Cavalry
Moderator: MOD_SPWaW
I'll accept the second part of your answer, but not the first. There is no discernable movement loss to the cav unit when it enters a house/bldg hex which would have to happen if they were to dismount go then mount.
As I think of it, would 12 horses take up less space than 1 tank? If the answer is no, then the second part of your answer wouldn't work either.
Just a thought on this, no big issue but I did chuckle when while playing LV I saw some Soviet cav units blaze through a village forgoing the road system.
As I think of it, would 12 horses take up less space than 1 tank? If the answer is no, then the second part of your answer wouldn't work either.
Just a thought on this, no big issue but I did chuckle when while playing LV I saw some Soviet cav units blaze through a village forgoing the road system.
We have 2 situations:
1) The unit stops in the hex. Then the men dismount and take up positions inside the house. The horses can go anywhere.
2) The unit is passing through. Then the riders pass along the sides of the house, through passageways that may be much to narrow for a tank, one after the other.
In both cases horsemen have ability of passage and occupation much superior to a tank.
1) The unit stops in the hex. Then the men dismount and take up positions inside the house. The horses can go anywhere.
2) The unit is passing through. Then the riders pass along the sides of the house, through passageways that may be much to narrow for a tank, one after the other.
In both cases horsemen have ability of passage and occupation much superior to a tank.
Never hate your enemy.
It clouds your judgement.
It clouds your judgement.
- Major Destruction
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Look at the scale of those buildings. They appear to be about 20m square or 400 square metres (3600 square feet)
The average size of a WW2 era wooden house would not be greater than 100 square metres (900 square feet) and most likely very much smaller than that in poorer countries.
Clearly, the building icons represent either a very small building in a very large space or a cluster of small buildings. A litle imagination can be applied here.
<img src="tongue.gif" border="0">
The average size of a WW2 era wooden house would not be greater than 100 square metres (900 square feet) and most likely very much smaller than that in poorer countries.
Clearly, the building icons represent either a very small building in a very large space or a cluster of small buildings. A litle imagination can be applied here.
<img src="tongue.gif" border="0">
They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.
Julius Caesar, 57 BC
Julius Caesar, 57 BC
Hey All:
The scale of the unit icons themselves are 2 pixels/ft. This is about the smallest you can do the units and have any detail at all. As it is the smallest detail you can get is 6" (1 pixel) this means a man's arm is 6" a gun barrel is 6" a rope on a tent is 6".... you get the idea.
If you apply this scale to a hex that is 88 pixels the distance between parallel sides would be 44'. Instead the distance represents 25 yds. or meters or about 75'. Or about 1 pixel/ft. This can be confusing.
I assume that the buildings follow the same scale as the icons. So what you have are buildings and units that are double the size they would be if kept in scale with the hexes.
I don't know if this helps visualize the scales... I still get messed up when I'm deep into a game. I find myself using the unit scale to judge distance instead of the hex scale.
The scale of the unit icons themselves are 2 pixels/ft. This is about the smallest you can do the units and have any detail at all. As it is the smallest detail you can get is 6" (1 pixel) this means a man's arm is 6" a gun barrel is 6" a rope on a tent is 6".... you get the idea.
If you apply this scale to a hex that is 88 pixels the distance between parallel sides would be 44'. Instead the distance represents 25 yds. or meters or about 75'. Or about 1 pixel/ft. This can be confusing.
I assume that the buildings follow the same scale as the icons. So what you have are buildings and units that are double the size they would be if kept in scale with the hexes.
I don't know if this helps visualize the scales... I still get messed up when I'm deep into a game. I find myself using the unit scale to judge distance instead of the hex scale.
When you're wounded and left
on Afghanistan's plains,
And the women come out
to cut up what remains,
Jest roll to your rifle
and blow out your brains
An' go to your Gawd like a soldier.
Kipling
------------------
on Afghanistan's plains,
And the women come out
to cut up what remains,
Jest roll to your rifle
and blow out your brains
An' go to your Gawd like a soldier.
Kipling
------------------
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My 2 cents of Euro:
You can go to General Preferences - Unit Icon and change the value there. The units can be sized a lot smaller. The default is to allow players a better view of the units.
PS - Major: a small correction if you don't mind - 3 foot +/- = 1 meter.
[ January 21, 2002: Message edited by: RichardTheFirst ]</p>
You can go to General Preferences - Unit Icon and change the value there. The units can be sized a lot smaller. The default is to allow players a better view of the units.
PS - Major: a small correction if you don't mind - 3 foot +/- = 1 meter.
[ January 21, 2002: Message edited by: RichardTheFirst ]</p>
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When I think about these hexes, a house icon would have things that aren't seen. A dog house, a porch, garbage pile in the back yard, a well, an outhouse. LOL Lots of things to provide shelter.
A so-called clear hex to me may have small brush, dips, rocks, etc.
To me, the icon represents the dominant feature in the hex, not the *only* thing in the hex.
It is somewhat mysterious how cavalry can go into a wooden building and bicycle infantry cannot.
Man! The Finns got the shaft when their elite formations have those weird bicycle units.
A so-called clear hex to me may have small brush, dips, rocks, etc.
To me, the icon represents the dominant feature in the hex, not the *only* thing in the hex.
It is somewhat mysterious how cavalry can go into a wooden building and bicycle infantry cannot.
Man! The Finns got the shaft when their elite formations have those weird bicycle units.
That thing about bicycles makes no sense to me at all. The last time I checked it was pretty easy to get a bike through the door, but the horse just didn't want to go in at all. <img src="smile.gif" border="0">
In ASL it says that the buildings represent a cluster of structures throughout the hex, not a single building; that a terrain feature is the dominant type, not the only type. Anyone who's walked an uncultivated or unmanicured area will notice that there are clear and dense spots in any area -- even one as small as 50 m. sq. (250 sq m.). I sometimes think we try to take every icon in the game literally and they're really scaled for show.
It does, however, make me wonder about vehicles passing through. In the city I live in there are alleys and building separations that would easily allow an A1 Abrams to pass through. The building convention is just that: a convention to allow a generalization of obsticles. I do think some of them come out weird, but hey, it's a game and we have to make some allowances, don't we?
In ASL it says that the buildings represent a cluster of structures throughout the hex, not a single building; that a terrain feature is the dominant type, not the only type. Anyone who's walked an uncultivated or unmanicured area will notice that there are clear and dense spots in any area -- even one as small as 50 m. sq. (250 sq m.). I sometimes think we try to take every icon in the game literally and they're really scaled for show.
It does, however, make me wonder about vehicles passing through. In the city I live in there are alleys and building separations that would easily allow an A1 Abrams to pass through. The building convention is just that: a convention to allow a generalization of obsticles. I do think some of them come out weird, but hey, it's a game and we have to make some allowances, don't we?
Challenge
War is unhealthy for die-stamped cardboard and other paper products.

War is unhealthy for die-stamped cardboard and other paper products.

- Major Destruction
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HUH? <img src="eek.gif" border="0">Originally posted by Challenge:
as small as 50 m. sq. (250 sq m.).
Professor, get out your calculator again! <img src="biggrin.gif" border="0">
[ January 22, 2002: Message edited by: Major Destruction ]</p>
They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.
Julius Caesar, 57 BC
Julius Caesar, 57 BC
Okay, so what's an extra zero amungst fiends.Originally posted by Major Destruction:
HUH? <img src="eek.gif" border="0">
Professor, get out your calculator again! <img src="biggrin.gif" border="0">
[ January 22, 2002: Message edited by: Major Destruction ]
<img src="wink.gif" border="0">
Challenge
War is unhealthy for die-stamped cardboard and other paper products.

War is unhealthy for die-stamped cardboard and other paper products.

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I guess Penetrator will tell you it' s a little more or better a little less than a zero. We have hexes, not squares! <img src="wink.gif" border="0">
By the way, how do you say 1.000.000.000.000.000 in English? I confess I have always problems with the bigger numbers for IIRC there a slight differencies:
a German Million = an English million
a German Milliarde = an English billion
a German Billion = 1000 English billions (=??)
[ January 23, 2002: Message edited by: kgvm ]</p>
By the way, how do you say 1.000.000.000.000.000 in English? I confess I have always problems with the bigger numbers for IIRC there a slight differencies:
a German Million = an English million
a German Milliarde = an English billion
a German Billion = 1000 English billions (=??)
[ January 23, 2002: Message edited by: kgvm ]</p>