What would you like to see in Carrier Force?
Moderators: Joel Billings, Tankerace, siRkid
RE: What would you like to see in Carrier Force?
If I could vote for one thing, it would be the air-to-air values of fighters. I am sure the powers that be have followed the UV thread about unrealistic air combats, and strongly hope those opinions are at least considered.
As for those saying UV/CF is no WiTP. Thank god it isn't. While WiTP has several features i wish could be fitted into UV ( setting strike ranges for one), there is something to be said for having a game that takes 10 min instead of 2 hours to crank out a turn!
As for those saying UV/CF is no WiTP. Thank god it isn't. While WiTP has several features i wish could be fitted into UV ( setting strike ranges for one), there is something to be said for having a game that takes 10 min instead of 2 hours to crank out a turn!
-
- Posts: 164
- Joined: Thu Aug 28, 2008 5:38 pm
- Location: Kansas, USA
RE: What would you like to see in Carrier Force?
I would like to see in the Combat Results Summary some details about how the ships had taken damage, i.e. Critical Hit: Ammo Storage Explosion, Fuel Storage Explosion, Flooding, Deck Penetration, Severe Casualities, and all the stuff you read in the message display during combat.
It would be really great to have during the write up of an AAR.
If the combat results can keep track of the number of hits from bombs and torpedoes, then it should also be able to track the damage info too.
In fact it would be nice to have a complete detailed combat report summary from everything that had appeared in the message display during that turn and maybe also at what hour, since tactical combat is now in 15 minute increments...
It would also be great if the combat results summary automatically created a new text file for each turn.
I am thinking how Midway played out with the planes on the deck being fueled and bombs and torpedoes scattered around with critical minutes passing by...
This way the player does not have to take time out to copy and paste from the single combat results text file into a separate/personal text file.
I guess I am thinking about all of the AARs I have been reading and the author just pasted the info in, but it doesn't really paint a picture of the action. There are some writers who are very descriptive in their reports and it really helps. I believe this would be an essential tool for players and writers.
What do you think? Good idea?
It would be really great to have during the write up of an AAR.
If the combat results can keep track of the number of hits from bombs and torpedoes, then it should also be able to track the damage info too.
In fact it would be nice to have a complete detailed combat report summary from everything that had appeared in the message display during that turn and maybe also at what hour, since tactical combat is now in 15 minute increments...
It would also be great if the combat results summary automatically created a new text file for each turn.
I am thinking how Midway played out with the planes on the deck being fueled and bombs and torpedoes scattered around with critical minutes passing by...
This way the player does not have to take time out to copy and paste from the single combat results text file into a separate/personal text file.
I guess I am thinking about all of the AARs I have been reading and the author just pasted the info in, but it doesn't really paint a picture of the action. There are some writers who are very descriptive in their reports and it really helps. I believe this would be an essential tool for players and writers.
What do you think? Good idea?
RE: What would you like to see in Carrier Force?
The video resolution option of 800X600 in the game. No more Titanic Errors in Fonts like that in WITP.
¨If you tremble with indignation at every injustice, then you are a comrade of mine.¨ Che Guevara
The more I know people, the more I like my dog.
The more I know people, the more I like my dog.
RE: What would you like to see in Carrier Force?
allow dusk / night naval attacks for a/c. Especially japanese bombers did it IRL (Battle of Rennell for instance). Though you can set them for "night naval attack" in UV, I never saw it happen!
RE: What would you like to see in Carrier Force?
two things....... adjust the air-to air valus of fighters, something that has been discussed in several UV threads and on here... also, to pull from a current thread, TF's do not react by themselves if set not to. Yes, it is a nice feature, but not much is more fustrating to play a fame for months, and have everything go south for one side, as a carrier TF commander goes and does something stuipd... yes, in real life orders were not always followed, and you have the option to set a commander to react if that is your preferance, at least in UV, but I for one would greatly like to see this changed. It has caused headaches in many, many games I have played.
RE: What would you like to see in Carrier Force?
As I was playing yesterday I was wondering how feasable it would be to get information on the Task Forces heading when aviation units spot it?
I had another thought but will have to edit later when I remember it. [:o]
I had another thought but will have to edit later when I remember it. [:o]
"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
- HansBolter
- Posts: 7374
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: What would you like to see in Carrier Force?
ORIGINAL: SuluSea
As I was playing yesterday I was wondering how feasable it would be to get information on the Task Forces heading when aviation units spot it?
I had another thought but will have to edit later when I remember it. [:o]
Shouldn't be too difficult as they have already added that feature to WitP.
Hans
RE: What would you like to see in Carrier Force?
Did not know that... Thanks Hans,[:)]
"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
RE: What would you like to see in Carrier Force?
ORIGINAL: HansBolter
ORIGINAL: SuluSea
As I was playing yesterday I was wondering how feasable it would be to get information on the Task Forces heading when aviation units spot it?
I had another thought but will have to edit later when I remember it. [:o]
Shouldn't be too difficult as they have already added that feature to WitP.
Don't forget you are talking very different engines in these games. So it is not apples to apples.
Flipper
RE: What would you like to see in Carrier Force?
Now there is an interesting concept. the Med with the UV type game system. The land combat may need to be improved a bit, but that would be really interesting
RE: What would you like to see in Carrier Force?
A War in the Med mod was done for WITP, but I never tried it.
IMO, The land combat model is not really workable for such a theater.
IMO, The land combat model is not really workable for such a theater.
Flipper
RE: What would you like to see in Carrier Force?
another thing would be very helpful: If you split off some ships from a TF (Sc or Air for example) to have them conduct a temporary mission (maybe shelling a nearby airfield) they should be given the option to return to their parent TF next morning instead to a certain home port.
MATRIX PLEASE READ THIS
Every carrier in the KB was here, cap at 50%,and this many strikes went out without escorts? Morale high, experience high, everything rested. A couple strikes get seperated from escorts? OK, Most of them? No. I have seen this before, from both sides, and IMO it takes away from the game. Yes, some random elements are cute and cause a challenge, but in UV there are too many times a force goes off on it's own, or a result like this happens that takes months of playing time and causes a terrible shift not due to mistakes of any of the players.
It is worth noting that in this same game, , the US CV's reacted to the KB, and got slaughtered, loosing 4 for no loss. YEt another example of the game, rather than the players, deciding what happens.
regards, and thank you for reading this.
AFTER ACTION REPORTS FOR 03/24/43
Weather: Overcast
Sub attack at 34,42
Japanese Ships
CL Isuzu
DD Ayanami
DD Minazuki
DD Fumizuki
Allied Ships
SS Tautog, Shell hits 1
--------------------------------------------------------------------------------
Sub attack at 39,42
Japanese Ships
AG 373, Shell hits 4, on fire, heavy damage
Allied Ships
SS Seadragon
--------------------------------------------------------------------------------
Sub attack at 39,42
Japanese Ships
AG 5105, Shell hits 11, on fire, heavy damage
Allied Ships
SS Seadragon
--------------------------------------------------------------------------------
Sub attack at 36,43
Allied Ships
SS Grayling
--------------------------------------------------------------------------------
Sub attack at 39,44
Japanese Ships
CV Zuikaku
Allied Ships
SS Growler
--------------------------------------------------------------------------------
Air attack on Lunga , at 38,40
Japanese aircraft
A6M2 Zero x 78
A6M3 Zero x 49
Ki-43-IIa Oscar x 18
Ki-45 KAIb Nick x 24
Allied aircraft
P-38G Lightning x 77
B-17E Fortress x 80
Japanese aircraft losses
A6M2 Zero x 7 destroyed
A6M2 Zero x 1 damaged
A6M3 Zero x 4 destroyed
Ki-43-IIa Oscar x 2 destroyed
Ki-43-IIa Oscar x 1 damaged
Ki-45 KAIb Nick x 2 destroyed
Ki-45 KAIb Nick x 1 damaged
J1N1-C Irving x 2 destroyed
G3M Nell x 1 destroyed
Allied aircraft losses
P-38G Lightning x 13 destroyed
P-38G Lightning x 7 damaged
B-17E Fortress x 2 destroyed
B-17E Fortress x 13 damaged
LCDR H.Inano of F2/2nd Daitai is credited with kill number 5
LT O.Banno of F2/252nd Daitai is KILLED
Japanese ground losses:
Men lost 744
Guns lost 2
Airbase hits 21
Runway hits 105
Attacking Level Bombers:
3 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
5 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
4 x B-17E Fortress at 10000 feet
4 x B-17E Fortress at 10000 feet
5 x B-17E Fortress at 10000 feet
2 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
5 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
6 x B-17E Fortress at 10000 feet
5 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
D3A Val x 17
B5N Kate x 18
Allied aircraft
F4F-4 Wildcat x 86
F4U-1 Corsair x 3
Japanese aircraft losses
D3A Val x 17 destroyed
B5N Kate x 18 destroyed
B5N Kate x 3 damaged
2LT L. Clark of VMF-112 is credited with kill number 6
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
D3A Val x 24
B5N Kate x 16
Allied aircraft
F4F-4 Wildcat x 86
F4U-1 Corsair x 1
Japanese aircraft losses
D3A Val x 22 destroyed
D3A Val x 2 damaged
B5N Kate x 17 destroyed
Allied aircraft losses
F4F-4 Wildcat x 1 damaged
FO V.Early of VMF-212 is credited with kill number 6
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
A6M2 Zero x 15
A6M3 Zero x 11
D3A Val x 3
Allied aircraft
F4F-4 Wildcat x 84
F4U-1 Corsair x 1
Japanese aircraft losses
A6M2 Zero x 9 destroyed
A6M3 Zero x 3 destroyed
D3A Val x 2 destroyed
D3A Val x 1 damaged
Allied aircraft losses
F4F-4 Wildcat x 10 destroyed
F4F-4 Wildcat x 3 damaged
F4U-1 Corsair x 1 destroyed
LTJG F.Okura of EI-1 Daitai is credited with kill number 4
LTC H. Bauer of VMF-212 is KILLED
Allied Ships
CV Wasp
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
A6M2 Zero x 35
A6M3 Zero x 5
D3A Val x 83
B5N Kate x 25
Allied aircraft
F4F-4 Wildcat x 76
F4U-1 Corsair x 3
Japanese aircraft losses
A6M2 Zero x 19 destroyed
A6M2 Zero x 1 damaged
A6M3 Zero x 1 destroyed
D3A Val x 32 destroyed
D3A Val x 35 damaged
B5N Kate x 10 destroyed
B5N Kate x 6 damaged
Allied aircraft losses
F4F-4 Wildcat x 6 destroyed
F4F-4 Wildcat x 3 damaged
2LT H. McCartney of VMF-121 is credited with kill number 6
MAJ L. Davis of VMF-121 is KILLED
Allied Ships
CLAA Oakland, Bomb hits 1
CLAA San Juan, Bomb hits 1
CVE Suwannee, Bomb hits 9, on fire, heavy damage
CVE Chenango, Bomb hits 3, on fire
CVE Sangamon, Bomb hits 3, on fire
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
A6M2 Zero x 17
D3A Val x 47
B5N Kate x 29
Allied aircraft
F4F-4 Wildcat x 30
F4U-1 Corsair x 1
Japanese aircraft losses
A6M2 Zero x 6 destroyed
A6M2 Zero x 1 damaged
D3A Val x 8 destroyed
D3A Val x 11 damaged
B5N Kate x 8 destroyed
B5N Kate x 5 damaged
Allied aircraft losses
F4F-4 Wildcat x 4 destroyed
F4F-4 Wildcat x 1 damaged
FO V.Early of VMF-212 is credited with kill number 7
LTJG R.Matsuki of BII-1 Daitai is KILLED
Allied Ships
CVE Sangamon, Bomb hits 2, on fire
CLAA San Juan
CVE Suwannee, Bomb hits 14, on fire, heavy damage
CVE Chenango, Bomb hits 2, on fire
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
A6M2 Zero x 8
B5N Kate x 12
Allied aircraft
F4F-4 Wildcat x 29
F4U-1 Corsair x 1
Japanese aircraft losses
A6M2 Zero x 2 destroyed
B5N Kate x 1 destroyed
Allied aircraft losses
F4F-4 Wildcat x 3 damaged
LTJG T.Allison of VF-27 is credited with kill number 5
Allied Ships
CVE Sangamon, on fire
CVE Suwannee, Bomb hits 1, on fire, heavy damage
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
B5N Kate x 20
Allied aircraft
F4F-4 Wildcat x 63
F4U-1 Corsair x 12
Japanese aircraft losses
B5N Kate x 13 destroyed
2LT G. Loesch of VMF-121 is credited with kill number 5
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
B5N Kate x 30
Allied aircraft
F4F-4 Wildcat x 63
F4U-1 Corsair x 12
Japanese aircraft losses
B5N Kate x 16 destroyed
B5N Kate x 12 damaged
2LT H. Bollman of VMF-112 is credited with kill number 5
Allied Ships
CA Australia
CL Nashville
DD Monssen, Bomb hits 1, on fire
CL Achillies
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
D3A Val x 17
Allied aircraft
F4F-4 Wildcat x 63
F4U-1 Corsair x 12
Japanese aircraft losses
D3A Val x 6 destroyed
D3A Val x 13 damaged
FO D.Clark of VMF-223 is credited with kill number 5
Allied Ships
AK Allioth, Bomb hits 1, on fire
AK Naos
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
A6M2 Zero x 32
A6M3 Zero x 13
B5N Kate x 22
Allied aircraft
F4F-4 Wildcat x 40
F4U-1 Corsair x 3
Japanese aircraft losses
A6M2 Zero x 12 destroyed
A6M3 Zero x 7 destroyed
B5N Kate x 6 destroyed
B5N Kate x 6 damaged
Allied aircraft losses
F4F-4 Wildcat x 8 destroyed
F4F-4 Wildcat x 5 damaged
F4U-1 Corsair x 1 destroyed
2LT L. Clark of VMF-112 is credited with kill number 8
2LT G. Loesch of VMF-121 is KILLED
Allied Ships
CV Wasp
DD Cummings, Bomb hits 1, on fire
CV Essex
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
D3A Val x 32
Allied aircraft
F4F-4 Wildcat x 32
F4U-1 Corsair x 3
Japanese aircraft losses
D3A Val x 12 destroyed
D3A Val x 8 damaged
2LT W. Watkins of VMF-212 is credited with kill number 8
Allied Ships
CVE Sangamon, on fire
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
D3A Val x 12
Allied aircraft
F4F-4 Wildcat x 32
F4U-1 Corsair x 12
Japanese aircraft losses
D3A Val x 3 destroyed
D3A Val x 6 damaged
1LT A.Newman of VMF-112 is credited with kill number 7
Allied Ships
DMS Hopkins
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
D3A Val x 4
Allied aircraft
F4F-4 Wildcat x 32
F4U-1 Corsair x 12
Japanese aircraft losses
D3A Val x 1 destroyed
1LT H. Elwood of VMF-212 is credited with kill number 6
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
D3A Val x 9
B5N Kate x 10
Allied aircraft
F4F-4 Wildcat x 32
F4U-1 Corsair x 3
Japanese aircraft losses
D3A Val x 6 destroyed
B5N Kate x 6 destroyed
B5N Kate x 1 damaged
Allied aircraft losses
F4F-4 Wildcat x 1 damaged
1LT H. Elwood of VMF-212 is credited with kill number 8
Allied Ships
CVE Suwannee, Bomb hits 1, on fire, heavy damage
--------------------------------------------------------------------------------
It is worth noting that in this same game, , the US CV's reacted to the KB, and got slaughtered, loosing 4 for no loss. YEt another example of the game, rather than the players, deciding what happens.
regards, and thank you for reading this.
AFTER ACTION REPORTS FOR 03/24/43
Weather: Overcast
Sub attack at 34,42
Japanese Ships
CL Isuzu
DD Ayanami
DD Minazuki
DD Fumizuki
Allied Ships
SS Tautog, Shell hits 1
--------------------------------------------------------------------------------
Sub attack at 39,42
Japanese Ships
AG 373, Shell hits 4, on fire, heavy damage
Allied Ships
SS Seadragon
--------------------------------------------------------------------------------
Sub attack at 39,42
Japanese Ships
AG 5105, Shell hits 11, on fire, heavy damage
Allied Ships
SS Seadragon
--------------------------------------------------------------------------------
Sub attack at 36,43
Allied Ships
SS Grayling
--------------------------------------------------------------------------------
Sub attack at 39,44
Japanese Ships
CV Zuikaku
Allied Ships
SS Growler
--------------------------------------------------------------------------------
Air attack on Lunga , at 38,40
Japanese aircraft
A6M2 Zero x 78
A6M3 Zero x 49
Ki-43-IIa Oscar x 18
Ki-45 KAIb Nick x 24
Allied aircraft
P-38G Lightning x 77
B-17E Fortress x 80
Japanese aircraft losses
A6M2 Zero x 7 destroyed
A6M2 Zero x 1 damaged
A6M3 Zero x 4 destroyed
Ki-43-IIa Oscar x 2 destroyed
Ki-43-IIa Oscar x 1 damaged
Ki-45 KAIb Nick x 2 destroyed
Ki-45 KAIb Nick x 1 damaged
J1N1-C Irving x 2 destroyed
G3M Nell x 1 destroyed
Allied aircraft losses
P-38G Lightning x 13 destroyed
P-38G Lightning x 7 damaged
B-17E Fortress x 2 destroyed
B-17E Fortress x 13 damaged
LCDR H.Inano of F2/2nd Daitai is credited with kill number 5
LT O.Banno of F2/252nd Daitai is KILLED
Japanese ground losses:
Men lost 744
Guns lost 2
Airbase hits 21
Runway hits 105
Attacking Level Bombers:
3 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
5 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
4 x B-17E Fortress at 10000 feet
4 x B-17E Fortress at 10000 feet
5 x B-17E Fortress at 10000 feet
2 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
5 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
6 x B-17E Fortress at 10000 feet
5 x B-17E Fortress at 10000 feet
3 x B-17E Fortress at 10000 feet
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
D3A Val x 17
B5N Kate x 18
Allied aircraft
F4F-4 Wildcat x 86
F4U-1 Corsair x 3
Japanese aircraft losses
D3A Val x 17 destroyed
B5N Kate x 18 destroyed
B5N Kate x 3 damaged
2LT L. Clark of VMF-112 is credited with kill number 6
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
D3A Val x 24
B5N Kate x 16
Allied aircraft
F4F-4 Wildcat x 86
F4U-1 Corsair x 1
Japanese aircraft losses
D3A Val x 22 destroyed
D3A Val x 2 damaged
B5N Kate x 17 destroyed
Allied aircraft losses
F4F-4 Wildcat x 1 damaged
FO V.Early of VMF-212 is credited with kill number 6
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
A6M2 Zero x 15
A6M3 Zero x 11
D3A Val x 3
Allied aircraft
F4F-4 Wildcat x 84
F4U-1 Corsair x 1
Japanese aircraft losses
A6M2 Zero x 9 destroyed
A6M3 Zero x 3 destroyed
D3A Val x 2 destroyed
D3A Val x 1 damaged
Allied aircraft losses
F4F-4 Wildcat x 10 destroyed
F4F-4 Wildcat x 3 damaged
F4U-1 Corsair x 1 destroyed
LTJG F.Okura of EI-1 Daitai is credited with kill number 4
LTC H. Bauer of VMF-212 is KILLED
Allied Ships
CV Wasp
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
A6M2 Zero x 35
A6M3 Zero x 5
D3A Val x 83
B5N Kate x 25
Allied aircraft
F4F-4 Wildcat x 76
F4U-1 Corsair x 3
Japanese aircraft losses
A6M2 Zero x 19 destroyed
A6M2 Zero x 1 damaged
A6M3 Zero x 1 destroyed
D3A Val x 32 destroyed
D3A Val x 35 damaged
B5N Kate x 10 destroyed
B5N Kate x 6 damaged
Allied aircraft losses
F4F-4 Wildcat x 6 destroyed
F4F-4 Wildcat x 3 damaged
2LT H. McCartney of VMF-121 is credited with kill number 6
MAJ L. Davis of VMF-121 is KILLED
Allied Ships
CLAA Oakland, Bomb hits 1
CLAA San Juan, Bomb hits 1
CVE Suwannee, Bomb hits 9, on fire, heavy damage
CVE Chenango, Bomb hits 3, on fire
CVE Sangamon, Bomb hits 3, on fire
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
A6M2 Zero x 17
D3A Val x 47
B5N Kate x 29
Allied aircraft
F4F-4 Wildcat x 30
F4U-1 Corsair x 1
Japanese aircraft losses
A6M2 Zero x 6 destroyed
A6M2 Zero x 1 damaged
D3A Val x 8 destroyed
D3A Val x 11 damaged
B5N Kate x 8 destroyed
B5N Kate x 5 damaged
Allied aircraft losses
F4F-4 Wildcat x 4 destroyed
F4F-4 Wildcat x 1 damaged
FO V.Early of VMF-212 is credited with kill number 7
LTJG R.Matsuki of BII-1 Daitai is KILLED
Allied Ships
CVE Sangamon, Bomb hits 2, on fire
CLAA San Juan
CVE Suwannee, Bomb hits 14, on fire, heavy damage
CVE Chenango, Bomb hits 2, on fire
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
A6M2 Zero x 8
B5N Kate x 12
Allied aircraft
F4F-4 Wildcat x 29
F4U-1 Corsair x 1
Japanese aircraft losses
A6M2 Zero x 2 destroyed
B5N Kate x 1 destroyed
Allied aircraft losses
F4F-4 Wildcat x 3 damaged
LTJG T.Allison of VF-27 is credited with kill number 5
Allied Ships
CVE Sangamon, on fire
CVE Suwannee, Bomb hits 1, on fire, heavy damage
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
B5N Kate x 20
Allied aircraft
F4F-4 Wildcat x 63
F4U-1 Corsair x 12
Japanese aircraft losses
B5N Kate x 13 destroyed
2LT G. Loesch of VMF-121 is credited with kill number 5
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
B5N Kate x 30
Allied aircraft
F4F-4 Wildcat x 63
F4U-1 Corsair x 12
Japanese aircraft losses
B5N Kate x 16 destroyed
B5N Kate x 12 damaged
2LT H. Bollman of VMF-112 is credited with kill number 5
Allied Ships
CA Australia
CL Nashville
DD Monssen, Bomb hits 1, on fire
CL Achillies
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
D3A Val x 17
Allied aircraft
F4F-4 Wildcat x 63
F4U-1 Corsair x 12
Japanese aircraft losses
D3A Val x 6 destroyed
D3A Val x 13 damaged
FO D.Clark of VMF-223 is credited with kill number 5
Allied Ships
AK Allioth, Bomb hits 1, on fire
AK Naos
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
A6M2 Zero x 32
A6M3 Zero x 13
B5N Kate x 22
Allied aircraft
F4F-4 Wildcat x 40
F4U-1 Corsair x 3
Japanese aircraft losses
A6M2 Zero x 12 destroyed
A6M3 Zero x 7 destroyed
B5N Kate x 6 destroyed
B5N Kate x 6 damaged
Allied aircraft losses
F4F-4 Wildcat x 8 destroyed
F4F-4 Wildcat x 5 damaged
F4U-1 Corsair x 1 destroyed
2LT L. Clark of VMF-112 is credited with kill number 8
2LT G. Loesch of VMF-121 is KILLED
Allied Ships
CV Wasp
DD Cummings, Bomb hits 1, on fire
CV Essex
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
D3A Val x 32
Allied aircraft
F4F-4 Wildcat x 32
F4U-1 Corsair x 3
Japanese aircraft losses
D3A Val x 12 destroyed
D3A Val x 8 damaged
2LT W. Watkins of VMF-212 is credited with kill number 8
Allied Ships
CVE Sangamon, on fire
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
D3A Val x 12
Allied aircraft
F4F-4 Wildcat x 32
F4U-1 Corsair x 12
Japanese aircraft losses
D3A Val x 3 destroyed
D3A Val x 6 damaged
1LT A.Newman of VMF-112 is credited with kill number 7
Allied Ships
DMS Hopkins
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
D3A Val x 4
Allied aircraft
F4F-4 Wildcat x 32
F4U-1 Corsair x 12
Japanese aircraft losses
D3A Val x 1 destroyed
1LT H. Elwood of VMF-212 is credited with kill number 6
--------------------------------------------------------------------------------
Air attack on TF at 47,45
Japanese aircraft
D3A Val x 9
B5N Kate x 10
Allied aircraft
F4F-4 Wildcat x 32
F4U-1 Corsair x 3
Japanese aircraft losses
D3A Val x 6 destroyed
B5N Kate x 6 destroyed
B5N Kate x 1 damaged
Allied aircraft losses
F4F-4 Wildcat x 1 damaged
1LT H. Elwood of VMF-212 is credited with kill number 8
Allied Ships
CVE Suwannee, Bomb hits 1, on fire, heavy damage
--------------------------------------------------------------------------------
RE: MATRIX PLEASE READ THIS
Another example, from another game, I am US this time...
Air attack on TF, near Nevea at 50,43
Japanese aircraft
A6M2 Zero x 24
D3A Val x 16
B5N Kate x 27
Allied aircraft
F4F-4 Wildcat x 43
Japanese aircraft losses
A6M2 Zero x 3 destroyed
B5N Kate x 4 destroyed
B5N Kate x 1 damaged
Allied aircraft losses
F4F-4 Wildcat x 2 destroyed
F4F-4 Wildcat x 1 damaged
CPO E.Kotani of AII-1 Daitai is credited with kill number 4
Allied Ships
AP American Legion, Bomb hits 1, on fire, heavy damage
AK Titania
AK Libra, Bomb hits 1, on fire
AP Barnett, Bomb hits 1, on fire
AK Alcyone
AP George F. Elliot
SC 638
AK Celeno
AK Carina, Bomb hits 1
AP Zeilin, Bomb hits 2, on fire, heavy damage
--------------------------------------------------------------------------------
Air attack on TF, near Nevea at 50,43
Japanese aircraft
D3A Val x 22
Allied aircraft
F4F-4 Wildcat x 41
Japanese aircraft losses
D3A Val x 19 destroyed
D3A Val x 5 damaged
Allied aircraft losses
F4F-4 Wildcat x 1 damaged
1LT G. Poske of VMF-212 is credited with kill number 3
Air attack on TF, near Nevea at 50,43
Japanese aircraft
A6M2 Zero x 24
D3A Val x 16
B5N Kate x 27
Allied aircraft
F4F-4 Wildcat x 43
Japanese aircraft losses
A6M2 Zero x 3 destroyed
B5N Kate x 4 destroyed
B5N Kate x 1 damaged
Allied aircraft losses
F4F-4 Wildcat x 2 destroyed
F4F-4 Wildcat x 1 damaged
CPO E.Kotani of AII-1 Daitai is credited with kill number 4
Allied Ships
AP American Legion, Bomb hits 1, on fire, heavy damage
AK Titania
AK Libra, Bomb hits 1, on fire
AP Barnett, Bomb hits 1, on fire
AK Alcyone
AP George F. Elliot
SC 638
AK Celeno
AK Carina, Bomb hits 1
AP Zeilin, Bomb hits 2, on fire, heavy damage
--------------------------------------------------------------------------------
Air attack on TF, near Nevea at 50,43
Japanese aircraft
D3A Val x 22
Allied aircraft
F4F-4 Wildcat x 41
Japanese aircraft losses
D3A Val x 19 destroyed
D3A Val x 5 damaged
Allied aircraft losses
F4F-4 Wildcat x 1 damaged
1LT G. Poske of VMF-212 is credited with kill number 3
- Rasputitsa
- Posts: 2902
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RE: What would you like to see in Carrier Force?
ORIGINAL: HansBolter
Personally, I have never been a huge fan of fighting out the tactical battles in a strategic game. Especially if thet tactical portion relies on my eye hand coordinaation for success. I don't want an arcade clickfest to determine the outcome of my strategy.
Hopefully CF is going to be a new title and not just an addon to UV. I have the original Carrier Force (retitled Carrier Strike) from waaay back (1992) and I have a campaign running right now. I was expecting that the new CF will be the opposite of the above quote, in that it will be tactical battles, within a strategic element. Reportedly Gary Grigsby was inspired to start this title after reading 'Shattered Sword' and having just got the book, I am expecting task force and flight deck operations, with the strategic element to moderate and enhance tactical play. What you lose in one battle is not going to be there for the next one, additionally the operational/strategic environment sets the scene for each subsequent battle. Gary doesn't do arcade games and I am looking forward to CF with great anticipation. [:)]
"In politics stupidity is not a handicap" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
- Rasputitsa
- Posts: 2902
- Joined: Sat Jun 30, 2001 8:00 am
- Location: Bedfordshire UK
- Contact:
RE: What would you like to see in Carrier Force?
Head of the wish list for any new title is to have the micromanagement if it's available, but have functions and selected forces delegated to computer control when required. The transcipt of Hitler's bunker discussions have him considering where to put a handful of tanks, or a regiment of troops, as well as grand strategy. Maybe you may want to do this and if the game allows, then have that capability. However, as the AI can play the whole of the game for either side, it should also be capable of running any part of your play. You can concentrate on higher decisions and the game will play much faster. If the AI is making mistakes then you should be able to micromanage corrections, and pass functions back to the AI as you chose. There is nothing wrong with micromanagement as long as you can chose how much of it you want, this is how command structures work. Even GG's games of the 1990s allowed computer control of selected HQs, OK the AI was very primitive, but the idea was there. [:)]
"In politics stupidity is not a handicap" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
RE: What would you like to see in Carrier Force?
maybe another thing would be nice: if one could assign particular escort fighters to particular bomber squadrons.
RE: What would you like to see in Carrier Force?
The US tried it in the opening stages of WWII but it was never very successful, in the end they abandoned the tactic and went more for general cover. having every single squadron on a different radio frequency was another not-so-good idea that was abandoned just in time for the Guadacanal campaign
RE: What would you like to see in Carrier Force?
maybe discussed already, but want to bring this up here.
What is some unrealistic (and unhistoric too) that ships can sink for good even in a large harbour. There should be some possibilty to save ships in ports of a certain size (say level 6) and/or to salvage stricken vessels at least to a degree that they can try to make it home. (maybe repair/reduce sys damage to a a max. value of about 90 and zero flood & fire) Either just by consuming supply or by attaching special "ship repair units" (land unit) to the respective base.
Perhaps coincidence with the "tug" option mentioned before.
It´s just ridicoulous that Betty´s from Rabaul can kill CA PENSACOLA at Townsville or B17s will destroy CV HIRYU at the Shortlands... To be exemplarily [;)]
What do you think? [&:]
What is some unrealistic (and unhistoric too) that ships can sink for good even in a large harbour. There should be some possibilty to save ships in ports of a certain size (say level 6) and/or to salvage stricken vessels at least to a degree that they can try to make it home. (maybe repair/reduce sys damage to a a max. value of about 90 and zero flood & fire) Either just by consuming supply or by attaching special "ship repair units" (land unit) to the respective base.
Perhaps coincidence with the "tug" option mentioned before.
It´s just ridicoulous that Betty´s from Rabaul can kill CA PENSACOLA at Townsville or B17s will destroy CV HIRYU at the Shortlands... To be exemplarily [;)]
What do you think? [&:]
RE: What would you like to see in Carrier Force?
Hello...
1) Problem is previous games was single experience factor for air crews. Each flight crew is now rated for dive bombing, level bombing, torpedo bombing, naval bombing (moving target), air to air combat, search missions and so on. This means B-17 crews may start at a good level of experience in level bombing stationary targets. Not so much, against ships. As the game progresses, the crew will get experience in what they do. So, if they seldom fly naval interdiction and bomb ships, they will not get much better at it.
2) Weather patterns moves more slowly in 15 minute terns than it does in a full one day turn, even in the unpredictable South Pacific. This is reflected in the game.
3) Each ship has ship crew experience, fatigue and disruption, flight deck experience and fatigue, a unique number of operations that can be done on that class of ship and maximum elevator operations per turn. Not too abstract.
4) Nice. May add.
5) Already added code I wrote for improved sub and ASW operations in War in the Pacific. Had to modify it a goodly bit, to account for 15 minute turns.
6) Not on my list.
7) Already added those.
9) Already added those.
1) Problem is previous games was single experience factor for air crews. Each flight crew is now rated for dive bombing, level bombing, torpedo bombing, naval bombing (moving target), air to air combat, search missions and so on. This means B-17 crews may start at a good level of experience in level bombing stationary targets. Not so much, against ships. As the game progresses, the crew will get experience in what they do. So, if they seldom fly naval interdiction and bomb ships, they will not get much better at it.
2) Weather patterns moves more slowly in 15 minute terns than it does in a full one day turn, even in the unpredictable South Pacific. This is reflected in the game.
3) Each ship has ship crew experience, fatigue and disruption, flight deck experience and fatigue, a unique number of operations that can be done on that class of ship and maximum elevator operations per turn. Not too abstract.
4) Nice. May add.
5) Already added code I wrote for improved sub and ASW operations in War in the Pacific. Had to modify it a goodly bit, to account for 15 minute turns.
6) Not on my list.
7) Already added those.
9) Already added those.
ORIGINAL: tocaff
I'd like to see
1) The accuracy of level bombers against ships reduced
2) Improved weather modeling that could allow a crafty player the chance of sneaking in or out under a front
3) Carrier ops for launching and recovering aircraft being modeled on a given ship's capabilities, not an abstract
4) Smoke from prior damage caused by bombing or bombardments partially obscuring a target
5) Improved ASW modeling
6) Preparation points for LCUs for given places (as in WITP & WPO)
7) Various speed settings for TFs (as in WITP & WPO)
8) More TF types (as in WITP & WPO)
9) More ships allowed in TF types (again as in WITP & WPO)
...and a partridge in a pear tree...