Iwo Jima: [U.S.]

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Magpius
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RE: Iwo Jima: [U.S.]

Post by Magpius »

Nothing so clever GW.
All I did was select the troop transports and move them to a highlighted sea zone just off the beach.
(as I'm about to unload them).
All I do is mod graphics, I leave it to the hard core grogs to modify play balance.

"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
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Magpius
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RE: Iwo Jima: [U.S.]

Post by Magpius »

text to follow...

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Magpius
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RE: Iwo Jima: [U.S.]

Post by Magpius »

moving north

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Magpius
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RE: Iwo Jima: [U.S.]

Post by Magpius »

getting tough

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Taking losses at the quarry.
Can't budge those dug in Japs
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Magpius
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RE: Iwo Jima: [U.S.]

Post by Magpius »

Pushing through the centre of the island

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Magpius
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RE: Iwo Jima: [U.S.]

Post by Magpius »

Meanwhile down south more units are needed.

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Magpius
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RE: Iwo Jima: [U.S.]

Post by Magpius »

The armored battalions push toward and take Airfield 2

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Magpius
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RE: Iwo Jima: [U.S.]

Post by Magpius »

More unit losses at the quarry, 9th Marines rush east to fill the breach and hold the line.

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Magpius
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RE: Iwo Jima: [U.S.]

Post by Magpius »

Orange beach taken.
Troops begin to move north.
Many units resupplied/upgraded.

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Magpius
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RE: Iwo Jima: [U.S.]

Post by Magpius »

Some big concerns.
I now have -1 PP, following turn it went to -2!
How do I generate PP?
I also seem to have used up my task force bombardments.
Air strikes are also becoming rare.
- do they regenerate?
- do I need to disband units to get some PP back for front line troops?

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27th & 28th Marine getting ready to push towards Airfield 3.
Progress is maddeningly slow. Despite the unit numbers, the Japs have really good entrenchment bonuses, and when they strike, are furious in the attack.
It is no walkover.
This game is cool.
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Anraz
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RE: Iwo Jima: [U.S.]

Post by Anraz »

This game is cool.

The more I look at your mod the more I think the mod is very very cool[&o]
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Magpius
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RE: Iwo Jima: [U.S.]

Post by Magpius »

Thanks A.,
It's still a little rough around the edges.
But I have to say, once I'm in playing it, I almost forget it's on a computer, and I'm back playing paper and cardboard. (feline free!)
Yes it is spartan, in appearance, but having dusted off some of the old games, all their tiles were simple graphics, and the maps, were rather basic.
So it is a case of keep it simple.
regards
A

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jomni
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RE: Iwo Jima: [U.S.]

Post by jomni »

ORIGINAL: Agent S
Some big concerns.
I now have -1 PP, following turn it went to -2!
How do I generate PP?
I also seem to have used up my task force bombardments.
Air strikes are also becoming rare.
- do they regenerate?
- do I need to disband units to get some PP back for front line troops?

What is the PP production and unit upkeep status?
There should be an info screen about this one.

Airstrikes from carriers? They should be repaired in a port with the right size. Don't think there is in the Iwo Jima map.
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Magpius
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RE: Iwo Jima: [U.S.]

Post by Magpius »

Turn 13

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Troops press forward and encircle/ strangle defending units
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Magpius
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RE: Iwo Jima: [U.S.]

Post by Magpius »

Turn 14
Jap Naval HG engaged.
No Air strikes or bombardments left.
Negative PP has started moving back up.
Thinking of Disbanding some of the units at the rear to strengthen the assault forces.
Have sent in no recon, but it appears that the enemy never had large unit numbers

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Magpius
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RE: Iwo Jima: [U.S.]

Post by Magpius »

Turn 15
The grip tightens, some resistance met, but this outcome appears inevitable.
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Magpius
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RE: Iwo Jima: [U.S.]

Post by Magpius »

Turn 16
Endgame:
Does not look like 40 turns are needed for this scenario...?
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Magpius
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RE: Iwo Jima: [U.S.]

Post by Magpius »

Turn 17
A large cull of rear troops, redeployed/ rested.
PP's spent on level and AP strength increases ready for final assaults.
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Magpius
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RE: Iwo Jima: [U.S.]

Post by Magpius »

Turn 18
only a matter of time.
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Magpius
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RE: Iwo Jima: [U.S.]

Post by Magpius »

Turn 19
1 down 1 to go, (in the north at least!)
Jap HQ down to 6 AP. The stranglehold appears to be working.
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