Enhanced: Judennase

Trade tips and tricks, workarounds maps, and graphics mods. Why certain scenarios or campaigns are favorites, or how to improve stinkers. Attach your work to share/critique.

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Steve Petersen
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Enhanced: Judennase

Post by Steve Petersen »

Do the Germans even stand a chance on these scenario?

I got my ass shined up real good several times by the the big Russian guns.

Der Fuhrer need to get that heavy water program working!
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Alby
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RE: Enhanced: Judennase

Post by Alby »

who is designer of this one?
 

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Steve Petersen
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RE: Enhanced: Judennase

Post by Steve Petersen »

ORIGINAL: Alby

who is designer of this one?


I think it was Flashfyre.
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dutchiexx
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RE: Enhanced: Judennase

Post by dutchiexx »

Yep, it's Flash for sure! [;)]
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Steve Petersen
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RE: Enhanced: Judennase

Post by Steve Petersen »

ORIGINAL: dutchiexx

Yep, it's Flash for sure! [;)]

Does he like big guns? [:D]
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Alby
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RE: Enhanced: Judennase

Post by Alby »

hehehe, actually I think he dislikes big arty games...
 

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JEB Davis
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RE: Enhanced: Judennase

Post by JEB Davis »

One thing you can be sure of in Flash's scenarios... they will be very close to historical.  So if there were big guns in the real battle, there will be big guns.
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FlashfyreSP
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RE: Enhanced: Judennase

Post by FlashfyreSP »

Little late to this one, but I've been...ummm...a bit busy the past few months.

Actually, the Germans were able to succeed during the Juddenase battles, but not until the battle after the one I portrayed. The full story can be found in Tigers in the Mud, by Otto Carius, available through Stackpole Publishing.

The trouble with most of these scenarios is that the AI doesn't always follow the "historical" Russian battle plan. [;)]
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