Exit hexes!

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Capt. White
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Joined: Sat Oct 23, 2004 3:53 pm
Location: Leeds, West Yorkshire, UK

Exit hexes!

Post by Capt. White »

i know theres probalby been a thousand threads for this but my internet browsers dodgey it says that the page has expired when i try to view older threads
anyway quick question how do u make exit hexes cos i read the manual and it says nothing about making them could u please help?
- Captain T. L. White
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omegaall
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Joined: Mon Jul 28, 2003 4:37 pm

RE: Exit hexes!

Post by omegaall »

Unless i am wrong .. They are set in the map editor and are represented by exit flags, one per side.
In the map editor hit the help and it will give you the Hot Keys for this.
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Capt. White
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Joined: Sat Oct 23, 2004 3:53 pm
Location: Leeds, West Yorkshire, UK

RE: Exit hexes!

Post by Capt. White »

exit hexes cos i read the manual and it says nothing about making them could u please help?
what the retreat flags?
- Captain T. L. White
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FlashfyreSP
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RE: Exit hexes!

Post by FlashfyreSP »

No..they are set in the Editor section in the Deploy screen. There is a button that shows two red flags..this is the Victory Hex Edit button.

Using one of the buttons in this section, change the type of VH to an Exit one.
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RolandRahn_MatrixForum
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Location: Beloit, USA

RE: Exit hexes!

Post by RolandRahn_MatrixForum »

ORIGINAL: FlashfyreSP

No..they are set in the Editor section in the Deploy screen. There is a button that shows two red flags..this is the Victory Hex Edit button.

Using one of the buttons in this section, change the type of VH to an Exit one.

But don't forget to assign Victory points to that hex, otherwise it will be invisible on the map.
Wild Bill
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RE: Exit hexes!

Post by Wild Bill »

Captain (and any other interested parties) exit hexes are a type of victory hex. When you place victory hexes you have a number of choices. If you choose an exit hex, it must bear the flag of you the side you want to exit. It must also be worth at least 20 points to be seen, as mentioned.

The points come to that side for each unit exited with a certain bonus. Those not exited will count against you, heavily.

Here is an interesting way to make units withdraw from the battle for those adventurous designers. - WIld Bill
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Making Units disappear

The withdrawal feature was never included in Steel Panthers World at War. The desinger, however, can overcome this with some of the magnificent tools included in the game.

There are at least two ways to do this. You may think of others. If so, please list them here.

1. Put an "exit hex" on the map and script the unit(s) you want to withdraw so that they will go to that hex on a certain turn.

Remember, you'll have to script the other units to stay away from that exit hex or they may try to run out on you too.

2. You can instead fix the unit in place (such as artillery or even armor and leg units) by setting reaction turn to 99 only in Assault-Defend or Advance-Delay scenarios. Then have the "exit" hex appear on a certain turn where the unit is located and in place and it should exit by itself.

So you can make withdrawals of certain units in the game.
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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant
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