First impressions
Moderator: nomet
RE: First impressions
This game needs a real manual, and coming from Matrix, it should have one. What I did was create a weak enemy team in the force builder so I could go against them to get the lay of the land. But yeah, as far as medics and other details, we need some help here.
RE: First impressions

RE: First impressions
ORIGINAL: Cecilia48
Now I am on the fence.
I can sympathize, given what sour grapes I've been posting here. If you are not inclined to risk $20, then maybe you should wait. If on the other hand, you are quick to pick up new systems and ideas, stubborn enough to keep at something obscure until it is understood, and simply interested in the period, then by all means give it a try and help the developers out with your support.
I'm not as patient as I used to be about such things, but I do like to give independent developers a chance to stretch their wings. At the same time, I do expect a bit more from a Matrix-backed product and this one is not yet up to the standard I have come to expect from them.
"Things are getting better!
...Well, maybe not as good as they were yesterday, but much better than they will be tomorrow!"
-Old Russian saying
...Well, maybe not as good as they were yesterday, but much better than they will be tomorrow!"
-Old Russian saying
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- Posts: 10
- Joined: Wed Sep 08, 2010 2:02 pm
RE: First impressions
Exactly the same problem here. I cautiously advance my squads to command points, take them over, and then get my guys behind cover to await the enemy -- with saved action points. Then the enemy skips into view and shoots my guys dead without a chance to do anything about it. Very frustrating and I've put this on the shelf until it gets fixed.
Brad Rucker
RE: First impressions
I'm off the fence now; I'm not buying it.
RE: First impressions
Did a test last night. One of my squads was behind cover with a line of sight to and enemy squad, yes i could have shot at them but i didn't I "saved my action". The enemy squad moved toward me in the open and my squad did nothing, amazingly the enemy squad didn't shoot at me either. The next turn the enemy sqaud moved toward me again and again my squad did nothing. During this entire time my squad did not perform any actions other then "Save Action" and did nothing while an enemy squad moved around in their line of sight for two turns. This "game" is being removed from my hard drive.
RE: First impressions
ORIGINAL: tjfox1
Did a test last night. One of my squads was behind cover with a line of sight to and enemy squad, yes i could have shot at them but i didn't I "saved my action". The enemy squad moved toward me in the open and my squad did nothing, amazingly the enemy squad didn't shoot at me either. The next turn the enemy sqaud moved toward me again and again my squad did nothing. During this entire time my squad did not perform any actions other then "Save Action" and did nothing while an enemy squad moved around in their line of sight for two turns. This "game" is being removed from my hard drive.
Say it again - there is NO - reaction fire in the game. you arent not getting something ... its simply not there. The proffered excuse was that it was in the original but removed as it made the game boring. that better than making it worth playing ?
RE: First impressions
Why would anybody make a game like that? Are you sure this is true?
RE: First impressions
ORIGINAL: DBeves
ORIGINAL: tjfox1
Did a test last night. One of my squads was behind cover with a line of sight to and enemy squad, yes i could have shot at them but i didn't I "saved my action". The enemy squad moved toward me in the open and my squad did nothing, amazingly the enemy squad didn't shoot at me either. The next turn the enemy sqaud moved toward me again and again my squad did nothing. During this entire time my squad did not perform any actions other then "Save Action" and did nothing while an enemy squad moved around in their line of sight for two turns. This "game" is being removed from my hard drive.
Say it again - there is NO - reaction fire in the game. you arent not getting something ... its simply not there. The proffered excuse was that it was in the original but removed as it made the game boring. that better than making it worth playing ?
But the OP is not stating that HIS units are moving and the enemy is not firing but that the AI is advancing and not firing. He is not describing a reaction fire situation but a simple AI advance and fire situation. Now unless the LOS was in fact not present as the OP thought, then something is whacked.
RE: First impressions
I don't have this game but....
Looking at the tutorial that is posted in this forum, it seems that if you save your action points you get a "reaction" to an enemy attack instead of an automatic defensive fire. With this "reaction" you can choose to return fire, move, take cover or save your points again.
Like I said I don't have the the game but it seems someone is missing something somewhere, I could be wrong.
http://www.youtube.com/watch?feature=pl ... 6gUBs0wMCw
around the 8:11 mark.
Looking at the tutorial that is posted in this forum, it seems that if you save your action points you get a "reaction" to an enemy attack instead of an automatic defensive fire. With this "reaction" you can choose to return fire, move, take cover or save your points again.
Like I said I don't have the the game but it seems someone is missing something somewhere, I could be wrong.
http://www.youtube.com/watch?feature=pl ... 6gUBs0wMCw
around the 8:11 mark.
RE: First impressions
That's why we need a manual. I have the game but I refuse to learn it watching YouTube videos. Too old for that. The reaction phase may be WAD. It's hard to tell what's going on. I don't regret buying, but am not getting another copy until MP is proven to work.
Also, if I was the dev releasing my first game, I'd be all over this forum - weekend or not.
Also, if I was the dev releasing my first game, I'd be all over this forum - weekend or not.
RE: First impressions
I assume there's still no save in the middle of a scenario?
That alone kills it for me. I really like the idea of this game but it looks like it didn't turn out well.
That alone kills it for me. I really like the idea of this game but it looks like it didn't turn out well.
RE: First impressions
How's it going, Rich? Actually, the game saves the scenario automatically on exit. I complained of no manual, but feel this is well worth $20 - if you are willing to experiment and use the FB a little, etc. As you tend to be a perfectionist (that's a compliment), you may find it frustrating. But the questions are slowing being answered over at Slitherine forum. MP I am not sure about yet. Take care.
RE: First impressions
Hi, things are fine. Hope with you too. The save is a huge improvement. I'm going to wait a bit and see how it goes then. April is my annual ootp (baseball) renewal and I have only so many dollars. That is simply an incredible game if you like baseball.
I was a beta tester and did so for about half an hour. The whole thing confused me. Then when I learned it didn't save that was the end. But a turn based infantry tactical game in Italy would be really cool. There are some out of course but none with these Company of Heroes type of graphics. $20 is a fair price. I'll wait and see.
I was a beta tester and did so for about half an hour. The whole thing confused me. Then when I learned it didn't save that was the end. But a turn based infantry tactical game in Italy would be really cool. There are some out of course but none with these Company of Heroes type of graphics. $20 is a fair price. I'll wait and see.
RE: First impressions
ORIGINAL: rosseau
That's why we need a manual. I have the game but I refuse to learn it watching YouTube videos. Too old for that. The reaction phase may be WAD. It's hard to tell what's going on. I don't regret buying, but am not getting another copy until MP is proven to work.
Also, if I was the dev releasing my first game, I'd be all over this forum - weekend or not.
im sorry but most of the team is exsusted after lots of extra houers of contract work. but i will make sure to have folks answering all your questions on monday!

RE: First impressions
Monday night is good [;)]
Really, there is nothing that compares to your game at this price point. IMO, it should be a good seller here as a CMBN lite. Wish you the best, and hoping for more content down the road.
Really, there is nothing that compares to your game at this price point. IMO, it should be a good seller here as a CMBN lite. Wish you the best, and hoping for more content down the road.
RE: First impressions
Look for shots and take them if you can. One game I was able to win without taking flags or moving much because I had accurate shooters.
If you want an action after you move you need to keep the track white.
Use cover at long distances otherwise if the enemy is close they can move into a firing position. Enemy rockets can hurt you bad.
Use smoke grenades to take away an enemy's line of site for a turn.
If you want an action after you move you need to keep the track white.
Use cover at long distances otherwise if the enemy is close they can move into a firing position. Enemy rockets can hurt you bad.
Use smoke grenades to take away an enemy's line of site for a turn.
RE: First impressions
To make sure your troops won't sprint(Moving with the track colored blue)you can press left shift to toggle the sprint function, then the track won't turn blue and the soldiers will only move as far as they can while still being able to fire.
RE: First impressions
ORIGINAL: JBSpook
I don't have this game but....
Looking at the tutorial that is posted in this forum, it seems that if you save your action points you get a "reaction" to an enemy attack instead of an automatic defensive fire. With this "reaction" you can choose to return fire, move, take cover or save your points again.
Like I said I don't have the the game but it seems someone is missing something somewhere, I could be wrong.
http://www.youtube.com/watch?feature=pl ... 6gUBs0wMCw
around the 8:11 mark.
Here's one example of my frustration with the reaction paradigm in the game:
My squad is hunkered behind a building, taking pot shots at enemy as they come into my line of sight. I'm already down to half of my men and haven't been able to get out to claim a single objective because when I do, I get hammered. Suddenly, an enemy squad appears at my flank, totally out of the blue - a nice AI tactic indeed. Except that the AI (since there is no defensive reaction fire when they first appear) fires into my flank, killing off half of my survivors with a flamethrower. The other half of my survivors kill off the enemy team in their reaction phase (none of mine had been moving so they should have had action points to do this, but far to late to prevent the enemy from annihilating half of my squad.) In the end I lose because the AI pulls this off twice, wiping me out.
Now admittedly, I like to use 8-man squads because that is historical for infantry squads. The AI throws these 2, 3 and 4 man squads at me and can hit me from various angles. That's good, one point for the designers. Except the lack of immediate reaction fire allows the AI to continuously pull off these stunts where they pop into sight, kill several of my men before I can react.
So play like the AI in small squads you say. I say, no, that is not realistic, and the game is supposed to be about WW2 realism, not about playing gamey tricks to get the objectives. So I'm left with the feeling that the game has been optimized for a style of play that I really don't care for.
It's not off my hard drive yet and I'm waiting to see what future patches brings to the table. And maybe a decent manual, written by someone who really understands the game and who can convey all these little tricks and tips coherently. And no thank you, I don't care to watch more tutorial videos.
"Things are getting better!
...Well, maybe not as good as they were yesterday, but much better than they will be tomorrow!"
-Old Russian saying
...Well, maybe not as good as they were yesterday, but much better than they will be tomorrow!"
-Old Russian saying
RE: First impressions
ORIGINAL: gunnergoz
ORIGINAL: JBSpook
I don't have this game but....
Looking at the tutorial that is posted in this forum, it seems that if you save your action points you get a "reaction" to an enemy attack instead of an automatic defensive fire. With this "reaction" you can choose to return fire, move, take cover or save your points again.
Like I said I don't have the the game but it seems someone is missing something somewhere, I could be wrong.
http://www.youtube.com/watch?feature=pl ... 6gUBs0wMCw
around the 8:11 mark.
Here's one example of my frustration with the reaction paradigm in the game:
My squad is hunkered behind a building, taking pot shots at enemy as they come into my line of sight. I'm already down to half of my men and haven't been able to get out to claim a single objective because when I do, I get hammered. Suddenly, an enemy squad appears at my flank, totally out of the blue - a nice AI tactic indeed. Except that the AI (since there is no defensive reaction fire when they first appear) fires into my flank, killing off half of my survivors with a flamethrower. The other half of my survivors kill off the enemy team in their reaction phase (none of mine had been moving so they should have had action points to do this, but far to late to prevent the enemy from annihilating half of my squad.) In the end I lose because the AI pulls this off twice, wiping me out.
Now admittedly, I like to use 8-man squads because that is historical for infantry squads. The AI throws these 2, 3 and 4 man squads at me and can hit me from various angles. That's good, one point for the designers. Except the lack of immediate reaction fire allows the AI to continuously pull off these stunts where they pop into sight, kill several of my men before I can react.
So play like the AI in small squads you say. I say, no, that is not realistic, and the game is supposed to be about WW2 realism, not about playing gamey tricks to get the objectives. So I'm left with the feeling that the game has been optimized for a style of play that I really don't care for.
It's not off my hard drive yet and I'm waiting to see what future patches brings to the table. And maybe a decent manual, written by someone who really understands the game and who can convey all these little tricks and tips coherently. And no thank you, I don't care to watch more tutorial videos.
1.We have been talking about adding a reaction fire. This seams to be something lots of people request. Right now its lots about predicting where your enemies will move. Making sure to keep distance is a good suggestion.
2.There are some forces that are better and worse for the AI. a suggestion is to use a force for the AI that has the kind of troops you prefer to see them use.
3.Test the game on annilation and there is no need to capture anything

4.Working on that manual! and patches to boot. Your feedback is what we will put in the game.