What would you like to see in a new Steel Panthers?
Moderator: MOD_SPWaW
RE: What would you like to see in a new Steel Panthers?
where am I now...
Oh, Number 13: Better dramatization
A small notification box with video support to provide more dramatize information about the battle without delaying the game.
Add events in the game that could trigger video. For example, when enemy army reduced to certain level a video of a panic German officer reporting to the player. Broken events should be represent by something more dramatic.
Bombardment, airstrike event, tank overrun event, infantry destroy tanks, melee event, officer killed, etc, should all represent by several video. Its better that the events and video file system are well documented, so that later on the community could insert some frames from movies.
Oh, Number 13: Better dramatization
A small notification box with video support to provide more dramatize information about the battle without delaying the game.
Add events in the game that could trigger video. For example, when enemy army reduced to certain level a video of a panic German officer reporting to the player. Broken events should be represent by something more dramatic.
Bombardment, airstrike event, tank overrun event, infantry destroy tanks, melee event, officer killed, etc, should all represent by several video. Its better that the events and video file system are well documented, so that later on the community could insert some frames from movies.
RE: What would you like to see in a new Steel Panthers?
Number 14: Better infantry / armored balance
Infantry in SP3 is too weak. I rarely use any infantry on SP3, just armored. Motorcycle unit and light armored replace infantry recon. Only machine gun is quite effective, and pioneer to eliminate mines. Probably the bird eye view gave armored too much advantage.
SPWAW 2016 is better in representing battle result when infantry present, however it use smoke abuse. I bet no WWII army had that much smoke on their infantry. Its a good workaround for the ancient platform.
For new SP, I hope to see better solution of this problem: having player utilize infantry as in the battlefield, without having to exaggerate the use and effectiveness of smoke grenade.
My suggestion:
- Add hex tree and building type where infantry could disappear from armored, and can shoot without being spotted.
- Some rocks, slope, stream, tree and building hex can be passed by infantry only, not by vehicle.
- Add new sign (color or symbol) for a target hex where armor could see enemy shooting but cannot determine their exact place. The armor then could shoot at that hex without targeting enemy unit.
- Trench / dug-in area can be place by player just like mine field / obstacle. In this area infantry could disappear from armored, and minimize bombardment effects.
- All objective hex should be trenched so infantry required to smoke enemy out.
- Infantry may bring some limited smoke grenade (specially elite unit) but its effect should be limited, and only blocking enemy view if multiple hex covered by smoke.
- Tank mine should be different than personnel's mine. Infantry should be able to move through tank mine without having any problem, while tanks should only face minor difficulties in crossing personnel mine area.
I guess people at the Depot might have more comprehensive list.
Talking about minefield:
Number 15: Limit building point and relate the building with preparation
Minefields, fortifications, and obstacles point should be given on army menu between battles. Time between 2 combat should effect how player could build.
Massive minefields and obstacle cannot be built on entire map, and cannot form a close line, unless attacking a flank map that is know to be heavily fortified.
Infantry in SP3 is too weak. I rarely use any infantry on SP3, just armored. Motorcycle unit and light armored replace infantry recon. Only machine gun is quite effective, and pioneer to eliminate mines. Probably the bird eye view gave armored too much advantage.
SPWAW 2016 is better in representing battle result when infantry present, however it use smoke abuse. I bet no WWII army had that much smoke on their infantry. Its a good workaround for the ancient platform.
For new SP, I hope to see better solution of this problem: having player utilize infantry as in the battlefield, without having to exaggerate the use and effectiveness of smoke grenade.
My suggestion:
- Add hex tree and building type where infantry could disappear from armored, and can shoot without being spotted.
- Some rocks, slope, stream, tree and building hex can be passed by infantry only, not by vehicle.
- Add new sign (color or symbol) for a target hex where armor could see enemy shooting but cannot determine their exact place. The armor then could shoot at that hex without targeting enemy unit.
- Trench / dug-in area can be place by player just like mine field / obstacle. In this area infantry could disappear from armored, and minimize bombardment effects.
- All objective hex should be trenched so infantry required to smoke enemy out.
- Infantry may bring some limited smoke grenade (specially elite unit) but its effect should be limited, and only blocking enemy view if multiple hex covered by smoke.
- Tank mine should be different than personnel's mine. Infantry should be able to move through tank mine without having any problem, while tanks should only face minor difficulties in crossing personnel mine area.
I guess people at the Depot might have more comprehensive list.
Talking about minefield:
Number 15: Limit building point and relate the building with preparation
Minefields, fortifications, and obstacles point should be given on army menu between battles. Time between 2 combat should effect how player could build.
Massive minefields and obstacle cannot be built on entire map, and cannot form a close line, unless attacking a flank map that is know to be heavily fortified.
RE: What would you like to see in a new Steel Panthers?
Number 16: More users friendly control
a. Ergonomic1: Mouse only control
I'm using old Logitech 9xG and able to map all button required to play SPWAW without having to touch keyboard. I mapped back/forward for N/P, scroll click for shift-click, scroll left/right for Y/Esc, resolution up/down for T/F, scroll up/down for zoom in/out. So I could play without keyboard at all.
But I wish non-gaming mouse could also be used for that, that is at least: scroll up/down, scroll click, back/forward button.
Or, if you're real nice, creating more complex context menu on left clicking each units.
b. Ergonomic2: Keyboard only control
Same concept as above, but without mouse. The 6 keyboard represent 6 hex around: I, O, J, K, L, M, < or WEAFZX, so that player could move the unit per hex, without using mouse.
Then map all button to the numpad, so that right hand could operate entire menu (that is F, N, Y, P, Zoom in/out, etc, mapped to numpad 1,2,3,4,5,6,..., +,-,*,/,etc).
All button should be mapped to keyboard (including for example aircraft entry/exit path), and the number should be minimized.
Mind player health... [:D]
c. Chain of command instruction: make it possible to instruct entire unit, per section, platoon, company, battalion, brigade, and for entire division. Might use shift-click on commanders unit, or check box. This should satisfy above request for setting all units range to 1.
Number 17: Larger resolution, more zoom in/out
I think more player playing using 32" or 42" monitor. 1080 resolution minimum, 4k better. [X(]
Some might also use multi monitor but I thing having the game running while working at the same monitor is a must [:'(]. Windowed environment.
a. Ergonomic1: Mouse only control
I'm using old Logitech 9xG and able to map all button required to play SPWAW without having to touch keyboard. I mapped back/forward for N/P, scroll click for shift-click, scroll left/right for Y/Esc, resolution up/down for T/F, scroll up/down for zoom in/out. So I could play without keyboard at all.
But I wish non-gaming mouse could also be used for that, that is at least: scroll up/down, scroll click, back/forward button.
Or, if you're real nice, creating more complex context menu on left clicking each units.
b. Ergonomic2: Keyboard only control
Same concept as above, but without mouse. The 6 keyboard represent 6 hex around: I, O, J, K, L, M, < or WEAFZX, so that player could move the unit per hex, without using mouse.
Then map all button to the numpad, so that right hand could operate entire menu (that is F, N, Y, P, Zoom in/out, etc, mapped to numpad 1,2,3,4,5,6,..., +,-,*,/,etc).
All button should be mapped to keyboard (including for example aircraft entry/exit path), and the number should be minimized.
Mind player health... [:D]
c. Chain of command instruction: make it possible to instruct entire unit, per section, platoon, company, battalion, brigade, and for entire division. Might use shift-click on commanders unit, or check box. This should satisfy above request for setting all units range to 1.
Number 17: Larger resolution, more zoom in/out
I think more player playing using 32" or 42" monitor. 1080 resolution minimum, 4k better. [X(]
Some might also use multi monitor but I thing having the game running while working at the same monitor is a must [:'(]. Windowed environment.
RE: What would you like to see in a new Steel Panthers?
Well I Hope we did not scare away the Powers That Be...
But I will resurrect
Nothing New Here:
1) Vehicles being able to go in reverse.
2) Multi Level Buildings.
3) I would like to think I want sewer movements in massive city maps - Maybe - but not sure.
4) The ability to enter 2 Hex coordinates into a LOS / LOF calculator for a quick Yes / No result.
Hex 1 = 22,6
Hex 2 = 22,10
LOS = Yes
But I will resurrect
Nothing New Here:
1) Vehicles being able to go in reverse.
2) Multi Level Buildings.
3) I would like to think I want sewer movements in massive city maps - Maybe - but not sure.
4) The ability to enter 2 Hex coordinates into a LOS / LOF calculator for a quick Yes / No result.
Hex 1 = 22,6
Hex 2 = 22,10
LOS = Yes
I spent half my money on Wargames - Women - Booze and Gambling. The other half I wasted.
RE: What would you like to see in a new Steel Panthers?
First of all, thank you for asking. [:)]
Please, please, please keep:
2D.
Igo-Yugo.
Mobile/Defensive State.
Command Control.
Rarity.
Keep Quick Battles short and bloody. 40 turns of slow, attritional grinding in SPWW2 get me bored stiff.
And please don´t think size matters most. I´d much prefer the "typical" scenario/random battle to have a two-digit count of units/side rather than hundreds. 1.000 units on a 300x300 map ===> unplayable.
Please, please, please keep:
2D.
Igo-Yugo.
Mobile/Defensive State.
Command Control.
Rarity.
Keep Quick Battles short and bloody. 40 turns of slow, attritional grinding in SPWW2 get me bored stiff.
And please don´t think size matters most. I´d much prefer the "typical" scenario/random battle to have a two-digit count of units/side rather than hundreds. 1.000 units on a 300x300 map ===> unplayable.

RE: What would you like to see in a new Steel Panthers?
ORIGINAL: troopie
Also, there needs to be more than one purchase page for each formation group.
I´d prefer one page per group, but more groups.
Things will be easier to find if tanks/assault guns and off-map arty/mortars/SP-guns/planes all have a group of their own.
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RE: What would you like to see in a new Steel Panthers?
Well I know this will be "pipe dream" but still;)... Ability to play battles vertical directions (not always as default, maybe adding button "play vertical" into Battle Generator). And more horizontal hexes (let's say for example 180-200 or something like that) into maps. Ability to edit V-flags (locations/amount) as in WinSPMBT/WW2 before battle in Battle Generator (maybe in Campaign Generator too?).
PS.Better graphics overall (well it's mentioned here earlier[:'(]).
PPS. Please, add own "volume" option into game (if any way possible)! I know that I could change it via Windows 10 options but I would appreciate separate "volume" knob/option in SPWAW.
PS.Better graphics overall (well it's mentioned here earlier[:'(]).
PPS. Please, add own "volume" option into game (if any way possible)! I know that I could change it via Windows 10 options but I would appreciate separate "volume" knob/option in SPWAW.
RE: What would you like to see in a new Steel Panthers?
With all the talk of WitE2, is this on the perpetual back-burner? I really hope not!
Matrix Games Owned
- American Civil War
- Forge Of Freedom
- John Tiller's Campaign Series
- TOAW III
- War In The Pacific
- War In The Pacific AE
- War Plan Orange
- SP:WaW
- Brother Against Brother
- Carriers at War
- American Civil War
- Forge Of Freedom
- John Tiller's Campaign Series
- TOAW III
- War In The Pacific
- War In The Pacific AE
- War Plan Orange
- SP:WaW
- Brother Against Brother
- Carriers at War
RE: What would you like to see in a new Steel Panthers?
Hmm its been a long while but it was such a fun game..
1. improved AI.. I gave the game away in the end due to the very poor AI which seemed in the end to just charge full tilt at victory hexes.
2. improved moral rules
3. retain command and control - please dont dumb this aspect down for the marble flicking masses
1. improved AI.. I gave the game away in the end due to the very poor AI which seemed in the end to just charge full tilt at victory hexes.
2. improved moral rules
3. retain command and control - please dont dumb this aspect down for the marble flicking masses

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RE: What would you like to see in a new Steel Panthers?
ORIGINAL: Erik Rutins
The way to look at this is that it's a full court, full company press. We are giving this our all and giving Gary and Joel every bit of support we can to make this as great as we possibly can. IMHO that's great news for all SP fans. [8D]
Regards,
- Erik
Well, it has been 14 months since Erik posted the above tantalizing tidbit here in this thread, and as far as I know there have been no announcements, hints, posting of runic symbols, etc. from 2 by 3 games.
Which, of course is hardly surprising, given their habitual allergy to publicizing forthcoming games until they're nearly done with development.
Or have I missed something?
RE: What would you like to see in a new Steel Panthers?
I'd be quite happy with the game as it was, but with updated graphics, as it is the outdated graphics that has prevented me from continuing to play, no matter how much I'd like to.
RE: What would you like to see in a new Steel Panthers?
ORIGINAL: Olek
I'd be quite happy with the game as it was, but with updated graphics, as it is the outdated graphics that has prevented me from continuing to play, no matter how much I'd like to.
Same here, although I still can play it.
But leaving it the same is basically asking for a miracle, I think.
Can you possibly imagine a team of programmers that would listen to
us and simply make the new game the same as the old one? It would
be much better than some fancy new-tech wonder game like I'm sure
they are working on. But I'm sure that sounds too unbelievable to
a programmer who must be proud of his work. So many of us have spoken
here and expressed your sentiment (with some possible bug fixes), but
we have received no assurance that they will make the game like that.
Reduce SP:WaW slaughter, "Low Carnage":
Settings: 80Spot,80Hit,100R/R,XXXTQ,110TkT,150InfT,180AvSoft,130AvArm,150SOFire / Command & Ctrl ON / AutoRally OFF
Enhanced http://enhanced.freeforums.org
Depot https://www.tapatalk.com/groups/spwawdepot/
Settings: 80Spot,80Hit,100R/R,XXXTQ,110TkT,150InfT,180AvSoft,130AvArm,150SOFire / Command & Ctrl ON / AutoRally OFF
Enhanced http://enhanced.freeforums.org
Depot https://www.tapatalk.com/groups/spwawdepot/
RE: What would you like to see in a new Steel Panthers?
ORIGINAL: JEB Davis
ORIGINAL: Olek
I'd be quite happy with the game as it was, but with updated graphics, as it is the outdated graphics that has prevented me from continuing to play, no matter how much I'd like to.
Same here, although I still can play it.
But leaving it the same is basically asking for a miracle, I think.
Can you possibly imagine a team of programmers that would listen to
us and simply make the new game the same as the old one? It would
be much better than some fancy new-tech wonder game like I'm sure
they are working on. But I'm sure that sounds too unbelievable to
a programmer who must be proud of his work. So many of us have spoken
here and expressed your sentiment (with some possible bug fixes), but
we have received no assurance that they will make the game like that.
Don't get me wrong, I'd love to see more improvements on the game, especially the interface, but I would still be happy with just a makeover, I'm not one of these guys who needs flash graphics, but mate, it looks extremely dated.
And not to knock these devs, but these days, it seems like very few developers have any pride in their work, which is why I have been playing these types of games since SSI was releasing on the C64.
RE: What would you like to see in a new Steel Panthers?
You know what? SPWAW is just what you describe. So is WinSPWW2. When compared to original Steel Panthers from SSI & Gary Grigsby from 1995, SPWAW and WinSPWW2 meet your demand. But should same be done for the third time? Since WinSPWW2 still gets an occasional official update and SPWAW (Enhanced) is getting unofficial ones: what's the point?ORIGINAL: JEB Davis
But leaving it the same is basically asking for a miracle, I think.
Can you possibly imagine a team of programmers that would listen to
us and simply make the new game the same as the old one? It would
be much better than some fancy new-tech wonder game like I'm sure
they are working on. But I'm sure that sounds too unbelievable to
a programmer who must be proud of his work. So many of us have spoken
here and expressed your sentiment (with some possible bug fixes), but
we have received no assurance that they will make the game like that.
I'd like to see something new for a change. Something with a new look but familiar feel. Civilization IV got it right. Got it right BIG time. Civ5 deviated too much.
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.
MekWars
MekWars
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RE: What would you like to see in a new Steel Panthers?
The List Jeb Davis posted with the following additions to it.
Create a duel use class so that Inf guns can fire direct fire as well as called arty fire.
Create the AA guns so they are either AA or Ground weapons not both ( you can't have it both ways)
Allow engineer units to lay wire and mines.
Create Bridge layers and Bridge units that can build a bailey bridge (even if it takes 30 turns)
This would require adding an additional type of water hex most likely
Allow the infiltration flag to be set in the oobs when creating a unit to allow lt weps to go with them.
Create a Para Delay option to allow para units the 4 or 5 turns of delay before the enemy on the other
side of the map can begin to respond ( only units within a given radius can respond sooner)
Fix the bug that prevents Horses from working out of landing craft.
Give us dis mountable Motorcycle, Horses and Bikes
Create a duel use class so that Inf guns can fire direct fire as well as called arty fire.
Create the AA guns so they are either AA or Ground weapons not both ( you can't have it both ways)
Allow engineer units to lay wire and mines.
Create Bridge layers and Bridge units that can build a bailey bridge (even if it takes 30 turns)
This would require adding an additional type of water hex most likely
Allow the infiltration flag to be set in the oobs when creating a unit to allow lt weps to go with them.
Create a Para Delay option to allow para units the 4 or 5 turns of delay before the enemy on the other
side of the map can begin to respond ( only units within a given radius can respond sooner)
Fix the bug that prevents Horses from working out of landing craft.
Give us dis mountable Motorcycle, Horses and Bikes
RE: What would you like to see in a new Steel Panthers?
So you want additional use for one weapon type but remove it from another weapon? Besides AA weapons were historically used against ground targets too: 20-40 mm anti-aircraft guns were used against infantry and 88-90 mm ones were used against tanks. You can look it up on Wikipedia for example:ORIGINAL: Crazy Ivan
Create a duel use class so that Inf guns can fire direct fire as well as called arty fire.
Create the AA guns so they are either AA or Ground weapons not both ( you can't have it both ways)
Like the German 88 and the British QF 3.7 inch AA gun, the M1A1 found itself facing tanks in combat, but unlike the others it could not be depressed to fire against them. On September 11, 1942 the Army issued specifications for a new mount to allow it to be used in this role, which resulted in the 90 mm M2, introducing yet another new mount that could be depressed to 10 degrees below the horizontal and featured a new electrically-assisted rammer. It became the standard weapon from May 13, 1943.
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.
MekWars
MekWars
RE: What would you like to see in a new Steel Panthers?
More stable with no crashes.
Higher resolution without shrinking the units to flyspecks, I want to see all the units in large size with full details.
A wreck for each vehicle. Sorry but a couple guys roasting weenies around the campfire just doesn't fit. I shot all my rounds for the turn from 5 tanks and all I get is a campfire?
More aggressive AI that knows what to do with the units it buys. Static AT guns and mortars that sit there until you overrun them? Tanks that do little more than use their AA Mgs?
Backward compatibility, so old campaigns, and mods transfer.
I'm sure I've missed other things but that's all I have off the top of my head.
Higher resolution without shrinking the units to flyspecks, I want to see all the units in large size with full details.
A wreck for each vehicle. Sorry but a couple guys roasting weenies around the campfire just doesn't fit. I shot all my rounds for the turn from 5 tanks and all I get is a campfire?
More aggressive AI that knows what to do with the units it buys. Static AT guns and mortars that sit there until you overrun them? Tanks that do little more than use their AA Mgs?
Backward compatibility, so old campaigns, and mods transfer.
I'm sure I've missed other things but that's all I have off the top of my head.
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RE: What would you like to see in a new Steel Panthers?
Not too many changes, PLEASE!
Steel Panthers was the best tactical-level wargame EVER. A perfect balance of realism vs playability. I've been playing the various versions since the original was released. I would be playing SP now, if they worked with Win 10.
Better graphics and a resolution of at least 1920x1080 would be nice, but other than that, my feeling is that it would be best not to mess around with what has kept amateur Guderians glued to their screens for two decades. "If it ain't broke - don't fix it!"
Addendum: On further reflection - larger maps. I want my recon units to have to earn their pay for once. And I don't like feeling cramped, when I try to envelop the other guys' flank.
Steel Panthers was the best tactical-level wargame EVER. A perfect balance of realism vs playability. I've been playing the various versions since the original was released. I would be playing SP now, if they worked with Win 10.
Better graphics and a resolution of at least 1920x1080 would be nice, but other than that, my feeling is that it would be best not to mess around with what has kept amateur Guderians glued to their screens for two decades. "If it ain't broke - don't fix it!"
Addendum: On further reflection - larger maps. I want my recon units to have to earn their pay for once. And I don't like feeling cramped, when I try to envelop the other guys' flank.
"Ich hatt' einen Kameraden...."
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- Joined: Mon Sep 05, 2011 8:25 am
RE: What would you like to see in a new Steel Panthers?
ORIGINAL: Major Mess
Erik, thanks again for this opportunity. Believe me, to many folks just this dialogue is a dream come true.
ORIGINAL: Erik Rutins
This is purely a hypothetical question, so please don't get overly excited.
Nope, you can't tell me what to do. At any moment now I might very well get extremely excited. [:D]
Too late....already happened..........
"Ich hatt' einen Kameraden...."
RE: What would you like to see in a new Steel Panthers?
I'd really like to see multi-level buildings. It seems like this ought not to be that difficult (IMHO) since the game already has helicopters that can share a hex and change height levels. Perhaps some tweaking and ...voila!
But I know little to nothing about coding so forgive the ignorance if in fact it is.
But I know little to nothing about coding so forgive the ignorance if in fact it is.