Need Your Help Now
Moderator: MOD_SPWaW
- David Heath
- Posts: 2529
- Joined: Wed Mar 29, 2000 5:00 pm
Need Your Help Now
Hi Guys
I am considering making a update to of SPWaW.
One last question I need people to play the game online (via Internet) and let me know how the game is working for you in multiplayer mode. I need REAL information..... please no simple comments like..... its not working.... this is not helpful. Thanks in advance for your help.
David Heath
I am considering making a update to of SPWaW.
One last question I need people to play the game online (via Internet) and let me know how the game is working for you in multiplayer mode. I need REAL information..... please no simple comments like..... its not working.... this is not helpful. Thanks in advance for your help.
David Heath
- Orzel Bialy
- Posts: 2569
- Joined: Thu Apr 04, 2002 5:39 am
- Location: Wisconsin USA
- Contact:
Wow...
an update to good old SPWAW?
Is it some tweaking...or a new feature or two...or a combo of the two?
You aren't going to say online....are you?
:p 

Is it some tweaking...or a new feature or two...or a combo of the two?
You aren't going to say online....are you?


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- Posts: 5160
- Joined: Tue Mar 02, 2004 12:00 am
The biggest problems I've had. The uncontrolable/erratic game speed problems, I've had my units move so fast it was almost immediate while other gamers complain the game is moving so slow (while the timer moves at the correct pace) they can't get all their movement before turns end no matter how the game preferences are setup. In game saving problems, where games can't seem to be restarted successfully after both players save.
THUD!!
(Bernie picks himself up off the floor and wonders if he's dreaming...)
David, are we talking about changes to the mech.exe??
(Holding my breath....)
(pssssssttttt! David! Did I ever mention that my brother is a NYC cop on the SI Auto-Crime Task force? Send me your license plate numbers and I think we can "forget" about parking/speeding/other tickets until he retires. Just keep thinking about that SP revamp...
)
(Bernie picks himself up off the floor and wonders if he's dreaming...)
David, are we talking about changes to the mech.exe??
(Holding my breath....)
(pssssssttttt! David! Did I ever mention that my brother is a NYC cop on the SI Auto-Crime Task force? Send me your license plate numbers and I think we can "forget" about parking/speeding/other tickets until he retires. Just keep thinking about that SP revamp...

What, me worry?
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- Posts: 218
- Joined: Sun Oct 15, 2000 8:00 am
- Location: Killleen, Texas
- Contact:
glad to help with my two cents worth
I play alot of online games and I must say the biggest frustration is if a person is dropped all the autosave files for the players don't match up to restart the game with out someone haveing to send the other players thier save files. While this dosn't happen all the time it happens enough, people who online alot know what I'm talking about.
Perhaps have the game autosave as soon as a player is detected to have been dropped or something. Or have the hosts game jump into the save game mode so he can save the game were the drop was and send his files to the other players to pick up the game were it left off at.
Another neat feature (one I think you guys should really consider) would be to have a "calculate the winner right now" button for online games. This would be great for the many small one night battles lots of us play; if it gets late you can see who won with the touch of a button. Like most others I must have a few dozen online games saved and in reality I dout I'll ever finish any of them.....LOL
One thing I've seen in online play is alot is players losing tons of time on their clocks during thier turn. I don't know if its a game thing or a lagg thing but the clock thing needs to be worked out if it can. I realize if you have 4 players playing a game and one has a slow connection this can couse havoc in a game. Maybe you can fix it, I don't know.
A "spectator" mode would be cool as well. This would allow folks to join a game and watch both sides of it. This would be cool for ladder matches or contests were a judge (and others) can watch two players/sides fight.
That would be cool
Perhaps have the game autosave as soon as a player is detected to have been dropped or something. Or have the hosts game jump into the save game mode so he can save the game were the drop was and send his files to the other players to pick up the game were it left off at.
Another neat feature (one I think you guys should really consider) would be to have a "calculate the winner right now" button for online games. This would be great for the many small one night battles lots of us play; if it gets late you can see who won with the touch of a button. Like most others I must have a few dozen online games saved and in reality I dout I'll ever finish any of them.....LOL
One thing I've seen in online play is alot is players losing tons of time on their clocks during thier turn. I don't know if its a game thing or a lagg thing but the clock thing needs to be worked out if it can. I realize if you have 4 players playing a game and one has a slow connection this can couse havoc in a game. Maybe you can fix it, I don't know.
A "spectator" mode would be cool as well. This would allow folks to join a game and watch both sides of it. This would be cool for ladder matches or contests were a judge (and others) can watch two players/sides fight.
That would be cool
Commander Klank




on line testing
i have been trying to get guys to play online for a while lately , -- but they`re droping like flys ???????? --i think its one of the best things spwaw h2h ce has -- ( besides the obvious) -- if matrix would spend more time online reporting the online games , lets say ,it would perhaps be more popular ----( email is great tooooo ) ---- but i would like to help anyway i can if i could get the players to play with -- thanks bud
ps -- any reporting i can do --please advise


There is a problem, when trying to save a game online.
when one person hits save, the save game screen appears, then when second person chooses slot to save, the whole cycle starts over again.
meaning, everytime someone hits the save game, the screen repeatedly pops up and only hitting escape continually, gets you out of save game screen.
Hope this makes sense?? just set up a game online, then hit save when ready and youll see.
when one person hits save, the save game screen appears, then when second person chooses slot to save, the whole cycle starts over again.
meaning, everytime someone hits the save game, the screen repeatedly pops up and only hitting escape continually, gets you out of save game screen.
Hope this makes sense?? just set up a game online, then hit save when ready and youll see.

Re: glad to help with my two cents worth
This would be a really great feature to have in the game.Originally posted by Commander Klank
...have a "calculate the winner right now" button...
Retreat is NOT an option.


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- Posts: 5160
- Joined: Tue Mar 02, 2004 12:00 am
A quote from Bernie in another thread.
It would seem that online play is not a popular activity amongst our members. I have to wonder why? Is it the save game problems outlined in a different thread? The variable rates time elapses for different players? The problems associated with dial-up accounts? Lack of servers?
Tell us, what keeps you from playing online?
For myself, it would have to be all of the above, but then, I prefer PBEM anyway.
It would seem that online play is not a popular activity amongst our members. I have to wonder why? Is it the save game problems outlined in a different thread? The variable rates time elapses for different players? The problems associated with dial-up accounts? Lack of servers?
Tell us, what keeps you from playing online?
For myself, it would have to be all of the above, but then, I prefer PBEM anyway.
The reason for the PBEM preference I have is simple...you get time to think. I've never enjoyed RTS games, most rely more on reflexes than on planning and tactics. Another reason is life...we all have one, right? With a PBEM when the cat hawks up a hairball on your mousepad you can take a minute to clean it up without a problem. With an RTS you either have to pause, use a precious time out, or suffer the consequences. Then there's the simple fact that there's no equal to playing against another human. The AI is good for a quick play when you're bored, but after you've played the game a bit you quickly learn how to defeat it.
What, me worry?
An online gamer on my icq list sent me this
"sometimes you get ghost or units are killed but really not killed. game locks up when fast arty is not checked. really bad with lots of arty. i like watching the arty drop but not possible due to the fact one must select fast arty in order for game to work at all."
"sometimes you get ghost or units are killed but really not killed. game locks up when fast arty is not checked. really bad with lots of arty. i like watching the arty drop but not possible due to the fact one must select fast arty in order for game to work at all."
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- Joined: Thu Apr 19, 2001 8:00 am
- Location: Port Hueneme Ca. 93041
Played a few times
Never had a problem
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- Location: Tucson, AZ
Originally posted by Larry Holt
Just saw this thread.
On-line play is great and exciting but who has hours to commit at one time? Its just not practicle for many people with other things to do (like my boys, wife, job, house work, etc. ...)
This echos my problems with On-line, too. I just can't justify tying up my phone line for hours on end. Too any people in the household for me to be that inconsiderate.

I'm also of the opinion that this form of SP is more time restraint driven. I like time to sit, sip and think before I move my troops into harms way.

"Always mystify, mislead, and surprise the enemy, if possible. "
- Stonewall Jackson
- Stonewall Jackson
online play is definetly more time consuming, but keep time limit per turn short 4-5 minutes 15 turns or so, it aint bad.
sometimes playing with time limit on your turn makes you think faster!! LOL no time to dilly daddle.
MORE ONLINE BUGS
One more online air problem, If I recall YOUR planes Show the enemy YOUR troops, I know this is the case in PBEM, but cant recall if same for online games.
sometimes playing with time limit on your turn makes you think faster!! LOL no time to dilly daddle.

MORE ONLINE BUGS
One more online air problem, If I recall YOUR planes Show the enemy YOUR troops, I know this is the case in PBEM, but cant recall if same for online games.