First impressions

Unity of Command lets you replay the epic conflict that was the Stalingrad Campaign of World War II. In this turn-based game of strategy and cunning, observe how opportunity leads the German army to advance recklessly into the steppes of southern Russia. And as the story unfolds, join the Soviet campaign to repel the invaders... As these legendary battles play out on the hex board, the tension of decision making and difficulties of conducting operations on a massive scale emerge. Command armies and fronts in maneuver warfare, thrust and encircle, capture cities and cross continents; but never, ever forget to watch your supply lines. The Red Turn expansion ads a gigantic Soviet expansion centered on the Kursk campaign.

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borsook79
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First impressions

Post by borsook79 »

Just bought the game and so far I'm very impressed, the AI is superb! Just two tiny things are plaguing me:

- do what I might I cannot scroll the map with my mouse, this seems a bit counterintuitive

- it's very easy to destroy units, this is not realistic at this scale plus makes all the mistakes unforgivable (which of course has its merits)
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JudgeDredd
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RE: First impressions

Post by JudgeDredd »

I agree with the scrolling - and I've been meaning to mention it - I regularly try to scroll the map by moving the mouse to the edges of the screen.

Luckily, not all the scenarios have maps big enough to scroll - but I would like to see this added at some point.
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AZKGungHo
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RE: First impressions

Post by AZKGungHo »

Hmmm - no scrolling? I hate that. I know it's a little thing and not really related to how the games actually plays. But it's little things like this that can make or break how enjoyable a game can be. I hope they add it too.
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Barthheart
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RE: First impressions

Post by Barthheart »

Just in case everyone's missed it... you can scroll the map by left click and hold on any open hex to map then drag the map around.
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JudgeDredd
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RE: First impressions

Post by JudgeDredd »

I was just about to post that BH. Also - given the excellent interface, I think I'll let them off not scrolling by moving the mouse to the edge of the map - it's a mild inconvenience at worst
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PKH
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RE: First impressions

Post by PKH »

You can drag the map around by holding the left mouse button on an empty hex and moving the mouse. Thankfully most maps fit on the screen anyway, which improves the experience imo.
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GS_Schimpf
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RE: First impressions

Post by GS_Schimpf »

Scrolling with cursor keys is also working.
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Adam Parker
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RE: First impressions

Post by Adam Parker »

I don't mind the drag-scrolling at all. Works well for me given the degree of zoom the map currently has.

As for the game...

To me the best way I can describe it is "Diablo 2 for the Turn Based Wargame"! It's one big exercize of hack n' slash as you dart forces in an out of contact to belt your way towards your objectives. Supply is a killer!

Very curious design with some nice graphics, a smooth UI and lovely chrome such as pop-up objective icons that clearly explain what an objective is and why. Lovely, educational map location labels!

The solve-the-puzzle-against-the-clock element is the only downside imo. But it is doing a better job at it than Panzer Command. The latter though has more variety. The former, a clearer unit scale and purpose.

As for abstraction - I just lost the GD division in scenario 3 to a Soviet armored reinforcment counter-attack. Plausible? Shrug. Nice? Yes.
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borsook79
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RE: First impressions

Post by borsook79 »

ORIGINAL: Adam Parker

I don't mind the drag-scrolling at all. Works well for me given the degree of zoom the map currently has.

As for the game...

To me the best way I can describe it is "Diablo 2 for the Turn Based Wargame"! It's one big exercize of hack n' slash as you dart forces in an out of contact to belt your way towards your objectives. Supply is a killer!

Very curious design with some nice graphics, a smooth UI and lovely chrome such as pop-up objective icons that clearly explain what an objective is and why. Lovely, educational map location labels!

The solve-the-puzzle-against-the-clock element is the only downside imo. But it is doing a better job at it than Panzer Command. The latter though has more variety. The former, a clearer unit scale and purpose.

As for abstraction - I just lost the GD division in scenario 3 to a Soviet armored reinforcment counter-attack. Plausible? Shrug. Nice? Yes.
Panzer command? I don't any puzzle-solving in that game... can you elaborate on that? or do you mean Panzer Corps?
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Adam Parker
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RE: First impressions

Post by Adam Parker »

You are correct Borsook. It's a better puzzle game than Panzer Corps of course.

Man, I loved Diablo 2.
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