Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!
In my scenarios I use a simple system for rank that covers all armies.
Col - Senior Colonel
LTC - Jr Colonel
Maj - Major
Cpt - Captain
SLt - Senior Lieutenant
Lt - Lieutenant
SSgt - Senior Sergeant
Sgt - Sergeant
Cpl - Corporal
I think that when this is coupled with the platoon commanders name and unit, Sgt Steiner 1/1/11th PG Rgt, that it gives PCO a greater immersion factor.
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
I see that building across the street. I can see it. But in game terms what is it? Map Maker can assign a variety of attributes to a single building structure. So how do you tell whether it's a light or heavy building in the game?
Just click on it.
Good Hunting.
MR
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The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Even the small things matter. Here I'm taking fire from a German position. German tracers are red and Soviet tracers are in green. Like they were in the war.
Just from this screen shot you can identify a Soviet leader, the bottom of the round coin ID at the top of the shot, with two members of Soviet units that are not leaders. You can see several identified German units. They all seem to be normal members of units and not leaders, but the TAC AI won't show you the disposition, or command structure, of enemy units.
FOW you know.
Good Hunting.
MR
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The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
Interesting stuff, although I never really saw Panzer Command games as anything other than Armour Versus armour. I know the infantry remain representational in their squads but has the infantry model been changed, re-modalled or adapted for the new version?
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
Armor is not the only model we made changes to. Airpower, artillery and infantry all had changes made to their models as well. The infantry model, being the most detailed, will take the most reworking. That being the case, it is set to have it's combat model reworked and implemented in PC4.
There have been changes to the current infantry model that makes it better than they were before PCO. There are more orders, interface changes, and a general smoothing out of the entire infantry model.
After the PCO update we will progress to the PBI and see if we can do for them what's been for tanks and artillery in PCO.
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
The one really great thing CM:SF did was model the the impact of the spread of artillery, or the sheaf as it is called. This allows you to fire on a point, linear, or circle spread of shells. Most tactical games do not have this feature, does PCO?
Keep in mind that CMSF is a much different time period.
In WWII artillery was much more straight forward in it's use. PCO models both open and closed sheaf. You can fire on target or open the sheaf up to hit a wider linear target. No circle shoots.
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
There is an entire list of hotkeys for this game. During game play everything can be toggled on or off - map grid, terrain map, message box, trees can be shown as full/partial/none, unit ID coins, game performance statistics, HUD, view briefing and access unit specifications. The message box can be resized during game play, as well as turned off. All hotkeys are shown through tooltips.
The game also allows for 3 way points, not unlimited.
You can't set an AFV's ammo loadout by round but you can determine what it has in 10% increments. The loadouts are set on SOP for the number and types of rounds each carried.
When you enter a building or get in/on a vehicle you get leave in the same location. For example, if you get in a building on the east side, when you leave the building you leave it from the east side as well. This feature may be changed by release time.
MOST of what we are showing you is pretty much set in stone but we are continuing to develop the features and some of them may change before release.
Good Hunting.
MR
The most expensive thing in the world is free time.
Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.