AI cheating??

Unity of Command lets you replay the epic conflict that was the Stalingrad Campaign of World War II. In this turn-based game of strategy and cunning, observe how opportunity leads the German army to advance recklessly into the steppes of southern Russia. And as the story unfolds, join the Soviet campaign to repel the invaders... As these legendary battles play out on the hex board, the tension of decision making and difficulties of conducting operations on a massive scale emerge. Command armies and fronts in maneuver warfare, thrust and encircle, capture cities and cross continents; but never, ever forget to watch your supply lines. The Red Turn expansion ads a gigantic Soviet expansion centered on the Kursk campaign.

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billg1949
Posts: 9
Joined: Sat Nov 01, 2003 9:59 pm

AI cheating??

Post by billg1949 »

it seems that every scenario i play....regardless of which side i'm on.....i am ALWAYS on the offensive. is there a reason that the developers did not code a scenario where the AI is on the offensive??
vonRocko
Posts: 1451
Joined: Tue Nov 04, 2008 12:05 pm

RE: AI cheating??

Post by vonRocko »

Just my opinion, but I feel it would be very hard to program the AI to do the troop shuffling that is required in this game. Not to mention assigning the assets. Traditionaly, AIs' suck on the offense.
billg1949
Posts: 9
Joined: Sat Nov 01, 2003 9:59 pm

RE: AI cheating??

Post by billg1949 »

your probably right....however Battle Academy has plenty of AI offensive scenarios. they are a lot of fun too!
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lparkh
Posts: 423
Joined: Sun Jul 25, 2004 5:38 pm

RE: AI cheating??

Post by lparkh »

In Battle Academy of PC you can throw units at the human and that makes for a threatening offense with sufficient force. Essentially a tower defense game ;-) But as VonRocko suggests doing offense in this game requires a lot of finesse because there is such risk of being cut off. That being said, the Soviets could manage an AI offensive better because they have more units with which they could pad their attacks.
On the other hand, upon reflection, the defensive AI in this game is pretty offensive ( a lot of counterstrokes). So maybe it is more doable then we imagine,
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