New Public Beta Update Available

Panzer Command: Ostfront is the latest in a new series of 3D turn-based tactical wargames which include single battles, multi-battle operations and full war campaigns with realistic units, tactics and terrain and an informative and practical interface. Including a full Map Editor, 60+ Scenarios, 10 Campaigns and a very long list of improvements, this is the ultimate Panzer Command release for the Eastern Front!

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Erik Rutins
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New Public Beta Update Available

Post by Erik Rutins »

A new beta update is now posted in the Members Club. It is available for downloda if you have registered your game.

If you are comfortable with trying a beta version, please give it a try, and give us any feedback you may have (please keep in mind that it is a beta and thus is not as thoroughly tested to date as an official release). We are working on a number of additional issues and we expect to have another public beta update next week, before this becomes an official update.


Change History:
v2.0.328d Beta – June 12, 2011

• First Public Beta Update

• Code Changes


1. Regional settings issues should be fixed.
2. Fixed a bug that could cause the unit’s weapon data to not refresh when cycling between units. This could cause a crash if a targeting order was issued with the incorrect weapon.
3. Light Buildings now reduce firepower by -1. Heavy Buildings reduce firepower by -2. There is a chance for incoming fire of all types to completely ignore the protection that buildings provide, which scales up based on the penetration value of the incoming fire.
4. There is now a small chance for incoming HE and HEAT shells to ignore the protection provided by trenches and foxholes, reflecting the chance of a shell landing close enough for the blast to directly enter the trench or foxhole.
5. Infantry units that are mounted on vehicles will now not always dismount when suppressed. The implementation of this rule is now as follows:
a. Infantry units mounted on the outside of vehicles, with no protection (i.e. Tank Riders) will be more vulnerable to enemy fire and will dismount as soon as they are suppressed by incoming fire.
b. Infantry units mounted in enclosed transports (i.e. Trucks) that are not armored will also dismount as soon as they are suppressed by incoming fire.
c. Infantry units mounted in protected transports (i.e. Halftracks) that are armored will not dismount when suppressed. However, if they take casualties and fail a morale check, they will dismount.
6. Artillery animations were sometimes displayed far away from their actual location. A bug that caused this has been fixed.
7. A bug that prevented cupola hits has been fixed.
8. The targeting logic was not correctly considering all armor locations, which led to a few rare issues, especially involving infantry targeting anti-tank guns from beyond close assault range. This has been fixed.
9. The in-game settings now default to have floating icons on, all movement and targeting lines on and limit infantry off.
10. A bug that prevented area fire from working in some cases against infantry in buildings has been fixed.
11. A bug that caused air support to prioritize targets incorrectly has been fixed.

• Data or Media Changes

12. Major overhaul of all German infantry, including improved uniforms, equipment and animations for many units.
13. Added historical flamethrowers for the Soviet side and the Panzer III flamethrower tank
14. Fixed an issue with the SIG33 Crew
15. Added a description for the 88mm FlaK36
16. Fixed a problem with line of sight and the depth of the tank pits on the Kolomak map and updated the Kolomak scenario
17. Improvements to the Panzer IIJ, Panzer IIIM&L, Panzer IVD models
18. Improvements to recoil, exhaust and decals on some models
19. Fixed problems with some start dates for random battles and campaigns for Lend Lease vehicles and SS HMG teams
20. Fixed an issue with AT gun armor values interfering with infantry targeting
21. Fixed a problem with the Winter version of the Panzerschreck team
22. Extra heavy artillery is no longer available by default in random battles and campaigns, as it could cause balance issues, especially in random campaigns.
23. Heavy artillery is now less prevalent in random battles and campaigns.
24. The dates on rocket artillery have been corrected and the cost of rocket artillery has been increased.
Erik Rutins
CEO, Matrix Games LLC


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dazoline II
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RE: New Public Beta Update Available

Post by dazoline II »

Applying the beta to Ostfront is going to be difficult when its the WITE one.
The link's wrong [8D]
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junk2drive
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RE: New Public Beta Update Available

Post by junk2drive »

I log in to members area, click My Games. I click Registered under Downloads on the PCO line. It takes me to the 328dBeta exe.

Is that not what you see?
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rickier65
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RE: New Public Beta Update Available

Post by rickier65 »

I just finished downloading and it looks like PCO to me. Perhaps the link got fixed. Folks should remember that they may need to "unblock" the file after downloading in the properties dialog. -- right click on file and choose properties -- then unblock if the properties contain a warning that file is blocked. Mine was at least.

thanks
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oldspec4
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RE: New Public Beta Update Available

Post by oldspec4 »

I had no problem downloading (other than the usual override of Norton Internet Security warnings). Shows as Version 2.0.328d beta under the game's read me tab.
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dazoline II
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RE: New Public Beta Update Available

Post by dazoline II »

Just tried it out now. This is the download on the page I'm taken too. GGWarintheEast-Update-v10428Beta.exe (41.16 mb)
I'm registered for that game as well so something maybe wrong with the website when registered for both games.

No Biggie, I downloaded the correct one last night.
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RE: New Public Beta Update Available

Post by ComradeP »

I don't see a fix for tanks not using just MG's when auto-targeting when they have no HE ammo left on the list, has that been fixed too?
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dazoline II
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RE: New Public Beta Update Available

Post by dazoline II »

Thanks for a quick post release update.
And two thumbs up for the support so far on the release. Its what I've come to expect when dealing with Matrix Games and it great to see it continue with this game in particular.
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RE: New Public Beta Update Available

Post by Erik Rutins »

ORIGINAL: ComradeP
I don't see a fix for tanks not using just MG's when auto-targeting when they have no HE ammo left on the list, has that been fixed too?

No, as noted we are still working on some issues and that's one of them. It will be fixed before this becomes official.

Regards,

- Erik
Erik Rutins
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Erik Rutins
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RE: New Public Beta Update Available

Post by Erik Rutins »

ORIGINAL: dazoline II
Just tried it out now. This is the download on the page I'm taken too. GGWarintheEast-Update-v10428Beta.exe (41.16 mb)
I'm registered for that game as well so something maybe wrong with the website when registered for both games.

Could you post a screenshot of where you are seeing that download? We've been upgrading the Members Club and it could be that we broke something. I'm glad you found the Ostfront update, but if there's an incorrect link, we want to fix it.

Regards,

- Erik
Erik Rutins
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RE: New Public Beta Update Available

Post by junk2drive »

Don't forget to uninstall any mods with JSGME before installing the update. Some of the mods may not work after updating. The 10 man display is one that needs to be redone.
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dazoline II
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RE: New Public Beta Update Available

Post by dazoline II »


ORIGINAL: Erik Rutins

ORIGINAL: dazoline II
Just tried it out now. This is the download on the page I'm taken too. GGWarintheEast-Update-v10428Beta.exe (41.16 mb)
I'm registered for that game as well so something maybe wrong with the website when registered for both games.

Could you post a screenshot of where you are seeing that download? We've been upgrading the Members Club and it could be that we broke something. I'm glad you found the Ostfront update, but if there's an incorrect link, we want to fix it.

Regards,

- Erik
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Erik Rutins
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RE: New Public Beta Update Available

Post by Erik Rutins »

Thanks, that screenshot claims that you are in the War in the East section. Can you show me the link one level before that which you clicked on to get there please?

Regards,

- Erik
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dazoline II
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RE: New Public Beta Update Available

Post by dazoline II »

Note the gid number is the same on the properties dialog and in the result page posted earlier.
ORIGINAL: Erik Rutins

Thanks, that screenshot claims that you are in the War in the East section. Can you show me the link one level before that which you clicked on to get there please?

Regards,

- Erik


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Jacko
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RE: New Public Beta Update Available

Post by Jacko »

Glad to see the Winter-Panzerschreck-problem fixed. Thanks guys!
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RE: New Public Beta Update Available

Post by Erik Rutins »

ORIGINAL: dazoline II
Note the gid number is the same on the properties dialog and in the result page posted earlier.

Thanks, I finally got it! [:)] The error was in my post. I copied it from a previous public beta post for War in the East and simply forgot to update the link. Apologies for any confusion this caused.

Regards,

- Erik
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RE: New Public Beta Update Available

Post by tevans6220 »

Is there any other place to get Matrix patches? I got a fiberoptic line which should handle the download in about 2 minutes and so far it's taken me 5 minutes with another 12 minutes to go. It's not just with this patch either. It's everytime I try to patch a Matrix game. I used to have high speed DSL and I don't ever remember it taking as long as it does now.
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RE: New Public Beta Update Available

Post by junk2drive »

I remember downloading SPWAW at 423mb on a dial up. Took forever.
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RE: New Public Beta Update Available

Post by sztartur2 »

ORIGINAL: junk2drive

I remember downloading SPWAW at 423mb on a dial up. Took forever.

Well, it was not a dial up for me but I remember I started the download late in the evening and I checked the status a few times during the night... But it was there next morning and it gave me several years of good fun...


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HintJ
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RE: New Public Beta Update Available

Post by HintJ »

How large is the update? I'm not a member and my internet connection isn't so fast right now, so I'm wondering if it is worth it to join or just wait for a public release.
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