a corpse hanging out of the hatch.
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RE: It's Good to Be King

Post by Mad Russian »

Some vehicles explode when hit. Others die quietly. The one you see has burned itself out after the fire. The destruction time for each destruction is variable.

Good Hunting.

MR
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Panzer Command Ostfront Development Team.
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RE: It's Good to Be King

Post by benpark »

ORIGINAL: Prince of Eckmühl

I'd be a lot happier if that t34 in the sunflowers had some smoke coming out of it and a corpse hanging out of the hatch.

That T34 is a "static" model that I placed on map to signify an area that had seen some previous combat. We like to let the player make the 'splosions happen.
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