New counters mod for base game and dlc's

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adrianoku
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RE: New counters mod for base game

Post by adrianoku »

It's only a graphical mod, so it works also with steam edition.
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blackcloud6
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RE: New counters mod for base game

Post by blackcloud6 »

ORIGINAL: adrianoku

It's only a graphical mod, so it works also with steam edition.

Thanks!
Nikola
Posts: 1
Joined: Sat Jul 29, 2006 8:07 pm

RE: New counters mod for base game

Post by Nikola »

Hello,

Can somebody re-upload, please? None of the links seems to be working. Thanks in advance.
adrianoku
Posts: 60
Joined: Sat Dec 17, 2011 10:29 am
Location: Italy

RE: New counters mod for base game

Post by adrianoku »

ORIGINAL: Nikola

Hello,

Can somebody re-upload, please? None of the links seems to be working. Thanks in advance.

Hello world!
Updated link in the first post!
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blackcloud6
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RE: New counters mod for base game

Post by blackcloud6 »

Awesome! Thanks!
welk
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RE: New counters mod for base game

Post by welk »

Nice work. Is it possible to use it as start base for an other counter mod ? (I plane to adapt your mod in other direction, but also "Nato counter" direction)
My loved naval game : Victory at sea
https://steamcommunity.com/app/298480/discussions/
https://www.matrixgames.com/forums/view ... 7&t=409626
I use only "CUSTOM BATTLE" like "turn per turn" wargame : it's work fine
welk
Posts: 902
Joined: Sun Sep 17, 2006 6:41 pm
Location: France

RE: New counters mod for base game

Post by welk »

Work in progress (based on GATTO COUNTER MOD 2.0) : https://unityofcommand.net/forums/viewt ... 37&t=13079

This mod use GATTO NATO COUNTER MOD 2.0 with some adaptations to the 3D visual aspect of the game (3D Naro counters) and minor modifications in colors/symbols

Image


Another work : to add Heavy long range mech arty in the game => https://unityofcommand.net/forums/viewt ... 37&t=13087

I founded a way to add new units in DLC game Red turn and Black turn, using unused (but usuable) slots of base game. I also added new "specialits" in german oob : Hvy mech guns.
I plane also to add in the soviet oob "Guard units" (they are missing in vanilla game, and different of NKWD units)
Image
My loved naval game : Victory at sea
https://steamcommunity.com/app/298480/discussions/
https://www.matrixgames.com/forums/view ... 7&t=409626
I use only "CUSTOM BATTLE" like "turn per turn" wargame : it's work fine
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