Time for a nap. I'll need it for the fun part.. of packing icons into SHPs.

Moderator: MOD_SPWaW
ORIGINAL: Major Mess
Shine on you Crazy Diamond.
ORIGINAL: RichardAckermann
How to find out what icon number is in which file?
If the unit editor says "icon 435", how to calculate the corresponding image # and the SHP file # the image is stored in?
I say go for it and we (major mess) will put them outORIGINAL: Matt R
ORIGINAL: Riitaoja2
Matt, if I may give my two cents. I personaly edit SPWAW only for my own use and then if I think I have done something interesting I release it for others too.
I hear you, bro. I don't play it enough to want to mod it for my own use, but I always have the itch to draw something, and I want the community to have something.. it's a revolving door.
Thanks R2, I do value your input.
I tried ReactOS but it really is an incomplete and buggy Alpha version still. Currently it is unusable for playing SPWAW.ORIGINAL: Major Mess
That's interesting, I hadn't heard about ReactOS. I've got to take a look at that.
Yes I can confirm that with Microsoft's Virtual PC 2007 SPWAW is unplayable. There is horrible lag and the sounds are bad too.ORIGINAL: Major Mess
I do seem to remember someone, somewhere, probably during the Dark Days when Win 7 Ruled Supreme trying to run the game in a VM (I can't recall any of the details, and my Google Fu is failing me ATM ).
IIRC there were issues.
I want to say the game had serious lag, I can't remember.
ORIGINAL: Matt R
ORIGINAL: RichardAckermann
How to find out what icon number is in which file?
If the unit editor says "icon 435", how to calculate the corresponding image # and the SHP file # the image is stored in?
There's a .txt file in the SHP folder named "Icon Data List-February 15."
You'll see a bunch of nonsensical lines like this -
{21700,21703}, //498.Churchill VII (green)
The first three numbers in parentheses tell you the SHP number, and the last two tell *should* tell you which tiles correspond to the hull and turret (though not always). The three digit number in front of the vehicle name is the icon number, and that's what goes into the Icon field in the OB editor. So for the Churchill VII here, you'll find it in Icon0217.shp, and the hull icon will be the first horizontal tile, and the turret will be the fifth horizontal tile. Ignore the diagonal icons, this is a holdover from SP1, I think, and is a serious waste of data. TCW was able to do away with this in their SHP files, I'm not sure how, though.
Another quirk which you'll have to work around is that the icon descriptions in the data list don't always correspond with what the OB editor says. For example, for the Panzer IV/70(A), which is correct in the editor, the icon data list says "PzJgd IV/70A," which is entirely incorrect (dafuq is a Panzerjagd?) So what I do is pull up the OB editor, find the unit I want to mod, locate its icon number in the editor, THEN pull up the data list, hit CTRL-F, enter the icon number, and search until I find it. Then pull up the SHP file.
Sounds maddening, but after you do it for a bit, it becomes reflexive. Again, if you run into any problems, PM me.
ORIGINAL: Riitaoja2
I think the fenders should go over the wedge more on the front hull.
ORIGINAL: Matt R
ORIGINAL: Riitaoja2
I think the fenders should go over the wedge more on the front hull.
You're right, and I've fixed it. Looked a bit like a motorboat, didn't it! [:D]
Thanks R2.
ORIGINAL: Riitaoja2
Richard, the SPWAW depot has a version of the Excel icon list here:
http://spwaw.com/phpBB2/download.php?id=22168
It is a .rar pack so you will need 7zip or winrar to unpack it.
ORIGINAL: RichardAckermann
I will also start to google for this major mess mod. Thanks for all the advice.
ORIGINAL: RichardAckermann
Hey great! Thanks!
I'll get me that on a quiet day. 740 MB will take me 20+ hours to download.