CHS - is anyone finished yet?
Moderators: Joel Billings, wdolson, Don Bowen, mogami
CHS - is anyone finished yet?
greetings...
It seems there are quite a few CHS admirers here. Also, there are several CHS AARs but they are mostly in the opening rounds.
I'm interested if anyone finished this mod/how far he gone?
I'm planing to start this game in the future, but must admit that i'm pretty sceptical (sp?) about CHS playability in the late war because it is obvious that modders done this mod based mostly on early period war experience...(really dont have enough spare time for geting knowing with mod, play it for year and half and realise that this isn't it)
I'm mean, i wouldn't like to play this mod and suddently realise, somewhere in late 43 and early 44, that uber-allied blitzkrieg is still possible. From what i've read, there is no uber-japs blitzkrieg in the early period of the war, now i would like to hear your impressions about late period...
thanks...
It seems there are quite a few CHS admirers here. Also, there are several CHS AARs but they are mostly in the opening rounds.
I'm interested if anyone finished this mod/how far he gone?
I'm planing to start this game in the future, but must admit that i'm pretty sceptical (sp?) about CHS playability in the late war because it is obvious that modders done this mod based mostly on early period war experience...(really dont have enough spare time for geting knowing with mod, play it for year and half and realise that this isn't it)
I'm mean, i wouldn't like to play this mod and suddently realise, somewhere in late 43 and early 44, that uber-allied blitzkrieg is still possible. From what i've read, there is no uber-japs blitzkrieg in the early period of the war, now i would like to hear your impressions about late period...
thanks...

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RE: CHS - is anyone finished yet?
If it's at all accurate, around the start of 1944 the Allies are going to begin to be overwhelming. Japanese expansion in the first six months was based on preparation, planning, and suprise---coupled with Allied un-preparedness, weakness, and self-delusion. They were actually numerically inferior in the theatres of action most of the time. The Allied return in 1944-45 was more the application of brute force and economic/technological superiority. If it's "downright ugly" for the Japanese player, then it's probably accurate.
RE: CHS - is anyone finished yet?
let me ask once again - is Uber-Allied blitzkrieg (the key word is UBER) still possible and likely in late 43 and 44? Has anyone reached late stage of the war in CHS? hope that my english was understandable. thanks.

RE: CHS - is anyone finished yet?
succesfull Allied advance through Burma in 1943
succ. Allied advance on HI via northern route in late 43 early 44
End of the game on 1.1.45 due Allied victory on points*
*all those examples were seen against good Japanese players in AARs
succ. Allied advance on HI via northern route in late 43 early 44
End of the game on 1.1.45 due Allied victory on points*
*all those examples were seen against good Japanese players in AARs

RE: CHS - is anyone finished yet?
Prior to 1944, I have retaken Hong Kong/Canton, all of Burma, Malaya(Singapore),Indo China, The Kuriles, and was advancing on the Japanese mainland via the Marshalls and many flattops..
I believe I triggered the kamikazes when I landed on the Kuriles via the Aleutians, and the Japanese aircraft are NOT something to take for granted!!
This was with the original version of CHS, it plays very well, and for me, was quite historical (aside from my Kuriles adventures).
I never finished the game, got involved playtesting RHS, but I feel having played CHS was an excellent trainer to get into RHS, (since RHS is a direct relative of CHS)..
I believe I triggered the kamikazes when I landed on the Kuriles via the Aleutians, and the Japanese aircraft are NOT something to take for granted!!
This was with the original version of CHS, it plays very well, and for me, was quite historical (aside from my Kuriles adventures).
I never finished the game, got involved playtesting RHS, but I feel having played CHS was an excellent trainer to get into RHS, (since RHS is a direct relative of CHS)..

RE: CHS - is anyone finished yet?
First of all, and to answer your question: no, I don't know of any CHS AAR that made it into the late game.
BUT...
CHS didn't impair only the Japanese early blitzkrieg potential. It also reduced the ability to mass Allied 4E's (replacement rate!) early in the war, and most larger Inf LCU appear on the map in a very sad state (Divisions with only 1/3 ready squads instead of 100 % ready in stock, ...). I'm no expert on the Allied stock OoB (never played it), but I also think that the amount of fuel the Allies start with in Australia/SWPac/SoPac has been drastically reduced at game start, to a point that the Allies have more problems than the Japanese operating CV's in this area in the first months of the war. Several bases had their port/airfield values lowered in CHS, too (Noumea, for instance), so they can't be used to replace PH/Sydney/Perth/Colombo) as easy as in stock. This should slow down the Allied advance, too, and curtail the abilities of their 4E's.
Just some points to keep in mind...
BUT...
CHS didn't impair only the Japanese early blitzkrieg potential. It also reduced the ability to mass Allied 4E's (replacement rate!) early in the war, and most larger Inf LCU appear on the map in a very sad state (Divisions with only 1/3 ready squads instead of 100 % ready in stock, ...). I'm no expert on the Allied stock OoB (never played it), but I also think that the amount of fuel the Allies start with in Australia/SWPac/SoPac has been drastically reduced at game start, to a point that the Allies have more problems than the Japanese operating CV's in this area in the first months of the war. Several bases had their port/airfield values lowered in CHS, too (Noumea, for instance), so they can't be used to replace PH/Sydney/Perth/Colombo) as easy as in stock. This should slow down the Allied advance, too, and curtail the abilities of their 4E's.
Just some points to keep in mind...

RE: CHS - is anyone finished yet?
ORIGINAL: pauk
succesfull Allied advance through Burma in 1943
succ. Allied advance on HI via northern route in late 43 early 44
End of the game on 1.1.45 due Allied victory on points*
*all those examples were seen against good Japanese players in AARs
Admiral Laurent took PH in early 1942.
Jagdfluger is able to conquer Australia - completely.
PzB took India.
*all of those examples were seen against good Allied players in AARs.
I really doubt that you can determine structural flaws in this game with a couple of AARs - too much is decided by the tactics and skills of both players. IMO, Japanese and Allied successes tend to even out (in stock AND CHS), but I can understand that you may feel different.

RE: CHS - is anyone finished yet?
thanks m10bob... i must assume that this is against AI - otherwise this mod isn't for me...ORIGINAL: m10bob
Prior to 1944, I have retaken Hong Kong/Canton, all of Burma, Malaya(Singapore),Indo China, The Kuriles, and was advancing on the Japanese mainland via the Marshalls and many flattops..
I believe I triggered the kamikazes when I landed on the Kuriles via the Aleutians, and the Japanese aircraft are NOT something to take for granted!!
This was with the original version of CHS, it plays very well, and for me, was quite historical (aside from my Kuriles adventures).
I never finished the game, got involved playtesting RHS, but I feel having played CHS was an excellent trainer to get into RHS, (since RHS is a direct relative of CHS)..

RE: CHS - is anyone finished yet?
ORIGINAL: VSWG
CHS didn't impair only the Japanese early blitzkrieg potential. It also reduced the ability to mass Allied 4E's (replacement rate!) early in the war, and most larger Inf LCU appear on the map in a very sad state (Divisions with only 1/3 ready squads instead of 100 % ready in stock, ...). I'm no expert on the Allied stock OoB (never played it), but I also think that the amount of fuel the Allies start with in Australia/SWPac/SoPac has been drastically reduced at game start, to a point that the Allies have more problems than the Japanese operating CV's in this area in the first months of the war. Several bases had their port/airfield values lowered in CHS, too (Noumea, for instance), so they can't be used to replace PH/Sydney/Perth/Colombo) as easy as in stock. This should slow down the Allied advance, too, and curtail the abilities of their 4E's.
Just some points to keep in mind...
Hi, i have CHS installed and know these data - as you mentioned this should slow down the Allied advance too... but, before i decide if i'm going to try CHS i would like to hear from other guys experience - mentioned earlier that i do not (unfortunatly:) have enough spare time to go from the start again...
In short, reality can be quite different from the reality (i will mention Hirohito's idea about invading and defeating Russians when community react "oh, this is not a possible"... )...
that is a main reason why i'm asking for others experience - not that i don't trust modders.... (in fact, CHS with Nik mod looking promising)...

RE: CHS - is anyone finished yet?
ORIGINAL: pauk
thanks m10bob... i must assume that this is against AI - otherwise this mod isn't for me...ORIGINAL: m10bob
Prior to 1944, I have retaken Hong Kong/Canton, all of Burma, Malaya(Singapore),Indo China, The Kuriles, and was advancing on the Japanese mainland via the Marshalls and many flattops..
I believe I triggered the kamikazes when I landed on the Kuriles via the Aleutians, and the Japanese aircraft are NOT something to take for granted!!
This was with the original version of CHS, it plays very well, and for me, was quite historical (aside from my Kuriles adventures).
I never finished the game, got involved playtesting RHS, but I feel having played CHS was an excellent trainer to get into RHS, (since RHS is a direct relative of CHS)..
Correct, always against AI..My career does not allow time to play otherwise....

RE: CHS - is anyone finished yet?
ORIGINAL: m10bob
ORIGINAL: pauk
thanks m10bob... i must assume that this is against AI - otherwise this mod isn't for me...ORIGINAL: m10bob
Prior to 1944, I have retaken Hong Kong/Canton, all of Burma, Malaya(Singapore),Indo China, The Kuriles, and was advancing on the Japanese mainland via the Marshalls and many flattops..
I believe I triggered the kamikazes when I landed on the Kuriles via the Aleutians, and the Japanese aircraft are NOT something to take for granted!!
This was with the original version of CHS, it plays very well, and for me, was quite historical (aside from my Kuriles adventures).
I never finished the game, got involved playtesting RHS, but I feel having played CHS was an excellent trainer to get into RHS, (since RHS is a direct relative of CHS)..
Correct, always against AI..My career does not allow time to play otherwise....
I forgot to mention, I had also re-captured most of mainland China and was playing against "hard" AI..
The AI needs to be made stronger, (and presently I feel it is in RHS), whether by the improvements in arms, supply,OOB's, etc, or a combination of all.)

RE: CHS - is anyone finished yet?
ORIGINAL: VSWG
ORIGINAL: pauk
succesfull Allied advance through Burma in 1943
succ. Allied advance on HI via northern route in late 43 early 44
End of the game on 1.1.45 due Allied victory on points*
*all those examples were seen against good Japanese players in AARs
Admiral Laurent took PH in early 1942.
Jagdfluger is able to conquer Australia - completely.
PzB took India.
*all of those examples were seen against good Allied players in AARs.
I really doubt that you can determine structural flaws in this game with a couple of AARs - too much is decided by the tactics and skills of both players. IMO, Japanese and Allied successes tend to even out (in stock AND CHS), but I can understand that you may feel different.
Look, i'm not here to have another debate "my dady is stronger than yours" look a like...
i know this game is not perfect and not asking for the recreation of the history.
But i do refuse to agree with "too much is decided by the tactics and skills of both players"... .. please tell me, what can stop 406 Hellcats on the CAP - if you just don't feel safe you can always add few Brit carriers equiped with Corsairs[:D] and raid the whole Home islands?
- i have been vitnessed that in the late period war Japan is unable to form CAP (see thread Japan CAP /pauk) - sure, as Allied player you can generously offer HRs like max CAP is 50 or something but not sure it will help Japan...
I'm not complain about this (and do not cry for mercy[:D]) - all i wanted are the facts - and this is only possible with other guys experience....
so, my original question remains.

RE: CHS - is anyone finished yet?
Try RHS, I guess that in a week or two we will have a definitive and stable version (only the maps will change).
No Ubercap, no uberabundance of supplies (you have to move oil to feed australia, for example) and correct dates for arriving units, no respawning and more things
Even if you want an slightly powerful Japan, you can try EOS with the new toys [;)]
No Ubercap, no uberabundance of supplies (you have to move oil to feed australia, for example) and correct dates for arriving units, no respawning and more things
Even if you want an slightly powerful Japan, you can try EOS with the new toys [;)]

RE: CHS - is anyone finished yet?
hi Blitz...
Is there only one version of RHS (i do not know much about RHS but read somewhere about long range naval bombers for naval search on Japanese ac and too big Japanese pilot replacements - i'm JFB i admit but not FJFB -fantasy JFB)
Is there only one version of RHS (i do not know much about RHS but read somewhere about long range naval bombers for naval search on Japanese ac and too big Japanese pilot replacements - i'm JFB i admit but not FJFB -fantasy JFB)

RE: CHS - is anyone finished yet?
This is RHS EOS (Empire of the Sun) a with a slighty more powerful japan organization wise, that uses ME-264 plus other toys.
RHS CVO is the "historical scenario" with none of the toys plus all the advantages of RHS
RHS CVO is the "historical scenario" with none of the toys plus all the advantages of RHS

RE: CHS - is anyone finished yet?
Pauk, there are 5 or 6 different versions of RHS, to satisfy nearly any whim, from historic, to "what if's"(based on what we know was "in the works or projects which had been started when the war ended."

RE: CHS - is anyone finished yet?
thanks...
so, RHS CVO should be CHS on steroids? (sounds promising)
so, RHS CVO should be CHS on steroids? (sounds promising)

RE: CHS - is anyone finished yet?
More or less, the R is for Radical, not Real [:'(]
I want to see how works the idea of the new map, seems RR (Real Radical) and promising
I want to see how works the idea of the new map, seems RR (Real Radical) and promising

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RE: CHS - is anyone finished yet?
ORIGINAL: pauk
Look, i'm not here to have another debate "my dady is stronger than yours" look a like...
But mine is..........[:'(][;)]
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