DittoOriginally posted by Tombstone:
5.3 rules... I'm starting to sound like a broken record.
Tomo


Moderator: MOD_SPWaW
I haven't even gotten the version I ordered back in May. Sure wish I could tell you what I thought of it.Originally posted by David Heath:
Hi Guys
We are hard at work with Combat Leader and we want your input on what you think of v5.3 Thanks for your time.
Hmmm !!! Maybe you should send your officers back to tactical training center...when they had listen to their teachers in the first, they would know, that no matter how often you shoot at something, you cannot hit it, when you don't have a direct line of fire (for rifles of course). So when a bunch of soldiers hides behind some walls or whatever, it does not matter if you shoot 10 or 30 times - they will keep their heads downLast turn I fired at a Russian Rifle Platoon more than a 20 times with my own Rifle and Engineer squads at 1 and 2 hex range, the to-hit percentatages ranged from 20+ to 80+ %, and I only caused 2 casualties!
If only that last single crewman would die!!Originally posted by Paul Vebber:
[QB]And crews have been hobble about 5 different ways compared to regular infantry...If you are behind a wall or in a hole, bullets don;t know if you are a crew or infantry.
Crews are slower, can't shoot as straight, are more scared of enemy tanks, and a couple other things I can;t rember, about the only left is to have them just ran for lives off teh board the minute they abandon there vehicle...
Of then then we would see a chorus of "how come I can't reman my vehicle" Crews won't stand up to regular infantry, but if you insist on executing every enemy soldier, they are just as hard to kill as any other grunt.
QB]