Printable Map Suggestion

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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The Gnome
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Printable Map Suggestion

Post by The Gnome »

Hola,

Just an idea that may have already been thrown out, but I'll post anyway just in case. ;)

Could we get a map that we could print that would include data from the current game? You could select things like range circles, TFs, air/ground units, base sizes, etc.

That could help monitering and planning current and future operations.
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Post by snowman »

That would be nice. :p
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demonterico
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Post by demonterico »

I support that idea as well.
The world has never seen a more impressive demonstration of the influence of sea power upon history. Those far distant, storm-beaten ships, upon which the Grand Army never looked, stood between it and the dominion of the world. -- Alfred Thayer Mahan
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siRkid
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Re: Printable Map Suggestion

Post by siRkid »

Originally posted by The Gnome
Hola,

Just an idea that may have already been thrown out, but I'll post anyway just in case. ;)

Could we get a map that we could print that would include data from the current game? You could select things like range circles, TFs, air/ground units, base sizes, etc.

That could help monitering and planning current and future operations.


I printed out the map at 1/3 scale and it was 3 ft by 3 ft. I don't think this option will be implemented. You can always do a print screen, past it into paint and then print out the section you want.

Rick
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demonterico
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Post by demonterico »

Hey Kid,
I love that map. Can you tell me how to do that? On of my prime beefs with UV is that I don't have a large map to put up on the wall. Is print screen enabled while playing UV? That would be a plus.
Dave
The world has never seen a more impressive demonstration of the influence of sea power upon history. Those far distant, storm-beaten ships, upon which the Grand Army never looked, stood between it and the dominion of the world. -- Alfred Thayer Mahan
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Post by Snigbert »

Snowman, what is a plank owner of a ship? I've heard the term before but never knew what it meant.
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Post by demonterico »

Hello Snigbert,
I checked several nautical references I have without success to verify my memory, since plank owner isn't a phrase that comes up in my daily conversations, but I'm 90% sure that a plank owner is a ship's crew member that served on the ship's maiden voyage. What do you say Snowman is that right?
Dave
The world has never seen a more impressive demonstration of the influence of sea power upon history. Those far distant, storm-beaten ships, upon which the Grand Army never looked, stood between it and the dominion of the world. -- Alfred Thayer Mahan
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siRkid
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Post by siRkid »

Originally posted by demonterico
Hey Kid,
I love that map. Can you tell me how to do that? On of my prime beefs with UV is that I don't have a large map to put up on the wall. Is print screen enabled while playing UV? That would be a plus.
Dave


For WITP the maps were given to us to QA and they were already cut up. I used PhotoShop to scale them and print them out (16 maps). Then I used foam board and spray on glue to mount them.

In the manual folder under the UV directory there are several maps, in PDF format, that matrix has provided for printing. You might be able to take them somewhere and get a poster printed.

Or, you can take the time to do screen captures, print them out and fit then together.

Yes the screen capture is available while playing UV, just alt-tab.


Rick
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mogami
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Plank Owner

Post by mogami »

Hi, A plank owner is a sailor who is part of a new construction ship's first crew. (The guys onboard when the ship is launched and They do the shakedown cruises. (Anyone onboard when a ship is commisioned)
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Being a Plankowner

Post by tanjman »

Originally posted by Snigbert
Snowman, what is a plank owner of a ship? I've heard the term before but never knew what it meant.


Plankowners are members of the ships crew who were onboard when the ship was commissioned. Plankowner is a term from the days of sail when a ship was scrapped a 'plankowner' was actually entitled to salvage from the ship i.e. planks .

Becoming a plankowner is a long drawn out process. First the Prospective Commanding Officer is selected (PCO), then he starts selecting the key members of his crew. As the crew is assembled it is designated as a Precommisioning Unit. While part of the PCU (either located at San Diego for Pacific Fleet or Norfolk for Atlantic Fleet) is at the shipyard doing QA and the millions of things the shipyard doesn't do, the rest are attending various service schools. This proccess can take 2 years or more before the entire crew is assembled and the ship is commissioned.

As an example I was a member (junior member just out GM 'A' School) of PCU Leftwich (DD-984) from June 79 to Aug 79 when she was commissioned. I was also a member (a much more senior member deeply envolved with pre-commissioning preperations) of PCU Antietam (CG-54) from Feb 86 to June 87 when she was commisioned.

Being a plankowner is one of those things that a sailors takes pride in.
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Post by Snigbert »

Thank you! I knew I'd get a well informed answer from you guys.
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demonterico
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Post by demonterico »

Rick,
Thanks for the info on the maps. I do print out the map included with UV I've even managed to get it sized right to fit an 8.5X11 sheet of paper which is a major technological feat for me.
You see I'm not a member of the young computer savy generations. I'm an old gray haired goat who has found it easier to sit down at a computer to do some gaming, rather than setting up a big table with terrain and 50,000 lead figures. ;)
(an exaggeration of course). Since my computer skills are somewhat limited I look at what others have done to see if I can copy there work.
I guess maybe I have a map fetish because as far as I'm concerned the bigger the better. I got to have something to pin up on those walls I've covered with cork board. I wish computer games came with hard copies of the map and counters just like board games. Maps on computers just don't quite do it for me.
Now this has got me thinking. Perhaps for the first release a special issue of the game could be done with extras. Maybe this isn't practical, maybe it is, I don't know. But, I'd pay more for it. I'm going to start a new thread to see if there is any interest out there.
Anyway thanks again,
Dave
The world has never seen a more impressive demonstration of the influence of sea power upon history. Those far distant, storm-beaten ships, upon which the Grand Army never looked, stood between it and the dominion of the world. -- Alfred Thayer Mahan
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Post by siRkid »

Good idea.
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Post by Raverdave »

Hey Kid.........considering that I am a complete ham when it comes to doing what you have done with the map..........what are the chances of printing one for me and snail-mailing it? Your costs will be covered.
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Post by The Gnome »

Kid:

Not trying to be contentious, but rather to clarify: I print the maps now using screen prints in UV. The trouble is there is no (meaningful) unit information on the screen print.

This could be a valuable tool for every player.
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Post by siRkid »

Originally posted by Raverdave
Hey Kid.........considering that I am a complete ham when it comes to doing what you have done with the map..........what are the chances of printing one for me and snail-mailing it? Your costs will be covered.


I can't legally do that. I’ve signed agreements with Matrix Sorry,

Rick
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Post by siRkid »

Originally posted by The Gnome
Kid:

Not trying to be contentious, but rather to clarify: I print the maps now using screen prints in UV. The trouble is there is no (meaningful) unit information on the screen print.

This could be a valuable tool for every player.


I understand, but the amount of effort required to program a function like you are talking about would be prohibitive. Also, the scale of the map would make it hard to discern any tactical information.

Rick
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Post by Raverdave »

Originally posted by Kid
I can't legally do that. I’ve signed agreements with Matrix Sorry,

Rick


No worries! Hey Matrix.....why don't you guys print and sell maps? I would say that they would sell better than coffee cups !
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MAPS

Post by walk70 »

In UV I ended up purchasing a topographical map and little postits to give me some idea of what the computer is up to and it seems to help but a HEX map that matches the one in the game with counters would be a really great addition to the game.


PS. A plankowner on a naval vessel is a person who was assigned to that ship the day she was commissioned into the Navy that the ship belongs to. This also applied to shore commands. I spent 20 years in the USN and am a plankowner on the USS Deyo (DD-989), Buckley Hall (FTG) in Guantanamo Bay Cuba and Afloat Training Group in Mayport Florida. It is just a title and has no real meaning except in tradition where I believe that Plankowners used to be given planks from the ship they commissioned when the ship was scrapped.

Well after reviewing the thread I see that many others have answered the Plankowner question. It is good to see that so many sailors play these games. In a different forum we could probably swap a few sea stories around the old scuttle butt.:)

That oughta keep the land lubbers guessing:D
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Post by The Gnome »

I understand, but the amount of effort required to program a function like you are talking about would be prohibitive. Also, the scale of the map would make it hard to discern any tactical information.


I tend to lose track of everything in UV - mostly late game when the number of units in theater tend to greatly increase (and get subdivided). "What if" planning tends to be difficult or impossible. I live with it in UV, but am a bit concerned given the scope of WitP.

If the map suggestion is not feasible perhaps there is some solution that is (and I can't think of). Also, since not all of us have the skill or patience to cobble together our own maps, maybe Matrix could sell optional maps and counters, to help us with organization and planning? I'd surely be a buyer.
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