War in Russia: Rysyonok (Axis) vs Stormwolf (USSR)
Moderators: wdolson, Don Bowen, mogami
RE: Axis economics, 7/1/41
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Ted I'm playing again new version 1.21 plus we're only in month July, so that some later[/font][/font][font=verdana][font=verdana][font=verdana] screens[/font][/font][/font][font=verdana][font=verdana] I can't publish.[/font][/font]
Ted I'm playing again new version 1.21 plus we're only in month July, so that some later[/font][/font][font=verdana][font=verdana][font=verdana] screens[/font][/font][/font][font=verdana][font=verdana] I can't publish.[/font][/font]
RE: Axis economics, 7/1/41
Can you share some similar screenshots from your games?
I think you might be making a confusion between Dali and Dili. [:)] I am interested in this game because of my WITM40 Project.
RE: Axis economics, 7/1/41
Thanks for the info Rysyonok and Dali.
RE: Axis economics, 7/1/41
ORIGINAL: Dili
Can you share some similar screenshots from your games?
I think you might be making a confusion between Dali and Dili. [:)] I am interested in this game because of my WITM40 Project.
I think I might be


Axis armor: 6/22/41 to 7/1/41
This is what I started with, sorted by AV, pre-game:

This is what I'm down to, sorted by AV, as of 7/1/41:

Blitzkrieg isn't free

This is what I'm down to, sorted by AV, as of 7/1/41:

Blitzkrieg isn't free


3. Totenkopf TD: 6/22/41 to 7/1/41
Pre-game:

7/1/41:

Note appearance of 12" mortars and PzIVe tanks. Speaking of tanks...


7/1/41:

Note appearance of 12" mortars and PzIVe tanks. Speaking of tanks...


Byelorussian Theatre, 7/1/41
Dali sent me some new icons - I think they are much easier on the eyes 
Axis advance is on the way, and 2 Russian pockets are expected. There are three main armored groups here at play:
16th Army's 14000AV heading to Vilna.
4th Army / 3rd Pz Army's 5400AV about to curve north to head to Vilna.
5th Pz TD's 10300AV heading to Baranowitze.
I am leaning more and more to North-first strategy: throwing main forces between Leningrad and Moscow straight onto Lend-Lease and Ural's aircraft factories and oil resources. See post #103 for screenshots.


Axis advance is on the way, and 2 Russian pockets are expected. There are three main armored groups here at play:
16th Army's 14000AV heading to Vilna.
4th Army / 3rd Pz Army's 5400AV about to curve north to head to Vilna.
5th Pz TD's 10300AV heading to Baranowitze.
I am leaning more and more to North-first strategy: throwing main forces between Leningrad and Moscow straight onto Lend-Lease and Ural's aircraft factories and oil resources. See post #103 for screenshots.


RE: Axis economics, 7/1/41
ORIGINAL: Dali
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Ted I'm playing again new version 1.21 plus we're only in month July, so that some later[/font][/font][font=verdana][font=verdana][font=verdana] screens[/font][/font][/font][font=verdana][font=verdana] I can't publish.[/font][/font]
I'll take the latest ones you got


Axis airplane reseves, 6/22/41 - 7/1/41
Pre-game:

7/1/41:

I wish there was a way to cut down on all those transports and build some additional bombers... It's same hulls ultimately after all. I think closer to the end of the war poor air defense and speed would not have mattered...

7/1/41:

I wish there was a way to cut down on all those transports and build some additional bombers... It's same hulls ultimately after all. I think closer to the end of the war poor air defense and speed would not have mattered...


Engineers?
Puzzling - Axis economy is not producing any engineers or aviation support?

Besides T-26E tanks (captured Soviet machines) and merchant shipyards, engineers and aviation support are the only devices with 0 pool / 0 used so far values...
Does the game assume I don't need any of them yet? No engineers or aviation support have been lost so far...

Besides T-26E tanks (captured Soviet machines) and merchant shipyards, engineers and aviation support are the only devices with 0 pool / 0 used so far values...
Does the game assume I don't need any of them yet? No engineers or aviation support have been lost so far...

RE: Engineers?
You are using the Japanese Economy model.......basically, nothing except a/c and tanks gets produced until it is needed somewhere.
It is not the same as using the Allied model that has a certain amount arriving every day/month that allows you to build a pool.
It is not the same as using the Allied model that has a certain amount arriving every day/month that allows you to build a pool.
RE: Engineers?
ORIGINAL: 2ndACR
You are using the Japanese Economy model.......basically, nothing except a/c and tanks gets produced until it is needed somewhere.
It is not the same as using the Allied model that has a certain amount arriving every day/month that allows you to build a pool.
Ah! Thanks

Is there any way to give priority to certain devices?

RE: Take Air Raid Precautions!
Note appearance of 12" mortars
Why that kind of device get produced in 41? There must be something going wrong in database.
RE: Take Air Raid Precautions!
I think those are 120mm mortars, not 12" mortars.
RE: Take Air Raid Precautions!
ORIGINAL: 2ndACR
I think those are 120mm mortars, not 12" mortars.
Yup, I can't convert well


RE: Take Air Raid Precautions!
ORIGINAL: Dili
Note appearance of 12" mortars
Why that kind of device get produced in 41? There must be something going wrong in database.
I think this is a known oversight. I thought it was originally discussed in tm.asp?m=1991501 but I wasn't able to find it when I went back to that thread.
Edit: Actually you're the one who spotted this earlier, in this thread, post #60 =)

...
Soviet Baltic sea sneaks into Helsinki at night, bombarding the shore - and there are no flights.
So hundreds of Axis fighters stacked in Helsinki just hours prior in expectation of Soviet airforce never take off.
Soviet airforce does come, pulverizing 357 Axis planes on the ground.
So - this is it. Game's done.
So hundreds of Axis fighters stacked in Helsinki just hours prior in expectation of Soviet airforce never take off.
Soviet airforce does come, pulverizing 357 Axis planes on the ground.
So - this is it. Game's done.

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RE: Axis economics, 7/1/41
Greetings {Allied Commander's Addendum}
The war against the 3rd reich was won with some degree of expediency,
after an effective strategic bombing campaign
Much of the enemy's energy resource centers were reduced in the first few days
and the enemy air force was placed on the defensive
The campaign was of great amusement and the qualitites and flaws of this mod were
assesed with accuracy
Suggestions for future patches ~
Soviet Aircraft stats should be altered (historically the Yak-1 was considered the best modern soviet fighter due to its impressive maneuvering capability)
Suggestions for Soviet aircraft stats changes ~ (increases and decreases)
Yak 1 - Maneouver 31, Durability 27 Speed 368
Lagg-3 - Maneouver 26, Durability 31 Speed 357
Mig -3 - Maneouver 27, Durability 28 Speed 398
IL-4 - Durability increase to 35
Antiquated Soviet fighters (I-16, I-153, etc) increase maneuver by 5-8 for each plane
----------------------------------------------
Suggestions for Axis aircraft stats changes ~
Axis auxillaries fighters (especially biplanes) increase maneouver by 5-8 for each plane
Otherwise stats appear reasonable
------------------------------------------------
Vehicle device values --> range for advanced axis tanks should be reduced or
range for advanced allied tanks should be increased (such as IS-2, ISU-100, etc)
Otherwise the mod was considered an adequate representation of air combat on the eastern front. Opportunities for land combat were limited due to the premature cessation of hostilities.
The war against the 3rd reich was won with some degree of expediency,
after an effective strategic bombing campaign
Much of the enemy's energy resource centers were reduced in the first few days
and the enemy air force was placed on the defensive
The campaign was of great amusement and the qualitites and flaws of this mod were
assesed with accuracy
Suggestions for future patches ~
Soviet Aircraft stats should be altered (historically the Yak-1 was considered the best modern soviet fighter due to its impressive maneuvering capability)
Suggestions for Soviet aircraft stats changes ~ (increases and decreases)
Yak 1 - Maneouver 31, Durability 27 Speed 368
Lagg-3 - Maneouver 26, Durability 31 Speed 357
Mig -3 - Maneouver 27, Durability 28 Speed 398
IL-4 - Durability increase to 35
Antiquated Soviet fighters (I-16, I-153, etc) increase maneuver by 5-8 for each plane
----------------------------------------------
Suggestions for Axis aircraft stats changes ~
Axis auxillaries fighters (especially biplanes) increase maneouver by 5-8 for each plane
Otherwise stats appear reasonable
------------------------------------------------
Vehicle device values --> range for advanced axis tanks should be reduced or
range for advanced allied tanks should be increased (such as IS-2, ISU-100, etc)
Otherwise the mod was considered an adequate representation of air combat on the eastern front. Opportunities for land combat were limited due to the premature cessation of hostilities.
"No Enemy Survives Contact with the Plan" - Commander Stormwolf