question building custom campaigns upgrading units

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visor172
Posts: 9
Joined: Tue May 06, 2008 12:38 pm

question building custom campaigns upgrading units

Post by visor172 »

Hi,

I start and do some experience with a custom campaign and have 2 questions.

1. what is the difference between key units and key core units?

2. I load a scenario from the list into the scenario editor and changed OOB for both sides.

Some of the germans I defined as key units and core units (to be sure, see question 1). I save the scenario as campaignsenario1, verything ok. Then I load another map, changed some purchase points, the date and save it under campaignscenario2 and so on. So in each scenario I habe same key and core units in the OOB for both sides. I only change from in the different scenario the map, purchase points and auxilary units.
Then I load the campaign editor, put all my scenarios in the list and save the campaign, mark every scenario as key battle.


Now my question 2:

How work the upgading process of the key and core units? when some of my core and key units receive some medals, verteran driver, gunner etc. will the upgrade work automatically and will the upgraded units also have the medals and special abilities?

Or should I do f.e. the upgrade manually in the scenario editor? Do I have to delete the old key core units and replace them with the new panzers? but all the medals and special abilities will be lost then.

How works the upgrading units process in a custom build campeign?

Thanks for any advices
Visor


when I play





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junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: question building custom campaigns upgrading units

Post by junk2drive »

There is a document for Random Battle and Campaign Generator that may give you some insight into how the campaigns work. I have not made a campaign so one of the other guys will answer your questions.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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dazoline II
Posts: 400
Joined: Mon Nov 05, 2007 3:59 pm

RE: question building custom campaigns upgrading units

Post by dazoline II »

ORIGINAL: visor172

Hi,

I start and do some experience with a custom campaign and have 2 questions.

1. what is the difference between key units and key core units?

2. I load a scenario from the list into the scenario editor and changed OOB for both sides.

1. Not sure as I can only observe when I play a campaign or look at XML files. It seems a key core unit is always present for every battle while a core unit can be present for a battle based on random chance. I could be wrong so I defer to any who have greater knowledge than I have.

2. Changing an OB for an entire random campaign means going into each campaign's scenario and making the changes. I beleive a successful change is based on the unit name, for example using the XML we see in the first scenario for the 1st Pz Division:
<unit unitid="Pz Kpfw IIIG" unitname="HQ 2/1-1 Panzer" exp="Elite" number="2" max="2"></unit> for the HQ unit.
and in the 42 upgrade:
<unit unitid="Pz Kpfw IIIH" unitname="HQ 2/1-1 Panzer" exp="Elite" number="2" max="2"></unit>

Keeping the unit name the same but changing the type of tank the unit is made of will make the unit "upgrade" to that tank for the scenario, remembering to keep that upgrade the follow on scenarios have to retain the new tank type as well. This should work using either XML changes or the scenario editor but all scenarios for the campaign must be changed.
Moscow by winter? Only if you send Fast Heinz to Kiev.
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