Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!
"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke
Those are some of the best models I've seen for a long time, I mean all of them on the site. Can't wait to see them all, wheels turning, rolling over the Steppes.
I never thought I'd see a Maus in any game, not sure what use the bloody thing would ever be in real life though! Aircraft target practice perhaps?
If an afv takes a track or wheel hit, that side wheels/track do not turn as the unit moves as a visual clue that the unit has damage.
Edit in addition to the HUD symbol for damage.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
Those are some of the best models I've seen for a long time, I mean all of them on the site. Can't wait to see them all, wheels turning, rolling over the Steppes.
I never thought I'd see a Maus in any game, not sure what use the bloody thing would ever be in real life though! Aircraft target practice perhaps?
As you might expect we have a scenario for the Maus. We did an extreme amount of research to locate it's last resting place the fate of the beast.
There are several versions of it's demise and we tried to clear up as much of that as possible.
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Those are some of the best models I've seen for a long time, I mean all of them on the site. Can't wait to see them all, wheels turning, rolling over the Steppes.
I never thought I'd see a Maus in any game, not sure what use the bloody thing would ever be in real life though! Aircraft target practice perhaps?
Yep. And there's recoil and body-rock and destruction animations.
I have no talent but the team members that did all of the work are amazing.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
This is looking really cool. I have not played any CM sense BF dorked up and stopped supporting what got them where they are, CM. But, this sure looks a lot like it, and it sounds like it has some really good fectures....still fence sitting....I have too many Japs to kill playing "War in the Pacific:AE", but we'll see.
Guys, the more I read about this, the better it sounds. So youve re-done all the models, and the sound. I hate comparisons but the changes Im reading about, the screen shots Im seeing and everything else leads me to believe that this is following directly on from where the original CM games stopped. With all of the improvements and changes that a lot of guys had suggested and wanted.
Knowing who a lot of the guys involved are and a tiny bit about their gaming backgrounds, this does not really surprise me.
I dont do much other then Moderate at a few gaming sites, but I shall spread the word for you, and if any of you need me to do anything at all for you, give me a shout.
I am definitely feeling that this may be the game for me to fill one of my voids - WW2 Eastfront. Cant play CMBB any more since I lost my XP equipped laptop.