Map and Units MOD

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laska2k8
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Map and Units MOD

Post by laska2k8 »

I'm currently working on this mod, based on "Stylized" map skin and Agent-2 units skin.

Image

zoom out preview

Image

Maybe there's a problem with the weather layer (map skin too bright).

still working on (see attachment).
Attachments
MOD.zip
(4.82 MiB) Downloaded 158 times
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aspqrz02
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RE: Map and Units MOD

Post by aspqrz02 »

Really, really, really like what you've done with the units! [&o]

Map textures, not so much. [>:]

Excellent work.

Phil
Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD)
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gwgardner
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RE: Map and Units MOD

Post by gwgardner »

I applaud your efforts.  Interesting look.  If I may offer some constructive criticism: to me, the use of that texture across all terrain types makes the map look a bit cartoonish, with not enough contrast between for example, plains and rough terrain.

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laska2k8
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RE: Map and Units MOD

Post by laska2k8 »

did some changes, darkening a little more, in this example you could see different terrain types

1) swamp
2) plain
3) forest
4) hill
5) mountains
6) rough

Image
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laska2k8
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RE: Map and Units MOD

Post by laska2k8 »

updated (balanced colors) attachment.

Image

Attachments
MOD.zip
(4.63 MiB) Downloaded 40 times
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laska2k8
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RE: Map and Units MOD

Post by laska2k8 »

change railroad and cities.

Image

Attachments
MOD_1.1.zip
(4.81 MiB) Downloaded 86 times
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gwgardner
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RE: Map and Units MOD

Post by gwgardner »

Yeah, that revised map looks much more interesting!

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Rasputitsa
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RE: Map and Units MOD

Post by Rasputitsa »

Certainly has a sketch map look to it, very nice. [:)]
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doomtrader
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RE: Map and Units MOD

Post by doomtrader »

This indeed looks very nice
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Magpius
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RE: Map and Units MOD

Post by Magpius »

Really cool work.
Diffusing the map and creating units with higher contrasts is a good path to go.

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Magpius
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RE: Map and Units MOD

Post by Magpius »

The unit text color is not consistent.

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JiminyJickers
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RE: Map and Units MOD

Post by JiminyJickers »

Keep an eye on your unit levels, once you have a level 4 unit, you will have 3 triangles on the right and one little triangle on the right side of the icon and hence would overlap with your status indicators there.

Consider using numbers for level instead of the triangle icons. Thats what I did on my modified Counters Combination Mod unit icons. See Agent S' orginal and modified unit mods in this subforum to see how it is done.
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Wolfe1759
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RE: Map and Units MOD

Post by Wolfe1759 »

Looks really nice, though as you have the nato symbol on the counters I don't think you need the text description and I'm not sure how readable the text will be once you start zooming out, nice looking though.
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cherryfunk
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RE: Map and Units MOD

Post by cherryfunk »

Very nice work! [&o]
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Dr. Foo
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RE: Map and Units MOD

Post by Dr. Foo »

I love this map! Everything is easy to read and the colors are beautiful. Thank you I'm using it now.
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Do not accept or follow any medical advice*
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