Ok WISHLIST TIME after seeing & playing game

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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diablo1
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Ok WISHLIST TIME after seeing & playing game

Post by diablo1 »

I need to get them down before I forget them or if I stop playing in a week or two. [:)]

1. HQ gets a HQ ONLY command button that branches off just like the others so it can be given orders without effecting its subordinates as it does now.

2. Lower supression levels a little bit for infantry. It feels as if they goto ground a bit too easily in the face of danger.

3. Add a no rout, hold at all costs feature like a last stand, what if those units at Bastonge had the rout factors of the units in this game? Besides realistically Hitler said no retreating.[:D]

5. Create a step feature for grass animations like trees. 3 steps would be fine instead of just on/off

6. Of course I want a female partisan and a female sharpshooter. [:D]

7. If possible perhaps a 30:0 per turn feature. I like 40:0 but more variety is always better.

8. Recheck that FPS meter we get by pressing F1 somehow now I just don't think it's working correctly. I got some 10-fps last night and had LOWERED the settings from Ultra to High, my card is better than that and I have a quad core cpu i7 3.2ghz Strange thing is the video is still pretty smooth and it should be choppy at 10fps the only difference I see is the objective flags flapping is different.

9. When setting up random battles give us an ability to choose "random" map at the "template" choice point. I was surprised this wasn't already implemented and I had to pick a map to play on.

10. When choosing what type of army group also put a "random" pick in that box as well instead of having to pick infantry, tank battallion, etc. etc. I'd like the computer to randomly pick what i get to play with sometimes as well. Even a custom choice and then put a ? on each type of unit in the mixed of combatants like infantry, trucks, armor, artillery etc. etc. to get a more random group of units to play with. I like NOT KNOWING what I'm going to get to command in a battle the most.
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thewood1
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RE: Ok WISHLIST TIME after seeing & playing game

Post by thewood1 »

Can you try running FRAPS in the background and compare the FPS displays with the F1 key display?
diablo1
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RE: Ok WISHLIST TIME after seeing & playing game

Post by diablo1 »

I don't have FRAPS.
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Erik Rutins
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Erik Rutins »

ORIGINAL: diablo1
9. When setting up random battles give us an ability to choose "random" map at the "template" choice point. I was surprised this wasn't already implemented and I had to pick a map to play on.

10. When choosing what type of army group also put a "random" pick in that box as well instead of having to pick infantry, tank battallion, etc. etc. I'd like the computer to randomly pick what i get to play with sometimes as well. Even a custom choice and then put a ? on each type of unit in the mixed of combatants like infantry, trucks, armor, artillery etc. etc. to get a more random group of units to play with. I like NOT KNOWING what I'm going to get to command in a battle the most.

These are already in there. When in the Random Battle Generator, right-click on the Map and you'll see it start to change and a small set of dice will appear in the bottom right corner. Right-click on the force percentages and you'll see those do the same.

Regards,

- Erik

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Erik Rutins
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Erik Rutins »

ORIGINAL: diablo
3. Add a no rout, hold at all costs feature like a last stand, what if those units at Bastonge had the rout factors of the units in this game? Besides realistically Hitler said no retreating.[:D]

Have you tried the Aggressive SOP with Elite units? That seems pretty Bastogne-like to me in terms of results.

Regards,

- Erik
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diablo1
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RE: Ok WISHLIST TIME after seeing & playing game

Post by diablo1 »

ORIGINAL: Erik Rutins

ORIGINAL: diablo1
9. When setting up random battles give us an ability to choose "random" map at the "template" choice point. I was surprised this wasn't already implemented and I had to pick a map to play on.

10. When choosing what type of army group also put a "random" pick in that box as well instead of having to pick infantry, tank battallion, etc. etc. I'd like the computer to randomly pick what i get to play with sometimes as well. Even a custom choice and then put a ? on each type of unit in the mixed of combatants like infantry, trucks, armor, artillery etc. etc. to get a more random group of units to play with. I like NOT KNOWING what I'm going to get to command in a battle the most.

These are already in there. When in the Random Battle Generator, right-click on the Map and you'll see it start to change and a small set of dice will appear in the bottom right corner. Right-click on the force percentages and you'll see those do the same.

Regards,

- Erik


Ok cool these worked great and I'm able to play some 42-44 random scenarios now that CTD before when making my own.
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Richie61
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Richie61 »

ORIGINAL: diablo1

I don't have FRAPS.

Free software programs:

FRAP - limited play time & wet mark
http://www.fraps.com/

GPU-Z: give you all information about your video card and GPU.
http://www.techpowerup.com/gpuz/

CPU-Z: freeware that gathers information on some of the main devices of your system.
http://www.cpuid.com/softwares/cpu-z.html
Used this is find my bad RAM stick a few years back[:)]
CPU
Name and number.
Core stepping and process.
Package.
Core voltage.
Internal and external clocks, clock multiplier.
Supported instruction sets.
Cache information.

Mainboard

Vendor, model and revision.
BIOS model and date.
Chipset (northbridge and southbridge) and sensor.
Graphic interface.

Memory

Frequency and timings.
Module(s) specification using SPD (Serial Presence Detect) : vendor, serial number, timings table.

System

Windows and DirectX version.


For XP users
FreeRAM XP Pro
http://download.cnet.com/FreeRAM-XP-Pro ... 70530.html
Even if you're not a RAM whiz, you can still easily free up RAM on your running system? By selecting AutoFree mode and then 'go,' FreeRAM XP Pro can automatically optimize your system, balancing levels between your memory cache and the computer's speed.









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republicofpepsi
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RE: Ok WISHLIST TIME after seeing & playing game

Post by republicofpepsi »

I know its probably not possible for Ostfront, but with the next Panzer Command are there plans to add damage effects to the 3d models? Like scratches from non-penetrating hits, holes from shots that do penetrate, track damage, etc? I would love to see that.
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Erik Rutins
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Erik Rutins »

That is certainly technically possible. The new decal system we added for Ostfront is a step in that direction. As to when it will happen, I don't know but if all goes well it is something we'd like to see in terms of visual effects too.

Regards,

- Erik
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thewood1
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RE: Ok WISHLIST TIME after seeing & playing game

Post by thewood1 »

I just checked with FRAPS and F1 FPS matches FRAPS external counter exactly.
diablo1
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RE: Ok WISHLIST TIME after seeing & playing game

Post by diablo1 »

ORIGINAL: thewood1

I just checked with FRAPS and F1 FPS matches FRAPS external counter exactly.

Did you check at different levels of view or just one?
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Smertin
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Smertin »

Is a unit pause command in the pipeline?...As playing with wego this is IMO one of the most important commands.
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Mad Russian
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Mad Russian »

Yes.

Good Hunting.

MR
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Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
ComradeP
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RE: Ok WISHLIST TIME after seeing & playing game

Post by ComradeP »

11 Text feedback when a unit starts firing at something, specifically: what it's firing at and with what. Sort of the same information that's displayed in the lower left corner of the UI when you select a unit. Checking every unit in a small battle is no problem, but in larger battles it would be rather micromanagement intensive.
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thewood1
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RE: Ok WISHLIST TIME after seeing & playing game

Post by thewood1 »

I checked multiple scenarios and high and lo views.  It matched to the whole number at low and high FPS.
rickier65
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RE: Ok WISHLIST TIME after seeing & playing game

Post by rickier65 »

ORIGINAL: ComradeP

11 Text feedback when a unit starts firing at something, specifically: what it's firing at and with what. Sort of the same information that's displayed in the lower left corner of the UI when you select a unit. Checking every unit in a small battle is no problem, but in larger battles it would be rather micromanagement intensive.

How would you see this working? I'm just thinking about some of the battles I've played, things get pretty hectic with a lot of units firing at each other. Just curious what mechanism you think would work.

thanks
rick
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RE: Ok WISHLIST TIME after seeing & playing game

Post by ComradeP »

It's for those battles where things get hectic that you need all the information you can get, and checking every unit to see what it's firing at and with what is a cumbersome process with more than a dozen units. Ideally, the feedback wouldn't be for every shot at a target, just for the first until the ammunition used or target being engaged change.

As long as the extra feedback can be toggled, it shouldn't clutter the feedback display when it isn't necessary, but it could be toggled on when you want to know what your troops are doing. Currently, messages appear that a unit is running low on a certain kind of ammunition, whilst I didn't really know it was firing that ammunition or what it was firing at. Now, I have to check each unit to see whether there's a better target it can fire at.

Example: 2/3/2-25 Panzer/1 engaging BT-7 with AP ammo.
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diablo1
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RE: Ok WISHLIST TIME after seeing & playing game

Post by diablo1 »

Unlimited Ammo feature? Haven't read the manual yet so this may be there but I haven't seen it. I've always been a proponent of let the player play the game like THEY want to. If they don't want total realism or total historical accuracy build things in the game to let them play it without such (of course to a degree) and unlimited ammo would be one of those. Being able to turn OFF FOW would be another.
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Mad Russian
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RE: Ok WISHLIST TIME after seeing & playing game

Post by Mad Russian »

There is a feature that allows you to assign ammunition levels to units already in the editor. It's not unlimited though you can assign as much as 400% of the basic combat load to a unit.

Good Hunting.

MR
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Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
diablo1
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RE: Ok WISHLIST TIME after seeing & playing game

Post by diablo1 »

ORIGINAL: Mad Russian

There is a feature that allows you to assign ammunition levels to units already in the editor. It's not unlimited though you can assign as much as 400% of the basic combat load to a unit.

Good Hunting.

MR

Ok that's something to consider adding to the next game then. A checkbox for "unlimited ammo" like the Total War series does it. [:)]
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