Uber Artillery
Moderator: rickier65
RE: Uber Artillery
One last question. I see the penetration values in the gun xml files. If I edit the file you recommended, will that overwrite what is set in the gun files? I pretty much could see my modifications in the unit description screen in the game.
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
RE: Uber Artillery
No. This is for indirect fire only. The gun xmls are for direct fire. You really never can see the indirect penetration. (I think if you do add penetration to the individual gun xml it would be used instead of the generic Shell Killpower value. Or maybe not. It could be just used for display of info.)ORIGINAL: sztartur
One last question. I see the penetration values in the gun xml files. If I edit the file you recommended, will that overwrite what is set in the gun files? I pretty much could see my modifications in the unit description screen in the game.
I did a test of the change using the tutorial. Instead of using the 2 mortars I went back to 4 82mm katyushas launchers and walked all my German units into their sights. At least 7 tank hits - no penetrations - 3 stunned tanks. 1 halftrack destroyed and 1 lost its gun (mg34). Infantry took a hurt though as nothing changed for them.
All your Tanks are Belong to us!
panzer
panzer
RE: Uber Artillery
Sounds good!
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
RE: Uber Artillery
ORIGINAL: Mobius
No. This is for indirect fire only. The gun xmls are for direct fire. You really never can see the indirect penetration. (I think if you do add penetration to the individual gun xml it would be used instead of the generic Shell Killpower value. Or maybe not. It could be just used for display of info.)ORIGINAL: sztartur
One last question. I see the penetration values in the gun xml files. If I edit the file you recommended, will that overwrite what is set in the gun files? I pretty much could see my modifications in the unit description screen in the game.
...
I tested with the gun files modified and it had the effect I wanted.
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
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- Posts: 163
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RE: Uber Artillery
Any file for download that changed it as mentioned above - so i can enjoy my custom campaigns again?
RE: Uber Artillery
ORIGINAL: steelwarrior
Any file for download that changed it as mentioned above - so i can enjoy my custom campaigns again?
Steel,
Have you applied the Beta Patch? that reduces the heavier artillery in the Random Campaigns.
Rick
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- Posts: 163
- Joined: Mon Aug 22, 2011 9:19 pm
RE: Uber Artillery
Could not get an Email after registering in the mebers Area - now it says my name is used already
but no Email still...but I also like the solution of lesser kills then lesser artillery 


RE: Uber Artillery
Hello steelwarrior:
I had the same problem logging into member's club. Nothing initially and then after 3 or 4 days I got 3 emails. Maybe Erik saw my posts here and intervened or someone did?? But it was frustrating.
Gerry
I had the same problem logging into member's club. Nothing initially and then after 3 or 4 days I got 3 emails. Maybe Erik saw my posts here and intervened or someone did?? But it was frustrating.
Gerry
RE: Uber Artillery
ORIGINAL: Mobius
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Mobius, what document does that table come from? Is it available online?
RE: Uber Artillery
It's from one of Mark Diehl's articles in AFV-G2 magazine. Behind the Armor versus Shot confrontation. They were published somewhere 1973-1978. The author must have compiled the data as a table as I've seen one or two entries in US TM's but never a table like that.
Mark is pretty accurate but he did transpose meters for yards in a table in another article.

Lieste, are you going to run this data over to World of Tanks?
Mark is pretty accurate but he did transpose meters for yards in a table in another article.

Lieste, are you going to run this data over to World of Tanks?
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All your Tanks are Belong to us!
panzer
panzer
RE: Uber Artillery
Gents,
I modified and tested. More or less I like it. I ask for feedback. there are test scenarios included. Set the year to 45 and you'll find them. Use for test only has no play value.
Let us agree on a artillery setting so everybody would use this. Or let us modify this until a consensus is reached.
shell killpower link
http://dl.dropbox.com/u/37180814/public ... lpower.zip
test scenarios link
http://dl.dropbox.com/u/37180814/public ... tytest.zip
I modified and tested. More or less I like it. I ask for feedback. there are test scenarios included. Set the year to 45 and you'll find them. Use for test only has no play value.
Let us agree on a artillery setting so everybody would use this. Or let us modify this until a consensus is reached.
shell killpower link
http://dl.dropbox.com/u/37180814/public ... lpower.zip
test scenarios link
http://dl.dropbox.com/u/37180814/public ... tytest.zip
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
RE: Uber Artillery
I tested a few more times and it does a realistic good job. Two more games with the katyushas not missing by a millimeter of being on target. One tank was lost in each salvo with a top turret hit and from 1 to 2 hafltracks lost. So the mortars and katyushas aren't completely nerfed but are reduced in effect.
All your Tanks are Belong to us!
panzer
panzer
RE: Uber Artillery
Did you have a look at the table? I have modified a bit each artillery type but not so much as the 80mm-is mortars and the katyushas.
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
RE: Uber Artillery
OK, I can see slightly reducing the mortar penetration maybe just 5% less than a shell. But don't make specific entries for guns and howitzers. The "*" table covers all of those.ORIGINAL: sztartur
Did you have a look at the table? I have modified a bit each artillery type but not so much as the 80mm-is mortars and the katyushas.
If a specific shell would be different than the generic "*" it assumes that there is data showing that it has a different value. Which no one has.
All your Tanks are Belong to us!
panzer
panzer
RE: Uber Artillery
Iknow how it work just I wanted to tone a bit down the artillery too. Do you think it is better not to?
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
RE: Uber Artillery
You noticed in my Shell Killpower mod I already cut them down. If you compare my mod to the original generic HE "*" table it is reduced by about 33% as well.ORIGINAL: sztartur
Iknow how it work just I wanted to tone a bit down the artillery too. Do you think it is better not to?
All your Tanks are Belong to us!
panzer
panzer
RE: Uber Artillery
OK I see. I will test it thoroughly.
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
RE: Uber Artillery
Anybody experimenting with this?
Until now it seems good.
Until now it seems good.
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
- junk2drive
- Posts: 12856
- Joined: Thu Jun 27, 2002 7:27 am
- Location: Arizona West Coast
RE: Uber Artillery
Rick and Mobius are testing this and to hit and a few other things this weekend.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
RE: Uber Artillery
I suggest this to be included in the update too.
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu