we just uploaded a bunch of new (early alpha) screenshots.
http://www.matrixgames.com/Games/WarInThePacific/
Concentrate mainly on the map (great job Iain !)

Moderators: Joel Billings, wdolson, Don Bowen, mogami
No idea, the map´s Iains job. But it´s far from finishedOriginally posted by Toro
Heya Marc,
The new screenshots look great. I'm assuming the "map" isn't complete yet, but did notice the Australian coast did not display the Reef. Is that coming, or phased out due to scale?
Just wondering.
Sorry, my friend, I have to disagree. Differentiating among the various plane types is already very problematical in UV and will be more so in WITP. There just isn't enough detail in those pixel boxes to be much more precise than the designers have been. I have no problem, for example, with the profile view for torpedo planes and dive bombers as opposed to the overhead view of light (non-torpedo) and heavy bombers. I do hope that the effort is being made to present the differences among types in as recognizable a way as possible (I occasionally have to do a double take in UV to tell a recon plane from a level bomber, but the text displays accompanying each icon box tell all).Originally posted by Ranger-75
In the plane icons, please make them all the same, either top view or side view, please don't scatter the views around.