Soviet sniper causes 3 casualties with one shot!
Moderator: MOD_SPWaW
Soviet sniper causes 3 casualties with one shot!
Hi all.
I'm currently playing the Stalingrad campaign and am in the second battle, an open advance on a town close to the Don.
Things are going well, with little casualties so far (only turn 4), and have been able to wipe out some Soviet Scout squads and AT positions. I was being a little careless, moving one of my German Scout Teams 3 hexes, when all of a sudden, coming from a group of trees comes a shot from a sniper. Much to my amazement (amusement?) my team suffers 3 casualties. One shot! (I spotted the LONE sniper later in the turn).
I thought I was having flashbacks of playing Half Life and someone shooting a Rocket Launcher (kills anything close), but then I shook my head and verified I WAS indeed playing SPWAW. Being the great game that it is, I figured there is a logical explaination...
This is what I came up with:
1. My German Scout Team are such close buddies, that they like to march into an unknown town, where there has already been signs of battle, in a single file, in VERY close proximity. The lucky shot from the Soviet sniper just happened to hit all three.
2. My German Scout team are carrying AT mines. Since (see #1 above) the team is so friendly, they were in close proximity, when the lucky Soviet shot happened to hit a mine carried by one of the members, causing it to detonate. Two unfortunate Landsers were injured by the blast, causing a total of 3 casualties.
3. My German Scout team is made up of Bavarian replacements, who like their Augustiner Edelstoff Bier and Laeberkase a bit too much. The Soviet sniper hit one (only a wound, not a clean kill), and since he was so fat, he required two of his buddies to carry him back to the rear area, effectively causing three casualties.
So, which seems the most likely? <img src="cool.gif" border="0">
E.
I'm currently playing the Stalingrad campaign and am in the second battle, an open advance on a town close to the Don.
Things are going well, with little casualties so far (only turn 4), and have been able to wipe out some Soviet Scout squads and AT positions. I was being a little careless, moving one of my German Scout Teams 3 hexes, when all of a sudden, coming from a group of trees comes a shot from a sniper. Much to my amazement (amusement?) my team suffers 3 casualties. One shot! (I spotted the LONE sniper later in the turn).
I thought I was having flashbacks of playing Half Life and someone shooting a Rocket Launcher (kills anything close), but then I shook my head and verified I WAS indeed playing SPWAW. Being the great game that it is, I figured there is a logical explaination...
This is what I came up with:
1. My German Scout Team are such close buddies, that they like to march into an unknown town, where there has already been signs of battle, in a single file, in VERY close proximity. The lucky shot from the Soviet sniper just happened to hit all three.
2. My German Scout team are carrying AT mines. Since (see #1 above) the team is so friendly, they were in close proximity, when the lucky Soviet shot happened to hit a mine carried by one of the members, causing it to detonate. Two unfortunate Landsers were injured by the blast, causing a total of 3 casualties.
3. My German Scout team is made up of Bavarian replacements, who like their Augustiner Edelstoff Bier and Laeberkase a bit too much. The Soviet sniper hit one (only a wound, not a clean kill), and since he was so fat, he required two of his buddies to carry him back to the rear area, effectively causing three casualties.
So, which seems the most likely? <img src="cool.gif" border="0">
E.
One Game "Shot" is 1 -5 bullets .. so it should be perfectly obvious that a Soviet Sniper armed with a SVT 40 and a PU scope triple tapped your scouts with about half of a magazine ... It had to be an STV, because a 91/30 Moison-Nagant , although more accurate when equiped with a PU scope is a slower firing weapon , and two kills would probably the best that could be expected out of 1 "gameshot"
[ November 29, 2001: Message edited by: AmmoSgt ]</p>
[ November 29, 2001: Message edited by: AmmoSgt ]</p>
"For Americans war is almost all of the time a nuisance, and military skill is a luxury like Mah-jongg. But when the issue is brought home to them, war becomes as important, for the necessary periods, as business or sport. And it is hard to decide which
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Also, a Casualty is not DEAD, but COMBAT INEFFECTIVE. YOur sniper may have shot one guy, and then two of his buddies carried him back to teh aid station, 3 men being lost to teh squad for teh duration of the scenario. THe vast majority of "Casualties" are not dead or even wounded, just either cowering in their hole, like the guy in one of BoB's early episodes, or as many vets relate, they accompany their comrades in a semi-conscious "robotic" state until they "wake up" minutes to hours later not remembering how exactly they got to where they were, and not having fired a shot from their weapon...the mind has strange ways of coping with the un-real reality of war.
Yeah, nothing incredible in destoying a SPW 250/10 with a sniper shot as during Gulf War a friend of me have see a single sniper hitting a BMP motor compartiment, causing its halt, then shot a Tank commander and both the infantry of the BMP and the tank crew fleed, all in 2 or three sniper shots.Originally posted by LilJoe:
Wow that also answered my question about how my experienced sniper was able to snag 4 enemy bodies in 1 shot! I also destroyed an SPW 250/10 with a sniper shot. Must have hit the gas tank <img src="biggrin.gif" border="0">
Kuku Polska
I *still* have the best SP: WaW sniper story, as I lost a 19 men IJA squad, in one shot, to an Aussie squads slot 3 sniper rifle <img src="smile.gif" border="0">
ALex
ALex
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Your German recon team obviously ran into the sights of Igor Zaitzev, the Soviet super-sniper from "Enemy at the gates".
He killed the leader and wounded another man with two bullets, before changing position to avoid detection. The third man is assisting the wounded man and in a mild state of shock. He's out for the count, I'm afraid.
He killed the leader and wounded another man with two bullets, before changing position to avoid detection. The third man is assisting the wounded man and in a mild state of shock. He's out for the count, I'm afraid.
Fabs
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I'd go with number 3: The Bavarian dudes had just had a big supper (unusal occasion indeed), so they ate a tad too much of Sauerkraut and Wurst. The Russian Übersniper hit Landser #1 in the abdomen, causing the intestinal gases to combust and thus slaying Landser #1 in a terrifying explosion. Landsers #2 & 3 are either knocked out cold or otherwise rendered unfit for combat due to the a)sight b)smell c)shockwave d)all of the above. <img src="biggrin.gif" border="0"> <img src="biggrin.gif" border="0">
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WAAAAAAA... The sniper rifle is a prime infantry weapon, so everyone in a squad has it. Whoever put it in a regular squad is a f****** criminal! The result does not entirely surprise me.Originally posted by Alexandra:
I *still* have the best SP: WaW sniper story, as I lost a 19 men IJA squad, in one shot, to an Aussie squads slot 3 sniper rifle <img src="smile.gif" border="0">
ALex
Another thing. All the sniper rifles I have seen in the game are bolt action types. What would one expect of a self loading sniper rifle in terms of kill, accuracy and rate of fire?
One version could be same kill, slightly less accuracy and about double ROF.
Another could be kill around 7-8, slightly less accuracy and same ROF.
I kind of lean toward the former.
Never hate your enemy.
It clouds your judgement.
It clouds your judgement.
That sniper is from the future, he travels through time and used a guass rifle....u must be damm bad luck to meet him. His name is call Alf, he is relative of my, I am Mars and he is from the planet Pluto.....Originally posted by ericstat:
Hi all.
I'm currently playing the Stalingrad campaign and am in the second battle, an open advance on a town close to the Don.
Things are going well, with little casualties so far (only turn 4), and have been able to wipe out some Soviet Scout squads and AT positions. I was being a little careless, moving one of my German Scout Teams 3 hexes, when all of a sudden, coming from a group of trees comes a shot from a sniper. Much to my amazement (amusement?) my team suffers 3 casualties. One shot! (I spotted the LONE sniper later in the turn).
I thought I was having flashbacks of playing Half Life and someone shooting a Rocket Launcher (kills anything close), but then I shook my head and verified I WAS indeed playing SPWAW. Being the great game that it is, I figured there is a logical explaination...
This is what I came up with:
1. My German Scout Team are such close buddies, that they like to march into an unknown town, where there has already been signs of battle, in a single file, in VERY close proximity. The lucky shot from the Soviet sniper just happened to hit all three.
2. My German Scout team are carrying AT mines. Since (see #1 above) the team is so friendly, they were in close proximity, when the lucky Soviet shot happened to hit a mine carried by one of the members, causing it to detonate. Two unfortunate Landsers were injured by the blast, causing a total of 3 casualties.
3. My German Scout team is made up of Bavarian replacements, who like their Augustiner Edelstoff Bier and Laeberkase a bit too much. The Soviet sniper hit one (only a wound, not a clean kill), and since he was so fat, he required two of his buddies to carry him back to the rear area, effectively causing three casualties.
So, which seems the most likely? <img src="cool.gif" border="0">
E.
<img src="wink.gif" border="0"> <img src="wink.gif" border="0">
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nah... the soviet snipers hit the Beer tank. This made the three men run for new beer.
"Wenn sie jetzt ganz unverhohlen
wieder Nazilieder johlen
über Juden Witze machen
über Menschenrechte lachen
wenn sie dann in lauten Tönen
saufend ihrer Dummheit frönen
denn am Deutschen hinterm Tresen
muss nun mal die Welt genesen
dann steh auf u
wieder Nazilieder johlen
über Juden Witze machen
über Menschenrechte lachen
wenn sie dann in lauten Tönen
saufend ihrer Dummheit frönen
denn am Deutschen hinterm Tresen
muss nun mal die Welt genesen
dann steh auf u
Regarding that Aussie squad...they didn't actually have a sniper rifle per man (on top of the regular rifle each carried, and presumably the LMG each carried...). Only the first weapon in a unit is carried by each man. The rest of the weapons are single issue only, and generate casualties once per shot instead of once per shot per man.
For fun, try editting the TOE to allow for two man sniper teams. I tried it once; an extremely effective, but rather fragile unit. They seem to be spotted as regular infantry, and two men don't last long if spotted by full squads.
For fun, try editting the TOE to allow for two man sniper teams. I tried it once; an extremely effective, but rather fragile unit. They seem to be spotted as regular infantry, and two men don't last long if spotted by full squads.
The manual seems to disagree with you Igor. Each "prime infantry" weapon is given to every man in the unit. My experience is that this is true.Originally posted by Igor:
Regarding that Aussie squad...they didn't actually have a sniper rifle per man (on top of the regular rifle each carried, and presumably the LMG each carried...). Only the first weapon in a unit is carried by each man. The rest of the weapons are single issue only, and generate casualties once per shot instead of once per shot per man.
Never hate your enemy.
It clouds your judgement.
It clouds your judgement.
Slot 3 and 4 weapons are supposed to be one man per squad shooting per shot. It was noticed back about v2 that it didn't work that way so the squad leader smgs were pulled, a squad with rifles and smgs and a squad lmg put out horrendous firepower close up. If there is still a prime weapon in slot 3 it is a mistake. Any slot 2-4 weapons need to secondary so that only one man shoots per shot.Originally posted by Penetrator:
The manual seems to disagree with you Igor. Each "prime infantry" weapon is given to every man in the unit. My experience is that this is true.
It is the same sort of problem as the non limited traverse 75mm gun on the Grant, if it was a smaller weapon it wouldn't have the wide field of fire, but that is something that didn't get fixed since it only affected a few tanks.
Certain rules are supposed to apply to the slots to limit what the weapons in them can do. Some of the rules don't work the way they are supposed to.
thanks, John.